Files
CodenameEngine/source/funkin/scripting/Script.hx
T
2023-03-30 13:44:55 +02:00

287 lines
8.4 KiB
Haxe

package funkin.scripting;
import lime.app.Application;
import flixel.util.FlxDestroyUtil.IFlxDestroyable;
import haxe.io.Path;
/**
* Class used for scripting.
*/
class Script extends FlxBasic implements IFlxDestroyable {
/**
* Use "static var thing = true;" in hscript to use those!!
* are reset every mod switch so once you're done with them make sure to make them null!!
*/
public static var staticVariables:Map<String, Dynamic> = [];
public static function getDefaultVariables(?script:Script):Map<String, Dynamic> {
return [
// Haxe related stuff
"Std" => Std,
"Math" => Math,
"StringTools" => StringTools,
"Json" => haxe.Json,
// OpenFL & Lime related stuff
"Assets" => openfl.utils.Assets,
"Application" => lime.app.Application,
"window" => lime.app.Application.current.window,
// Flixel related stuff
"FlxG" => flixel.FlxG,
"FlxSprite" => flixel.FlxSprite,
"FlxBasic" => flixel.FlxBasic,
"FlxCamera" => flixel.FlxCamera,
"state" => flixel.FlxG.state,
"FlxEase" => flixel.tweens.FlxEase,
"FlxTween" => flixel.tweens.FlxTween,
"FlxSound" => flixel.system.FlxSound,
"FlxAssets" => flixel.system.FlxAssets,
"FlxMath" => flixel.math.FlxMath,
"FlxGroup" => flixel.group.FlxGroup,
"FlxTypedGroup" => flixel.group.FlxGroup.FlxTypedGroup,
"FlxSpriteGroup" => flixel.group.FlxSpriteGroup,
"FlxTypeText" => flixel.addons.text.FlxTypeText,
"FlxText" => flixel.text.FlxText,
"FlxTimer" => flixel.util.FlxTimer,
"FlxPoint" => CoolUtil.getMacroAbstractClass("flixel.math.FlxPoint"),
"FlxAxes" => CoolUtil.getMacroAbstractClass("flixel.util.FlxAxes"),
"FlxColor" => CoolUtil.getMacroAbstractClass("flixel.util.FlxColor"),
// Engine related stuff
"engine" => {
commit: funkin.macros.GitCommitMacro.commitNumber,
build: 2675, // 2675 being the last build num before it was removed
name: "Codename Engine"
},
"ModState" => funkin.scripting.ModState,
"ModSubState" => funkin.scripting.ModSubState,
"PlayState" => funkin.game.PlayState,
"GameOverSubstate" => funkin.game.GameOverSubstate,
"HealthIcon" => funkin.game.HealthIcon,
"HudCamera" => funkin.game.HudCamera,
"Note" => funkin.game.Note,
"Strum" => funkin.game.Strum,
"StrumLine" => funkin.game.StrumLine,
"Character" => funkin.game.Character,
"Boyfriend" => funkin.game.Character, // for compatibility
"PauseSubstate" => funkin.menus.PauseSubState,
"FreeplayState" => funkin.menus.FreeplayState,
"MainMenuState" => funkin.menus.MainMenuState,
"PauseSubState" => funkin.menus.PauseSubState,
"StoryMenuState" => funkin.menus.StoryMenuState,
"TitleState" => funkin.menus.TitleState,
"Options" => funkin.options.Options,
"Paths" => funkin.system.Paths,
"Conductor" => funkin.system.Conductor,
"FunkinShader" => funkin.shaders.FunkinShader,
"CustomShader" => funkin.shaders.CustomShader,
"FunkinText" => funkin.ui.FunkinText,
"Alphabet" => funkin.ui.Alphabet,
"CoolUtil" => funkin.utils.CoolUtil,
"IniUtil" => funkin.utils.IniUtil,
"XMLUtil" => funkin.utils.XMLUtil,
#if sys "ZipUtil" => funkin.utils.ZipUtil, #end
"MarkdownUtil" => funkin.utils.MarkdownUtil,
"EngineUtil" => funkin.utils.EngineUtil,
];
}
public static function getDefaultPreprocessors():Map<String, Dynamic> {
return [
"CODENAME_ENGINE" => true,
"CODENAME_VER" => Application.current.meta.get('version'),
"CODENAME_BUILD" => 2675,
"CODENAME_COMMIT" => funkin.macros.GitCommitMacro.commitNumber,
"desktop" => #if desktop true #else false #end,
"windows" => #if windows true #else false #end,
"hl" => #if hl true #else false #end,
"neko" => #if neko true #else false #end,
"linux" => #if linux true #else false #end,
"mac" => #if mac true #else false #end,
"macos" => #if macos true #else false #end,
"android" => #if android true #else false #end,
"web" => #if web true #else false #end,
"debug" => #if debug true #else false #end,
"release" => #if release true #else false #end,
"final" => #if final true #else false #end,
"MOD_SUPPORT" => #if MOD_SUPPORT true #else false #end,
"GLOBAL_SCRIPT" => #if GLOBAL_SCRIPT true #else false #end,
"SOFTCODED_STATES" => #if SOFTCODED_STATES true #else false #end,
"USE_SOURCE_ASSETS" => #if USE_SOURCE_ASSETS true #else false #end,
"USE_ADAPTED_ASSETS" => #if USE_ADAPTED_ASSETS true #else false #end,
];
}
/**
* All available script extensions
*/
public static var scriptExtensions:Array<String> = [
"hx", "hscript", "hsc", "hxs", "lua" /** ACTUALLY NOT SUPPORTED, ONLY FOR THE MESSAGE **/
];
/**
* Currently executing script.
