Files
CodenameEngine/source/funkin/editors/character/CharacterEditor.hx
T

941 lines
30 KiB
Haxe

package funkin.editors.character;
import funkin.editors.character.CharacterInfoScreen.CharacterExtraInfo;
import funkin.editors.extra.AxisGizmo;
import flixel.math.FlxRect;
import funkin.editors.stage.StageEditor;
import funkin.game.Stage;
import funkin.editors.ui.UITopMenu.UITopMenuButton;
import funkin.editors.extra.CameraHoverDummy;
import openfl.display.BitmapData;
import flixel.math.FlxPoint;
import funkin.backend.system.framerate.Framerate;
import funkin.backend.utils.XMLUtil.AnimData;
import funkin.editors.ui.UIContextMenu.UIContextMenuOption;
import funkin.editors.ui.UIContextMenu.UIContextMenuOptionSpr;
import funkin.game.Character;
import haxe.xml.Access;
import haxe.xml.Printer;
import funkin.editors.ui.UIImageExplorer.ImageSaveData;
import sys.FileSystem;
import sys.io.File;
class CharacterEditor extends UIState {
static var __character:String;
public var character:CharacterGhost;
public static var instance(get, never):CharacterEditor;
private static inline function get_instance()
return FlxG.state is CharacterEditor ? cast FlxG.state : null;
public var topMenu:Array<UIContextMenuOption>;
@:noCompletion private var animationIndex:Int = 5;
@:noCompletion private var stageIndex:Int = 3;
public var topMenuSpr:UITopMenu;
// public var dragOffsetsCheckbox:UICheckbox;
// public var lockCameraCheckbox:UICheckbox;
public var axisGizmo:AxisGizmo;
public var characterGizmo:CharacterGizmos;
public var uiGroup:FlxTypedGroup<FlxSprite> = new FlxTypedGroup<FlxSprite>();
public var cameraHoverDummy:CameraHoverDummy;
public var characterPropertiesWindow:CharacterPropertiesWindow;
public var characterAnimsWindow:CharacterAnimsWindow;
public var charCamera:FlxCamera;
public var gizmosCamera:FlxCamera;
public var uiCamera:FlxCamera;
public var animationText:UIText;
public var currentStage:String = null;
public var stage:Stage = null;
public var stageSprites:Array<FlxBasic> = [];
public var stagePosition:String = null;
public static var undos:UndoList<CharacterEditorChange>;
public function new(character:String) {
super();
if (character != null) __character = character;
}
inline function translate(id:String, ?args:Array<Dynamic>)
return TU.translate("characterEditor." + id, args);
public override function create() {
super.create();
undos = new UndoList<CharacterEditorChange>();
WindowUtils.suffix = " (" + TU.translate("editor.character.name") + ")";
SaveWarning.selectionClass = CharacterSelection;
SaveWarning.saveFunc = () -> {_file_save(null);};
topMenu = [
{
label: translate("topBar.file"),
childs: [
{
label: translate("file.new"),
onSelect: _file_new,
},
null,
{
label: translate("file.save"),
keybind: [CONTROL, S],
onSelect: _file_save,
},
{
label: translate("file.saveAs"),
keybind: [CONTROL, SHIFT, S],
onSelect: _file_saveas,
},
null,
{
label: translate("file.exit"),
onSelect: _file_exit
}
]
},
{
label: translate("topBar.edit"),
childs: [
{
label: translate("edit.copyOffset"),
keybind: [CONTROL, C],
onSelect: _edit_copy_offset
},
{
label: translate("edit.pasteOffset"),
keybind: [CONTROL, V],
onSelect: _edit_paste_offset
},
null,
{
label: translate("edit.undo"),
keybind: [CONTROL, Z],
onSelect: _edit_undo
},
{
label: translate("edit.redo"),
keybinds: [[CONTROL, Y], [CONTROL, SHIFT, Z]],
