I WILL reduce those events and make some code parts better oh and also gotta still add the actual dialogue cutscene class' scripts
20 lines
880 B
XML
20 lines
880 B
XML
<!DOCTYPE codename-engine-dialogue-box>
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<dialoguebox sprite="pixel/dialogueBox-evil" antialiasing="false" graphicSizex="1344" y="107" textSound="pixel/pixelText" nextSound="pixel/clickText" updateHitbox="true">
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<!--
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Node containing all text settings
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-->
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<text font="pixel.otf" x="265" y="220" width="768" color="#FFFFFF" size="32" antialiasing="false" borderSize="2" borderStyle="shadow" borderColor="#000000" />
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<!--
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All positions for characters
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-->
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<charpos name="left" x="-510" y="183" />
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<charpos name="middle" x="0" y="183" />
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<charpos name="right" x="510" y="183" />
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<!--
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All animations for the dialogue box
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For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
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-->
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<anim name="normal-firstOpen" anim="Spirit Textbox spawn instance 10" fps="24" />
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</dialoguebox> |