* Update PlayState.hx Implemented RatingsShowEvent * Add files via upload * Update pixel.hx Update because of ratings commits * Update PlayState.hx put the flxpoints after they're used, forgot to use event.tweenDuration in displayRatingNumbers * Update PlayState.hx oops * Update PlayState.hx I'm so not careful * Update PlayState.hx Commited NoteHitEvent checks for all display rating functions * Update PlayState.hx oops 2 * Update NoteHitEvent.hx made the rating vars null class * Update PlayState.hx juust in case * Update PlayState.hx oops 3 * Update RatingsShowEvent.hx Implemented a rating var which allows you to change the rating sprite. * Update PlayState.hx Implemented a rating var (In RatingsShowEvent) which allows you to change the rating sprite. * Update PlayState.hx now it should support displayRating/Combo being set from note hit event * Update PlayState.hx fixed a possibility where if the display bool was set to false or the event was cancelled, then it would still display the sprite as a haxeflixel logo
NOTE
Keep in mind that a certain criteria was used to place events in their corresponding folders which is simply what the events themselves are mostly related to.
For example:
GameOverEventinside of thegameplayfolder instead of thegameoverfolder since it gets called in thePlayStateclass (that owns thegameplayfolder) instead of theGameOverSubstateclass itself;NoteHitEventgets indeed called by thePlayStateclass but it's also used in theStrumLine(For those who didn't really know, Strumlines are the Input Notes) class and since the event's name itself starts with the wordNoteit was more accurate to place it in thenotefolder instead of thegameplayfolder thatPlayStateowns.