onSelect: _edit_redo
},
null,
{
label: translate("edit.editInfo"),
color: 0xFF959829, icon: 4,
onCreate: function (button:UIContextMenuOptionSpr) {button.label.offset.x = button.icon.offset.x = -2;},
onSelect: _edit_info
},
{
label: translate("edit.editSprite"),
color: 0xFF959829, icon: 4,
onCreate: function (button:UIContextMenuOptionSpr) {button.label.offset.x = button.icon.offset.x = -2;},
onSelect: _edit_sprite
}
]
},
{
label: translate("topBar.offset"),
childs: [
{
label: translate("offset.moveLeft"),
keybind: [LEFT],
onSelect: _offsets_left,
},
{
label: translate("offset.moveUp"),
keybind: [UP],
onSelect: _offsets_up,
},
{
label: translate("offset.moveDown"),
keybind: [DOWN],
onSelect: _offsets_down,
},
{
label: translate("offset.moveRight"),
keybind: [RIGHT],
onSelect: _offsets_right,
},
null,
{
label: translate("offset.moveExtraLeft"),
keybind: [SHIFT, LEFT],
onSelect: _offsets_extra_left,
},
{
label: translate("offset.moveExtraUp"),
keybind: [SHIFT, UP],
onSelect: _offsets_extra_up,
},
{
label: translate("offset.moveExtraDown"),
keybind: [SHIFT, DOWN],
onSelect: _offsets_extra_down,
},
{
label: translate("offset.moveExtraRight"),
keybind: [SHIFT, RIGHT],
onSelect: _offsets_extra_right,
},
null,
{
label: translate("offset.dragOffsetsMouse"),
onSelect: _offsets_drag_offsets_mouse,
icon: Options.characterDragging ? 1 : 0
},
{
label: translate("offset.clearOffsets"),
keybind: [CONTROL, R],
onSelect: _offsets_clear,
}
]
},
{
label: translate("topBar.stage"),
childs: buildStagesUI()
},
{
label: translate("topBar.view"),
childs: [
{
label: translate("view.zoomIn"),
keybind: [CONTROL, NUMPADPLUS],
onSelect: _view_zoomin
},
{
label: translate("view.zoomOut"),
keybind: [CONTROL, NUMPADMINUS],
onSelect: _view_zoomout
},
{
label: translate("view.resetZoom"),
keybind: [CONTROL, NUMPADZERO],
onSelect: _view_zoomreset
},
null,
{
label: translate("view.charHitbox"),
onSelect: _view_character_show_hitbox,
icon: Options.characterHitbox ? 1 : 0
},
{
label: translate("view.charCam"),
onSelect: _view_character_show_camera,
icon: Options.characterCamera ? 1 : 0
},
{
label: translate("view.axis"),
onSelect: _view_character_show_axis,
icon: Options.characterAxis ? 1 : 0
}
]
},
{
label: translate("topBar.animation") + " >",
childs: [
{
label: translate("animation.playAnim"),
keybind: [SPACE],
onSelect: _animation_play,
},
{
label: translate("animation.stopAnim"),
onSelect: _animation_stop
},
null,
{
label: translate("animation.changeAnimUp"),
keybind: [W],
onSelect: _animation_up
},
{
label: translate("animation.changeAnimDown"),
keybind: [S],
onSelect: _animation_down
},
null,
{
label: translate("animation.playAnimOnOffset"),
onSelect: _animation_toggle_anim_playing_offsets,
icon: Options.playAnimOnOffset ? 1 : 0
},
]
},
];
charCamera = FlxG.camera;
gizmosCamera = new FlxCamera();
gizmosCamera.bgColor = 0;
FlxG.cameras.add(gizmosCamera, false);
axisGizmo = new AxisGizmo();
axisGizmo.cameras = [gizmosCamera];
add(axisGizmo);
characterGizmo = new CharacterGizmos();
characterGizmo.boxGizmo = Options.characterHitbox;
characterGizmo.cameraGizmo = Options.characterCamera;
characterGizmo.cameras = [gizmosCamera];
add(characterGizmo);
uiCamera = new FlxCamera();
uiCamera.bgColor = 0;
FlxG.cameras.add(uiCamera);
character = new CharacterGhost(0,0, __character, false, false);
character.debugMode = true;
