more stuff and text formats! Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
10 lines
236 B
Haxe
10 lines
236 B
Haxe
package funkin.backend.scripting.events.dialogue;
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import funkin.game.cutscenes.dialogue.DialogueCharacter;
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final class DialogueBoxCharPopupEvent extends CancellableEvent
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{
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public var char:DialogueCharacter;
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public var force:Bool;
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} |