* replace single scripts with scriptpack * this might break a ton of mods i think * oops * stuff --------- Co-authored-by: Frakist <90983918+Frakist@users.noreply.github.com>
97 lines
2.8 KiB
Haxe
97 lines
2.8 KiB
Haxe
package funkin.backend.scripting;
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import funkin.backend.scripting.events.CancellableEvent;
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import funkin.backend.system.Conductor;
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import flixel.FlxState;
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import funkin.backend.assets.ModsFolder;
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#if GLOBAL_SCRIPT
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/**
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* Class for THE Global Script, aka script that runs in the background at all times.
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*/
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class GlobalScript {
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public static var scripts:ScriptPack;
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public static function init() {
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#if MOD_SUPPORT
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ModsFolder.onModSwitch.add(onModSwitch);
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#end
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Conductor.onBeatHit.add(beatHit);
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Conductor.onStepHit.add(stepHit);
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FlxG.signals.focusGained.add(function() {
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scripts.call("focusGained");
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});
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FlxG.signals.focusLost.add(function() {
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scripts.call("focusLost");
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});
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FlxG.signals.gameResized.add(function(w:Int, h:Int) {
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scripts.call("gameResized", [w, h]);
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});
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FlxG.signals.postDraw.add(function() {
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scripts.call("postDraw");
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});
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FlxG.signals.postGameReset.add(function() {
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scripts.call("postGameReset");
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});
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FlxG.signals.postGameStart.add(function() {
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scripts.call("postGameStart");
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});
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FlxG.signals.postStateSwitch.add(function() {
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scripts.call("postStateSwitch");
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});
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FlxG.signals.postUpdate.add(function() {
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scripts.call("postUpdate", [FlxG.elapsed]);
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if (FlxG.keys.justPressed.F5) {
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if (scripts != null) {
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Logs.trace('Reloading global script...', WARNING, YELLOW);
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scripts.reload();
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Logs.trace('Global script successfully reloaded.', WARNING, GREEN);
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} else {
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Logs.trace('Loading global script...', WARNING, YELLOW);
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onModSwitch(#if MOD_SUPPORT ModsFolder.currentModFolder #else null #end);
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}
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}
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});
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FlxG.signals.preDraw.add(function() {
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scripts.call("preDraw");
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});
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FlxG.signals.preGameReset.add(function() {
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scripts.call("preGameReset");
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});
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FlxG.signals.preGameStart.add(function() {
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scripts.call("preGameStart");
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});
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FlxG.signals.preStateCreate.add(function(state:FlxState) {
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scripts.call("preStateCreate", [state]);
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});
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FlxG.signals.preStateSwitch.add(function() {
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scripts.call("preStateSwitch", []);
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});
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FlxG.signals.preUpdate.add(function() {
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scripts.call("preUpdate", [FlxG.elapsed]);
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scripts.call("update", [FlxG.elapsed]);
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});
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onModSwitch(#if MOD_SUPPORT ModsFolder.currentModFolder #else null #end);
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}
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public static function onModSwitch(newMod:String) {
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if (scripts != null) scripts.call("onDestroy");
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scripts = FlxDestroyUtil.destroy(scripts);
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scripts = new ScriptPack("global");
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var scriptPaths = Paths.getScriptPaths("assets/data", "/global.");
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for (i in Paths.getScriptPaths("assets/data/global")) scriptPaths.push(i);
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for (i in scriptPaths) scripts.add(Script.create(Paths.script(i, null, true)));
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scripts.load();
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}
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public static function beatHit(curBeat:Int) {
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scripts.call("beatHit", [curBeat]);
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}
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public static function stepHit(curStep:Int) {
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scripts.call("stepHit", [curStep]);
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}
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}
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#end |