character.cameras = [charCamera];
characterGizmo.character = character;
changeCharacterIsPlayer(character.playerOffsets);
add(character);
uiGroup.cameras = [uiCamera];
add(cameraHoverDummy = new CameraHoverDummy(uiGroup, FlxPoint.weak(0, 0)));
characterPropertiesWindow = new CharacterPropertiesWindow((FlxG.width-(440)-16) - (((500-16)-(440))/2), 23+12+10, character);
uiGroup.add(characterPropertiesWindow);
topMenuSpr = new UITopMenu(topMenu);
uiGroup.add(topMenuSpr);
animationText = new UIText(0, 0, 0, "");
uiGroup.add(animationText);
characterAnimsWindow = new CharacterAnimsWindow((FlxG.width-(500-16)-16), characterPropertiesWindow.y+224+16, character);
uiGroup.add(characterPropertiesWindow.animsWindow = characterAnimsWindow);
add(uiGroup);
playAnimation(character.getAnimOrder()[0]);
changeStage("stage");
if (Options.editorsResizable)
UIState.setResolutionAware();
_view_focus_character(null);
if(Framerate.isLoaded) {
Framerate.fpsCounter.alpha = 0.4;
Framerate.memoryCounter.alpha = 0.4;
Framerate.codenameBuildField.alpha = 0.4;
}
DiscordUtil.call("onEditorLoaded", ["Character Editor", __character]);
}
override function destroy() {
_point.put();
draggingOffset.put();
clipboard.put();
super.destroy();
if(Framerate.isLoaded) {
Framerate.fpsCounter.alpha = 1;
Framerate.memoryCounter.alpha = 1;
Framerate.codenameBuildField.alpha = 1;
}
}
var _point:FlxPoint = new FlxPoint();
var _nextScroll:FlxPoint = FlxPoint.get(0,0);
var _cameraZoomMulti:Float = 1;
public var draggingCharacter:Bool = false;
public var draggingOffset:FlxPoint = new FlxPoint();
public override function update(elapsed:Float) {
if(FlxG.keys.justPressed.ANY && currentFocus == null)
UIUtil.processShortcuts(topMenu);
if (cameraHoverDummy.hovered && !draggingCharacter) {
if (FlxG.mouse.wheel != 0) {
zoom += 0.25 * FlxG.mouse.wheel;
__camZoom = Math.pow(2, zoom);
}
if (FlxG.mouse.justReleasedRight) {
var mousePos = FlxG.mouse.getScreenPosition(uiCamera);
closeCurrentContextMenu();
openContextMenu(topMenu[2].childs, null, mousePos.x, mousePos.y);
}
if (FlxG.mouse.pressed && !FlxG.mouse.justPressed) {
_nextScroll.set(_nextScroll.x - FlxG.mouse.deltaScreenX, _nextScroll.y - FlxG.mouse.deltaScreenY);
cameraHoverDummy.cursor = HAND;
} else
cameraHoverDummy.cursor = ARROW;
} else if (!FlxG.mouse.pressed)
currentCursor = ARROW;
charCamera.scroll.set(
lerp(charCamera.scroll.x, _nextScroll.x, 0.35),
lerp(charCamera.scroll.y, _nextScroll.y, 0.35)
);
charCamera.zoom = lerp(charCamera.zoom, __camZoom*_cameraZoomMulti, 0.125);
if (topMenuSpr.members[animationIndex] != null) {
var animationTopButton:UITopMenuButton = cast topMenuSpr.members[animationIndex];
animationText.x = animationTopButton.x + animationTopButton.bWidth + 6;
animationText.y = Std.int((animationTopButton.bHeight - animationText.height) / 2);
}
animationText.text = '"${characterFakeAnim}"';
StageEditor.calcSpriteBounds(character);
if (Options.characterDragging)
handleMouseOffsets();
WindowUtils.prefix = undos.unsaved ? Flags.UNDO_PREFIX : "";
SaveWarning.showWarning = undos.unsaved;
super.update(elapsed);
}
inline function handleMouseOffsets() {
if (draggingCharacter) {
cameraHoverDummy.cursor = DRAG;
if (FlxG.mouse.justReleased) {
draggingOffset.x /= character.scale.x;
draggingOffset.y /= character.scale.y;
