Files
CodenameEngine/assets/data/dialogue/boxes/spirit-creepy-box.xml
T
⍚~Nex 631814495a dialogues stuff & porting WIP 6
I WILL reduce those events and make some code parts better
oh and also gotta still add the actual dialogue cutscene class' scripts
2024-02-22 02:03:26 +01:00

20 lines
880 B
XML

<!DOCTYPE codename-engine-dialogue-box>
<dialoguebox sprite="pixel/dialogueBox-evil" antialiasing="false" graphicSizex="1344" y="107" textSound="pixel/pixelText" nextSound="pixel/clickText" updateHitbox="true">
<!--
Node containing all text settings
-->
<text font="pixel.otf" x="265" y="220" width="768" color="#FFFFFF" size="32" antialiasing="false" borderSize="2" borderStyle="shadow" borderColor="#000000" />
<!--
All positions for characters
-->
<charpos name="left" x="-510" y="183" />
<charpos name="middle" x="0" y="183" />
<charpos name="right" x="510" y="183" />
<!--
All animations for the dialogue box
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
-->
<anim name="normal-firstOpen" anim="Spirit Textbox spawn instance 10" fps="24" />
</dialoguebox>