250 lines
5.9 KiB
Haxe
250 lines
5.9 KiB
Haxe
package funkin.system;
|
|
|
|
import flixel.math.FlxMath;
|
|
import openfl.Lib;
|
|
import flixel.FlxState;
|
|
import funkin.interfaces.IBeatReceiver;
|
|
import flixel.FlxG;
|
|
import funkin.system.Song.SwagSong;
|
|
import flixel.util.FlxSignal.FlxTypedSignal;
|
|
|
|
/**
|
|
* ...
|
|
* @author
|
|
*/
|
|
|
|
typedef BPMChangeEvent =
|
|
{
|
|
var stepTime:Int;
|
|
var songTime:Float;
|
|
var bpm:Float;
|
|
}
|
|
|
|
class Conductor
|
|
{
|
|
/**
|
|
* FlxSignals
|
|
*/
|
|
public static var onBeatHit:FlxTypedSignal<Int->Void> = new FlxTypedSignal();
|
|
public static var onStepHit:FlxTypedSignal<Int->Void> = new FlxTypedSignal();
|
|
public static var onBPMChange:FlxTypedSignal<Float->Void> = new FlxTypedSignal();
|
|
|
|
/**
|
|
* Current BPM
|
|
*/
|
|
public static var bpm:Float = 100;
|
|
|
|
/**
|
|
* Current Crochet (time per beat), in milliseconds.
|
|
*/
|
|
public static var crochet:Float = ((60 / bpm) * 1000); // beats in milliseconds
|
|
|
|
/**
|
|
* Current StepCrochet (time per step), in milliseconds.
|
|
*/
|
|
public static var stepCrochet:Float = crochet / 4; // steps in milliseconds
|
|
|
|
|
|
/**
|
|
* Current position of the song, in milliseconds.
|
|
*/
|
|
public static var songPosition:Float;
|
|
|
|
|
|
/**
|
|
* Current step
|
|
*/
|
|
public static var curStep:Int = 0;
|
|
|
|
/**
|
|
* Current beat
|
|
*/
|
|
public static var curBeat:Int = 0;
|
|
|
|
|
|
/**
|
|
* Current step, as a `Float` (ex: 4.94, instead of 4)
|
|
*/
|
|
public static var curStepFloat:Float = 0;
|
|
|
|
/**
|
|
* Current beat, as a `Float` (ex: 1.24, instead of 1)
|
|
*/
|
|
public static var curBeatFloat:Float = 0;
|
|
|
|
|
|
@:dox(hide) public static var lastSongPos:Float = 0;
|
|
@:dox(hide) public static var lastSongPosTime:Float = 0;
|
|
@:dox(hide) public static var speed:Float = 0;
|
|
@:dox(hide) public static var destSpeed:Float = 0;
|
|
@:dox(hide) public static var offset:Float = 0;
|
|
|
|
/**
|
|
* Array of all BPM changes that have been mapped.
|
|
*/
|
|
public static var bpmChangeMap:Array<BPMChangeEvent> = [];
|
|
|
|
/**
|
|
* Thread for multi-threaded audio syncing.
|
|
*/
|
|
#if ALLOW_MULTITHREADING
|
|
public static var syncThread:sys.thread.Thread;
|
|
public static var syncThreadTime:Null<Float> = null;
|
|
#end
|
|
|
|
@:dox(hide) public function new() {}
|
|
|
|
public static function reset() {
|
|
songPosition = lastSongPos = curBeatFloat = curStepFloat = curBeat = curStep = 0;
|
|
speed = 1;
|
|
bpmChangeMap = [];
|
|
changeBPM(0);
|
|
}
|
|
|
|
public static function setupSong(SONG:SwagSong) {
|
|
reset();
|
|
mapBPMChanges(SONG);
|
|
changeBPM(SONG.bpm);
|
|
}
|
|
/**
|
|
* Maps BPM changes from a song.
|
|
* @param song Song to map BPM changes from.