_change_offset((draggingOffset.x * (character.isFlippedOffsets() ? -1 : 1)), draggingOffset.y);
draggingOffset.set(0, 0); draggingCharacter = false;
character.extraOffset = draggingOffset;
} else {
draggingOffset.x += FlxG.mouse.deltaScreenX; draggingOffset.y += FlxG.mouse.deltaScreenY;
character.extraOffset = draggingOffset;
}
} else {
var point = FlxG.mouse.getWorldPosition(charCamera, _point);
var bounds:FlxRect = cast character.extra.get(StageEditor.exID("bounds"));
if (bounds.containsPoint(point)) {
cameraHoverDummy.cursor = #if (mac) DRAG_OPEN; #else CLICK; #end
if (FlxG.mouse.justPressed)
draggingCharacter = true;
}
}
}
public override function onResize(width:Int, height:Int) {
super.onResize(width, height);
if (!UIState.resolutionAware) return;
if ((width < FlxG.initialWidth || height < FlxG.initialHeight) && !Options.bypassEditorsResize) {
width = FlxG.initialWidth; height = FlxG.initialHeight;
}
characterPropertiesWindow.x = (FlxG.width-(440)-16) - (((500-16)-(440))/2);
characterAnimsWindow.x = (FlxG.width-(500-16)-16);
characterAnimsWindow.bHeight = Std.int(FlxG.height-(characterPropertiesWindow.y+characterPropertiesWindow.bHeight)-(32));
}
// TOP MENU OPTIONS
#if REGION
function _file_new(_) {
}
function _file_save(_) {
#if sys
FlxG.sound.play(Paths.sound('editors/save'));
CoolUtil.safeSaveFile(
'${Paths.getAssetsRoot()}/data/characters/${character.curCharacter}.xml',
buildCharacter()
);
#else
_file_saveas(_);
#end
undos.save();
}
function _file_saveas(_) {
FlxG.sound.play(Paths.sound('editors/save'));
openSubState(new SaveSubstate(buildCharacter(), {
defaultSaveFile: '${character.curCharacter}.xml'
}));
undos.save();
}
function _file_exit(_) {
if (undos.unsaved) SaveWarning.triggerWarning();
else {undos = null; FlxG.switchState(new CharacterSelection());}
}
function buildCharacter():String {
if (character.extra.exists(StageEditor.exID("bounds")))
character.extra.remove(StageEditor.exID("bounds"));
var charXML:Xml = character.buildXML([
for (button in characterAnimsWindow.buttons.members)
button.anim
]);
var xmlThingYea:String = "<!DOCTYPE codename-engine-character>\n" + Printer.print(charXML, Options.editorCharacterPrettyPrint);
return Options.editorCharacterPrettyPrint ? xmlThingYea : xmlThingYea.replace("\n", "");
}
var clipboard:FlxPoint = FlxPoint.get();
function _edit_copy_offset(_) {
clipboard.copyFrom(character.animOffsets[character.getAnimName()]);
}
function _edit_paste_offset(_) {
_set_offset(clipboard.x, clipboard.y);
}
function _undo(undo:CharacterEditorChange) {
FlxG.sound.play(Paths.sound(Flags.DEFAULT_EDITOR_UNDO_SOUND));
switch (undo) {
case null: // do nothing
case CCharEditPosition(oldPos, newPos):
characterPropertiesWindow.changePosition(oldPos.x, oldPos.y, false);
case CCharEditCamPosition(oldPos, newPos):
characterPropertiesWindow.changeCamPosition(oldPos.x, oldPos.y, false);
case CCharEditScale(oldScale, newScale):
characterPropertiesWindow.changeScale(oldScale, false);
case CCharEditFlipped(newFlipped):
characterPropertiesWindow.changeFlipX(!newFlipped, false);
case CCharEditAntialiasing(newAntialiasing):
characterPropertiesWindow.changeAntialiasing(!newAntialiasing, false);
case CCharEditDesignedAs(newIsPlayer):
changeCharacterDesginedAs(!newIsPlayer, false);
case CCharEditInfo(oldInfo, newInfo):
characterPropertiesWindow.editCharacterInfo(oldInfo, false);
case CCharEditSprite(fileID):
