355 lines
9.0 KiB
Haxe
355 lines
9.0 KiB
Haxe
package funkin.menus;
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import flixel.group.FlxGroup;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import flixel.util.typeLimit.OneOfTwo;
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import funkin.backend.MusicBeatGroup;
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import funkin.backend.utils.XMLUtil;
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import haxe.xml.Access;
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import openfl.Assets;
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using StringTools;
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@:allow(funkin.backend.assets.ModsFolder)
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@:allow(funkin.backend.system.MainState)
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class TitleState extends MusicBeatState
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{
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static var initialized:Bool = false;
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static var hasCheckedUpdates:Bool = false;
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public var curWacky:Array<String> = [];
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public var blackScreen:FlxSprite;
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public var textGroup:FlxGroup;
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override public function create():Void
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{
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curWacky = FlxG.random.getObject(getIntroTextShit());
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MusicBeatState.skipTransIn = true;
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startIntro();
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super.create();
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DiscordUtil.call("onMenuLoaded", ["Title Screen"]);
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}
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var titleText:FlxSprite;
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var titleScreenSprites:MusicBeatGroup;
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function startIntro()
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{
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if (!initialized)
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CoolUtil.playMenuSong(true);
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persistentUpdate = true;
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var bg:FlxSprite = new FlxSprite().makeSolid(FlxG.width, FlxG.height, FlxColor.BLACK);
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add(bg);
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titleScreenSprites = new MusicBeatGroup();
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add(titleScreenSprites);
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loadXML();
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if (titleText == null) {
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titleText = new FlxSprite(0, FlxG.height * 0.8);
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titleText.frames = Paths.getFrames('menus/titlescreen/titleEnter');
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titleText.animation.addByPrefix('idle', "Press Enter to Begin", 24);
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titleText.animation.addByPrefix('press', "ENTER PRESSED", 24);
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titleText.antialiasing = true;
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titleText.animation.play('idle');
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titleText.updateHitbox();
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titleText.screenCenter(X);
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}
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add(titleText);
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textGroup = new FlxGroup();
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blackScreen = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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add(blackScreen);
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FlxG.mouse.visible = false;
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if (initialized)
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skipIntro();
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else
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initialized = true;
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add(textGroup);
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}
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public function getIntroTextShit():Array<Array<String>>
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{
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var fullText:String = Assets.getText(Paths.txt('titlescreen/introText'));
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var firstArray:Array<String> = fullText.split('\n');
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var swagGoodArray:Array<Array<String>> = [];
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for (i in firstArray)
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{
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swagGoodArray.push(i.split('--'));
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}
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return swagGoodArray;
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}
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var transitioning:Bool = false;
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override function update(elapsed:Float)
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{
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if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen;
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var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;
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#if mobile
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for (touch in FlxG.touches.list)
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{
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if (touch.justPressed)
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{
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pressedEnter = true;
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}
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}
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#end
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var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
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if (gamepad != null)
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{
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if (gamepad.justPressed.START)
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pressedEnter = true;
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#if switch
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if (gamepad.justPressed.B)
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pressedEnter = true;
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#end
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}
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if (pressedEnter && transitioning && skippedIntro) {
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FlxG.camera.stopFX();// FlxG.camera.visible = false;
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goToMainMenu(false);
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}
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if (pressedEnter && !transitioning && skippedIntro)
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{
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pressEnter();
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}
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if (pressedEnter && !skippedIntro)
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skipIntro();
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super.update(elapsed);
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}
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public function pressEnter() {
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titleText.animation.play('press');
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FlxG.camera.flash(FlxColor.WHITE, 1);
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CoolUtil.playMenuSFX(CONFIRM, 0.7);
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transitioning = true;
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// FlxG.sound.music.stop();
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new FlxTimer().start(2, (_) -> goToMainMenu(false));
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}
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function goToMainMenu(force = true) {
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#if UPDATE_CHECKING
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if (!force && !Flags.DISABLE_AUTOUPDATER) {
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funkin.backend.system.updating.UpdateUtil.waitForUpdates(false, (report) -> {
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hasCheckedUpdates = true;
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if (FlxG.state != this) return;
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if (!report.newUpdate) goToMainMenu(true);
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else FlxG.switchState(new funkin.backend.system.updating.UpdateAvailableScreen(report));
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}, true);
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}
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else
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#end {
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FlxG.switchState(new MainMenuState());
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}
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}
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public function createCoolText(textArray:Array<String>)
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{
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for (i=>text in textArray)
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{
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if (text == "" || text == null) continue;
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var money:Alphabet = new Alphabet(0, (i * 60) + 200, text, "bold");
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money.screenCenter(X);
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textGroup.add(money);
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}
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}
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public function addMoreText(text:String)
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{
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var coolText:Alphabet = new Alphabet(0, (textGroup.length * 60) + 200, text, "bold");
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coolText.screenCenter(X);
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textGroup.add(coolText);
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}
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public function deleteCoolText()
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{
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while (textGroup.members.length > 0) {
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textGroup.members[0].destroy();
