Files
CodenameEngine/assets/data/dialogue/boxes/senpai.xml
T
⍚~Nex c4dc5b71d1 dialogues stuff & porting WIP 3
couldn't do too much for tonight
2024-02-18 03:51:38 +01:00

21 lines
959 B
XML

<!DOCTYPE codename-engine-dialogue-box>
<dialoguebox sprite="pixel/dialogueBox" antialiasing="false" graphicSizex="1344" x="20" y="-215" textSound="pixel/pixelText" nextSound="pixel/clickText">
<!--
Node containing all text settings
-->
<text font="pixel.otf" x="242" y="218" width="768" color="#3f2021" size="32" antialiasing="false" borderSize="2" borderStyle="shadow" borderColor="#D89494" />
<!--
All positions for characters
-->
<charpos name="left" x="-500" y="184" />
<charpos name="middle" x="0" y="184" />
<charpos name="right" x="500" y="184" flipBubble="true" />
<!--
All animations for the dialogue box
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
-->
<anim name="normal" anim="Text Box Appear instance 10004" fps="24" loop="true" />
<anim name="normal-firstOpen" anim="Text Box Appear instance 10" fps="24" />
</dialoguebox>