var cneisdPath:String = './.temp/__undo__${Type.getClassName(Type.getClass(FlxG.state))}__${fileID}.cneisd';
if (FileSystem.exists(cneisdPath)) {
try {
var cneisdData:String = File.getContent(cneisdPath);
var imageSaveData:ImageSaveData = UIImageExplorer.deserializeSaveDataGlobal(cneisdData);
UIImageExplorer.saveFilesGlobal(imageSaveData, '${Paths.getAssetsRoot()}/images/characters', () -> {
characterPropertiesWindow.changeSprite('${imageSaveData.directory.length > 0 ? '${imageSaveData.directory}/' : ""}' + imageSaveData.imageName);
}, false);
} catch (e) {
trace('ERROR COMPLETING UNDO: $e');
};
}
case CAnimCreate(animID, animData):
characterAnimsWindow.deleteAnimation(characterAnimsWindow.buttons.members[animID], false);
case CAnimDelete(animID, animData):
characterAnimsWindow.addAnimation(animData, animID, false);
playAnimation(animData.name);
case CAnimEditOrder(animID, newAnimID):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[newAnimID];
characterAnimsWindow.buttons.members.remove(button);
characterAnimsWindow.buttons.members.insert(animID, button);
case CAnimEditName(animID, oldName, newName):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeName(oldName, false);
case CAnimEditAnim(animID, oldAnim, newAnim):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeAnim(oldAnim, false);
case CAnimEditOffset(animID, oldOffset, newOffset):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeOffset(oldOffset.x, oldOffset.y, false);
case CAnimEditFPS(animID, oldFPS, newFPS):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeFPS(oldFPS, false);
case CAnimEditLooping(animID, newLooping):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeLooping(!newLooping, false);
case CAnimEditIndices(animID, oldIndicies, newIndicies):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeIndicies(oldIndicies, false);
case CCharClearOffsets(oldOffsets):
for (anim => offset in oldOffsets)
if (characterAnimsWindow.animButtons[anim] != null)
characterAnimsWindow.animButtons[anim].changeOffset(offset.x, offset.y, false);
}
}
function _edit_undo(_) {
if (draggingCharacter) return;
_undo(undos.undo());
}
function _redo(redo:CharacterEditorChange) {
FlxG.sound.play(Paths.sound(Flags.DEFAULT_EDITOR_REDO_SOUND));
switch (redo) {
case null: // do nothing
case CCharEditPosition(oldPos, newPos):
characterPropertiesWindow.changePosition(newPos.x, newPos.y, false);
case CCharEditCamPosition(oldPos, newPos):
characterPropertiesWindow.changeCamPosition(newPos.x, newPos.y, false);
case CCharEditScale(oldScale, newScale):
characterPropertiesWindow.changeScale(newScale, false);
case CCharEditFlipped(newFlipped):
characterPropertiesWindow.changeFlipX(newFlipped, false);
case CCharEditAntialiasing(newAntialiasing):
characterPropertiesWindow.changeAntialiasing(newAntialiasing, false);
case CCharEditDesignedAs(newIsPlayer):
changeCharacterDesginedAs(newIsPlayer, false);
case CCharEditInfo(oldInfo, newInfo):
characterPropertiesWindow.editCharacterInfo(newInfo, false);
case CCharEditSprite(fileID):
var cneisdPath:String = './.temp/__redo__${Type.getClassName(Type.getClass(FlxG.state))}__${fileID}.cneisd';
if (FileSystem.exists(cneisdPath)) {
try {
var cneisdData:String = File.getContent(cneisdPath);
var imageSaveData:ImageSaveData = UIImageExplorer.deserializeSaveDataGlobal(cneisdData);