|
|
*/
|
|
public static function mapBPMChanges(song:SwagSong)
|
|
{
|
|
bpmChangeMap = [];
|
|
|
|
var curBPM:Float = song.bpm;
|
|
var totalSteps:Int = 0;
|
|
var totalPos:Float = 0;
|
|
for (i=>notes in song.notes)
|
|
{
|
|
if (notes == null) continue;
|
|
if (notes.changeBPM && notes.bpm != curBPM)
|
|
{
|
|
curBPM = notes.bpm;
|
|
var event:BPMChangeEvent = {
|
|
stepTime: totalSteps,
|
|
songTime: totalPos,
|
|
bpm: curBPM
|
|
};
|
|
bpmChangeMap.push(event);
|
|
}
|
|
|
|
var deltaSteps:Int = notes.lengthInSteps;
|
|
totalSteps += deltaSteps;
|
|
totalPos += ((60 / curBPM) * 1000 / 4) * deltaSteps;
|
|
}
|
|
}
|
|
|
|
private static var elapsed:Float;
|
|
|
|
public static function init() {
|
|
FlxG.signals.preUpdate.add(update);
|
|
FlxG.signals.preStateCreate.add(onStateSwitch);
|
|
reset();
|
|
|
|
#if ALLOW_MULTITHREADING
|
|
syncThread = ThreadUtil.createSafe(function() {
|
|
while(true) {
|
|
if (syncThreadTime == null)
|
|
syncThreadTime = Sys.time();
|
|
|
|
// if (FlxG.state != null && FlxG.state is MusicBeatState && cast(FlxG.state, MusicBeatState).cancelConductorUpdate) continue;
|
|
|
|
elapsed = -(syncThreadTime - (syncThreadTime = Sys.time()));
|
|
|
|
if (elapsed == 0) continue;
|
|
|
|
__updateSongPos(elapsed);
|
|
}
|
|
}, true);
|
|
#end
|
|
}
|
|
|
|
private static function __updateSongPos(elapsed:Float) {
|
|
if (FlxG.sound.music == null || !FlxG.sound.music.playing) {
|
|
speed = destSpeed = 1;
|
|
lastSongPos = FlxG.sound.music != null ? FlxG.sound.music.time : 0;
|
|
lastSongPosTime = Main.time;
|
|
return;
|
|
}
|
|
|
|
var lastPos = lastSongPos;
|
|
if (lastSongPos != (lastSongPos = FlxG.sound.music.time)) {
|
|
// update conductor
|
|
var timeUntilUpdate = -(lastSongPosTime - (lastSongPosTime = Main.time));
|
|
var elapsedAL = (lastSongPos - lastPos);
|
|
destSpeed = FlxMath.bound(timeUntilUpdate / elapsedAL, 0.925, 1.075);
|
|
songPosition = lastSongPos;
|
|
} else {
|
|
songPosition += elapsed * 1000 * speed;
|
|
}
|
|
speed = FlxMath.lerp(speed, destSpeed, FlxMath.bound(elapsed, 0, 1));
|
|
}
|
|
|
|
private static function onStateSwitch(newState:FlxState) {
|
|
if (FlxG.sound.music == null)
|
|
reset();
|
|
}
|
|
private static function update() {
|
|
if (FlxG.state != null && FlxG.state is MusicBeatState && cast(FlxG.state, MusicBeatState).cancelConductorUpdate) return;
|
|
|
|
#if !ALLOW_MULTITHREADING
|
|
__updateSongPos(FlxG.elapsed);
|
|
#end
|
|
|
|
if (bpm > 0) {
|
|
// updates curbeat and stuff
|
|
var lastChange:BPMChangeEvent = {
|
|
stepTime: 0,
|
|
songTime: 0,
|
|
bpm: 0
|
|
}
|
|
for (change in Conductor.bpmChangeMap)
|
|
{
|
|
if (Conductor.songPosition >= change.songTime)
|
|
lastChange = change;
|
|
}
|
|
|
|
if (lastChange.bpm > 0 && bpm != lastChange.bpm) changeBPM(lastChange.bpm);
|
|
|
|
curStepFloat = lastChange.stepTime + ((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
|
|
curBeatFloat = curStepFloat / 4;
|
|
|
|
if (curStep != (curStep = Std.int(curStepFloat))) {
|
|
// updates step
|
|
var updateBeat = curBeat != (curBeat = Std.int(curBeatFloat));
|
|
|
|
onStepHit.dispatch(curStep);
|
|
if (updateBeat)
|
|
onBeatHit.dispatch(curBeat);
|
|
|
|
if (FlxG.state is IBeatReceiver) {
|
|
var state = FlxG.state;
|
|
while(state != null) {
|
|
if (state is IBeatReceiver && (state.subState == null || state.subState.persistentUpdate)) {
|
|
var st = cast(state, IBeatReceiver);
|
|
st.stepHit(curStep);
|
|
if (updateBeat)
|
|
st.beatHit(curBeat);
|
|
}
|
|
state = state.subState;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
public static function changeBPM(newBpm:Float)
|
|
{
|
|
bpm = newBpm;
|
|
|
|
crochet = ((60 / bpm) * 1000);
|
|
stepCrochet = crochet / 4;
|
|
|
|
onBPMChange.dispatch(bpm);
|
|
}
|
|
}
|