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textGroup.remove(textGroup.members[0], true);
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}
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}
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override function beatHit(curBeat:Int)
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{
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super.beatHit(curBeat);
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if (curBeat >= titleLength || skippedIntro) {
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if (!skippedIntro) skipIntro();
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return;
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}
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var introText = titleLines[curBeat];
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if (introText != null)
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introText.show();
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}
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public var xml:Access;
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public var titleLength:Int = 16;
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public var titleLines:Map<Int, IntroText> = [
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1 => new IntroText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8er']),
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3 => new IntroText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8er', 'present']),
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4 => new IntroText(),
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5 => new IntroText(['In association', 'with']),
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7 => new IntroText(['In association', 'with', 'newgrounds', {
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name: "newgroundsLogo",
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path: "menus/titlescreen/newgrounds_logo",
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scale: 0.8
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}]),
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8 => new IntroText(),
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9 => new IntroText(["{introText1}"]),
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11 => new IntroText(["{introText1}", "{introText2}"]),
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12 => new IntroText(),
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13 => new IntroText(['Friday']),
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14 => new IntroText(['Friday', 'Night']),
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15 => new IntroText(['Friday', 'Night', "Funkin'"]),
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];
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public var titleSprites:Map<String, FlxSprite> = [];
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public function loadXML() {
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try {
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xml = new Access(Xml.parse(Assets.getText(Paths.xml('titlescreen/titlescreen'))).firstElement());
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if (xml.hasNode.intro) {
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titleLines = [];
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if (xml.node.intro.has.length) titleLength = Std.parseInt(xml.node.intro.att.length).getDefault(16);
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for(node in xml.nodes.sprites) {
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var parentFolder:String = node.getAtt("folder").getDefault("");
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if (parentFolder != "" && !parentFolder.endsWith("/")) parentFolder += "/";
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for(sprNode in node.elements) {
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var spr = XMLUtil.createSpriteFromXML(sprNode, parentFolder);
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switch(node.name) {
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case "press-enter":
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titleText = spr;
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default:
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titleScreenSprites.add(spr);
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}
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if(node.has.name) titleSprites[node.att.name] = spr;
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}
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}
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for(text in xml.node.intro.nodes.text) {
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var beat:Int = text.has.beat ? Std.parseInt(text.att.beat).getDefault(0) : 0;
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var texts:Array<OneOfTwo<String, TitleStateImage>> = [];
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for(node in text.elements) {
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switch(node.name) {
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case "line":
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if (!node.has.text) continue;
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texts.push(node.att.text);
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case "introtext":
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if (!node.has.line) continue;
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texts.push('{introText${node.att.line}}');
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case "sprite":
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if (!node.has.path) continue;
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var name:String = node.has.name ? node.att.name : null;
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var path:String = node.att.path;
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var flipX:Bool = node.has.flipX ? node.att.flipX == "true" : false;
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var flipY:Bool = node.has.flipY ? node.att.flipY == "true" : false;
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var scale:Float = node.has.scale ? Std.parseFloat(node.att.scale).getDefault(1) : 1;
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texts.push({
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name: name,
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path: path,
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flipX: flipX,
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flipY: flipY,
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scale: scale
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});
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}
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}
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titleLines[beat] = new IntroText(texts);
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}
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}
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} catch(e) {
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Logs.error('Failed to load titlescreen XML: $e');
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}
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}
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var skippedIntro:Bool = false;
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public function skipIntro():Void
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{
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if (!skippedIntro)
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{
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FlxG.camera.flash(FlxColor.WHITE, 4);
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remove(blackScreen);
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blackScreen.destroy();
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remove(textGroup);
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skippedIntro = true;
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}
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}
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}
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class IntroText {
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public var lines:Array<OneOfTwo<String, TitleStateImage>> = [];
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public function new(?lines:Array<OneOfTwo<String, TitleStateImage>>) {
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this.lines = lines;
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}
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public function show() {
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var state = cast(FlxG.state, TitleState);
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state.deleteCoolText();
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if (lines == null) return;
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for(e in lines) {
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if (e is String) {
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var text = cast(e, String);
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for(k=>e in state.curWacky) text = text.replace('{introText${k+1}}', e);
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state.addMoreText(text);
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} else if (e is Dynamic) {
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var image:TitleStateImage = e;
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if (image.path == null) continue;
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var scale:Float = image.scale.getDefault(1);
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var yPos:Float = 200;
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if(state.textGroup.members.length > 0) {
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var lastLine:FlxSprite = cast state.textGroup.members[state.textGroup.members.length-1];
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yPos = lastLine.y + lastLine.height + 10;
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}
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var sprite = new FlxSprite(0, yPos).loadAnimatedGraphic(Paths.image(image.path));
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sprite.flipX = image.flipX.getDefault(false);
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sprite.flipY = image.flipY.getDefault(false);
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sprite.scale.set(scale, scale);
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sprite.updateHitbox();
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sprite.screenCenter(X);
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sprite.antialiasing = true;
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state.textGroup.add(sprite);
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}
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}
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}
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}
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typedef TitleStateImage = {
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var name:String;
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var path:String;
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@:optional var scale:Null<Float>;
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@:optional var flipX:Null<Bool>;
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@:optional var flipY:Null<Bool>;
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} |