UIImageExplorer.saveFilesGlobal(imageSaveData, '${Paths.getAssetsRoot()}/images/characters', () -> {
characterPropertiesWindow.changeSprite('${imageSaveData.directory.length > 0 ? '${imageSaveData.directory}/' : ""}' + imageSaveData.imageName);
}, false);
} catch (e) {
trace('ERROR COMPLETING UNDO: $e');
};
}
case CAnimCreate(animID, animData):
characterAnimsWindow.addAnimation(animData, animID, false);
playAnimation(animData.name);
case CAnimDelete(animID, animData):
characterAnimsWindow.deleteAnimation(characterAnimsWindow.buttons.members[animID], false);
case CAnimEditOrder(animID, newAnimID):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
characterAnimsWindow.buttons.members.remove(button);
characterAnimsWindow.buttons.members.insert(newAnimID, button);
case CAnimEditName(animID, oldName, newName):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeName(newName, false);
case CAnimEditAnim(animID, oldAnim, newAnim):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeAnim(newAnim, false);
case CAnimEditOffset(animID, oldOffset, newOffset):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeOffset(newOffset.x, newOffset.y, false);
case CAnimEditFPS(animID, oldFPS, newFPS):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeFPS(newFPS, false);
case CAnimEditLooping(animID, newLooping):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeLooping(newLooping, false);
case CAnimEditIndices(animID, oldIndicies, newIndicies):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeIndicies(newIndicies, false);
case CCharClearOffsets(oldOffsets):
clearOffsets(false);
}
}
function _edit_redo(_) {
_redo(undos.redo());
}
function _edit_info(_)
characterPropertiesWindow.editCharacterInfoUI();
function _edit_sprite(_) {}
function _offsets_left(_) _change_offset(-1, 0);
function _offsets_up(_) _change_offset(0, -1);
function _offsets_down(_) _change_offset(0, 1);
function _offsets_right(_) _change_offset(1, 0);
function _offsets_extra_left(_) _change_offset(-5, 0);
function _offsets_extra_up(_) _change_offset(0, -5);
function _offsets_extra_down(_) _change_offset(0, 5);
function _offsets_extra_right(_) _change_offset(5, 0);
function _offsets_drag_offsets_mouse(t) {
t.icon = (Options.characterDragging = !Options.characterDragging) ? 1 : 0;
}
function _offsets_clear(_) clearOffsets();
function clearOffsets(addToUndo:Bool = true) {
var oldOffsets:Map<String, FlxPoint> = [
for (anim => offsets in character.animOffsets)
anim => offsets.clone()
];
for (anim => button in characterAnimsWindow.animButtons)
button.changeOffset(0, 0, false);
if (addToUndo) undos.addToUndo(CCharClearOffsets(oldOffsets));
}
function _change_offset(x:Float, y:Float) {
if (characterFakeAnim == null) return;
_set_offset(
character.animOffsets[characterFakeAnim].x - x,
character.animOffsets[characterFakeAnim].y - y
);
}
function _set_offset(x:Float, y:Float) {
if (characterAnimsWindow.animButtons[characterFakeAnim] == null || !characterAnimsWindow.animButtons[characterFakeAnim].valid) return;
characterAnimsWindow.animButtons.get(characterFakeAnim).changeOffset(
FlxMath.roundDecimal(x, 2), FlxMath.roundDecimal(y, 2)
);
}
function buildStagesUI() {
var stageTopButton:UITopMenuButton = topMenuSpr == null ? null : cast topMenuSpr.members[stageIndex];
var newChilds:Array<UIContextMenuOption> = [];