*/
public static var curScript:Script = null;
/**
* Script name (with extension)
*/
public var fileName:String;
/**
* Path to the script.
*/
public var path:String = null;
/**
* Creates a script from the specified asset path. The language is automatically determined.
* @param path Path in assets
*/
public static function create(path:String):Script {
if (Assets.exists(path)) {
return switch(Path.extension(path).toLowerCase()) {
case "hx" | "hscript" | "hsc" | "hxs":
new HScript(path);
case "lua":
Logs.trace("Lua is not supported in this engine. Use HScript instead.", ERROR);
new DummyScript(path);
default:
new DummyScript(path);
}
}
return new DummyScript(path);
}
/**
* Creates a new instance of the script class.
* @param path
*/
public function new(path:String) {
super();
fileName = Path.withoutDirectory(path);
this.path = path;
onCreate(path);
for(k=>e in getDefaultVariables(this)) {
set(k, e);
}
}
/**
* Loads the script
*/
public function load() {
var oldScript = curScript;
curScript = this;
onLoad();
curScript = oldScript;
}
/**
* HSCRIPT ONLY FOR NOW
* Sets the "public" variables map for ScriptPack
*/
public function setPublicMap(map:Map<String, Dynamic>) {
}
/**
* Hot-reloads the script, if possible
*/
public function reload() {
}
/**
* Traces something as this script.
*/
public function trace(v:Dynamic) {
Logs.traceColored([
Logs.logText('${fileName}: ', GREEN),
Logs.logText(Std.string(v))
], TRACE);
}
/**
* Calls the function `func` defined in the script.
* @param func Name of the function
* @param parameters (Optional) Parameters of the function.
* @return Result (if void, then null)
*/
public function call(func:String, ?parameters:Array<Dynamic>):Dynamic {
var oldScript = curScript;
curScript = this;
var result = onCall(func, parameters == null ? [] : parameters);
curScript = oldScript;
return result;
}
/**
* Sets a script's parent object so that its properties can be accessed easily. Ex: Passing `PlayState.instance` will allow `boyfriend` to be typed instead of `PlayState.instance.boyfriend`.
* @param variable Parent variable.
*/
public function setParent(variable:Dynamic) {}
/**
* Gets the variable `variable` from the script's variables.
* @param variable Name of the variable.
* @return Variable (or null if it doesn't exists)
*/
public function get(variable:String):Dynamic {return null;}
/**
* Gets the variable `variable` from the script's variables.
* @param variable Name of the variable.
* @return Variable (or null if it doesn't exists)
*/
public function set(variable:String, value:Dynamic):Void {}
/**
* Shows an error from this script.
* @param text Text of the error (ex: Null Object Reference).
* @param additionalInfo Additional information you could provide.
*/
public function error(text:String, ?additionalInfo:Dynamic):Void {
Logs.traceColored([
Logs.logText(fileName, RED),
Logs.logText(text)
], ERROR);
}
/**
* PRIVATE HANDLERS - DO NOT TOUCH
*/
private function onCall(func:String, parameters:Array<Dynamic>):Dynamic {
return null;
}
public function onCreate(path:String) {}
public function onLoad() {}
public function onDestroy() {};
public function getClass(name:String):ScriptClass {
return null;
}
public override function destroy() {
super.destroy();
onDestroy();
}
}
class ScriptClass {
public function new() {}
public function get(field:String):Dynamic {return null;}
public function set(field:String, v:Dynamic) {}
public function call(field:String, ?args:Array<Dynamic>) {return null;}
}