var stageFileList = Stage.getList(true);
if (stageFileList.length == 0) stageFileList = Stage.getList(false);
var stageText = TU.getRaw("characterEditor.stage.useStage");
for (stage in stageFileList)
newChilds.push({
label: stageText.format([stage]),
icon: currentStage == stage ? 1 : 0,
onSelect: (_) -> {changeStage(stage);}
});
newChilds.push(null);
newChilds.push({
label: translate("stage.useNone"),
icon: currentStage == null ? 1 : 0,
onSelect: (_) -> {changeStage(null);}
});
if (stageTopButton != null) stageTopButton.contextMenu = newChilds;
return newChilds;
}
function changeStage(__stage:String) {
if (stage != null) {
if (stage.characterPoses.exists(stagePosition))
stage.characterPoses[stagePosition].revertCharacter(character);
for (sprite in stageSprites) {
remove(sprite);
sprite.destroy();
}
stageSprites.clear();
stage.destroy();
stage = null;
}
remove(character);
if (__stage == null) {
updateStagePositions([]);
changeStagePosition("NONE");
add(character);
} else {
stage = new Stage(__stage, this, false);
stage.onAddSprite = (sprite:FlxBasic) -> {
sprite.cameras = [charCamera];
stageSprites.push(sprite);
};
stage.loadXml(stage.stageXML, true);
add(stage);
stagePosition = character.playerOffsets || character.isPlayer ? "BOYFRIEND" : "DAD";
updateStagePositions([
for (pose in stage.characterPoses.keys())
pose.toUpperCase()
]);
changeStagePosition(stagePosition);
changeCharacterDesginedAs(stagePosition.toUpperCase() == "BOYFRIEND", false);
}
currentStage = __stage;
buildStagesUI();
}
function updateStagePositions(stagePositions:Array<String>) @:privateAccess {
if (stage != null && stagePositions.length > 0) {
characterPropertiesWindow.testAsDropDown.items =
UIDropDown.getItems(characterPropertiesWindow.testAsDropDown.options = stagePositions);
} else
characterPropertiesWindow.testAsDropDown.items =
UIDropDown.getItems(characterPropertiesWindow.testAsDropDown.options = ["NONE"]);
}
public function changeStagePosition(position:String) {
if (stage != null && position != "NONE") {
if (stage.characterPoses.exists(stagePosition))
stage.characterPoses[stagePosition].revertCharacter(character);
stagePosition = position.toLowerCase();
remove(character);
if (stage.characterPoses.exists(stagePosition))
stage.applyCharStuff(character, stagePosition, 0);
_animation_play(null);
} else
stagePosition = position.toLowerCase();
characterPropertiesWindow.testAsDropDown.index = characterPropertiesWindow.testAsDropDown.options.indexOf(stagePosition.toUpperCase());
characterPropertiesWindow.testAsDropDown.label.text = stagePosition.toUpperCase();
}
public function changeCharacterDesginedAs(player:Bool, addToUndo:Bool = true) @:privateAccess {
if (stage == null) {
changeCharacterIsPlayer(player);
return;
}
if (stage.characterPoses.exists(stagePosition))
stage.characterPoses[stagePosition].revertCharacter(character);
changeCharacterIsPlayer(player);
updateCharacterStagePosition();
_animation_play(null);
characterPropertiesWindow.designedAsDropDown.index = characterPropertiesWindow.designedAsDropDown.options.indexOf(player ? "BOYFRIEND" : "DAD");
characterPropertiesWindow.designedAsDropDown.label.text = player ? "BOYFRIEND" : "DAD";
if (addToUndo) CharacterEditor.undos.addToUndo(CCharEditDesignedAs(player));
}
public inline function updateCharacterStagePosition() {
remove(character);
if (stage.characterPoses.exists(stagePosition))
stage.applyCharStuff(character, stagePosition, 0);
}
public function changeCharacterIsPlayer(player:Bool) @:privateAccess {
if (character.__swappedLeftRightAnims)
character.swapLeftRightAnimations();
if (character.isPlayer)
character.flipX = !character.__baseFlipped;
character.isPlayer = player;
character.fixChar(false, false);
}
function _view_zoomin(_) {
zoom += 0.25;
__camZoom = Math.pow(2, zoom);
}
function _view_zoomout(_) {
zoom -= 0.25;
__camZoom = Math.pow(2, zoom);
}
function _view_zoomreset(_) {
zoom = 0;
__camZoom = Math.pow(2, zoom);
}
function _view_character_show_hitbox(t) {
t.icon = (Options.characterHitbox = !Options.characterHitbox) ? 1 : 0;
characterGizmo.boxGizmo = Options.characterHitbox;
}
function _view_character_show_camera(t) {
t.icon = (Options.characterCamera = !Options.characterCamera) ? 1 : 0;
characterGizmo.cameraGizmo = Options.characterCamera;
}
function _view_character_show_axis(t) {
t.icon = (Options.characterAxis = !Options.characterAxis) ? 1 : 0;
axisGizmo.visible = Options.characterAxis;
}
function _view_focus_character(_) {
if (character == null) return;
var characterMidpoint:FlxPoint = character.getMidpoint();
characterMidpoint.x -= (FlxG.width/2)-character.globalOffset.x;
characterMidpoint.y -= (FlxG.height/2)-character.globalOffset.y;
_nextScroll.set(characterMidpoint.x, characterMidpoint.y);
characterMidpoint.put();
}
var zoom(default, set):Float = 0;
var __camZoom(default, set):Float = 1;
function set_zoom(val:Float) {
return zoom = CoolUtil.bound(val, -3.5, 1.75); // makes zooming not lag behind when continuing scrolling
}
function set___camZoom(val:Float) {
return __camZoom = CoolUtil.bound(val, 0.1, 3);
}
function _animation_play(_) {
if (character.getNameList().length != 0)
playAnimation(characterFakeAnim);
}
function _animation_stop(_) {
if (character.getNameList().length != 0)
character.stopAnimation();
}
function _animation_up(_)
playAnimation(
characterAnimsWindow.animsList[
FlxMath.wrap(
characterAnimsWindow.animsList.indexOf(characterFakeAnim) - 1,
0, characterAnimsWindow.animsList.length-1
)]
);
function _animation_down(_)
playAnimation(
characterAnimsWindow.animsList[FlxMath.wrap(
characterAnimsWindow.animsList.indexOf(characterFakeAnim) + 1,
0, characterAnimsWindow.animsList.length-1
)]
);
function _animation_toggle_anim_playing_offsets(t) {
t.icon = (Options.playAnimOnOffset = !Options.playAnimOnOffset) ? 1 : 0;
}
// The animation thats playing regardless if its valid or not
public var characterFakeAnim:String = "";
public function playAnimation(anim:String) @:privateAccess {
characterFakeAnim = anim;
if (characterAnimsWindow.animButtons[anim] != null && characterAnimsWindow.animButtons[anim].valid) {
character.playAnim(anim, true);
character.colorTransform.__identity();
} else {
var validAnimation:String = characterAnimsWindow.findValid();
if (validAnimation != null) character.playAnim(validAnimation, true);
_animation_stop(null);
character.colorTransform.color = 0xFFEF0202;
}
for(i in characterAnimsWindow.buttons.members)
i.alpha = i.anim == anim ? 1 : 0.25;
}
#end
}
enum CharacterEditorChange {
CCharEditPosition(oldPos:FlxPoint, newPos:FlxPoint);
CCharEditCamPosition(oldPos:FlxPoint, newPos:FlxPoint);
CCharEditScale(oldScale:Float, newScale:Float);
CCharEditFlipped(newFlipped:Bool);
CCharEditAntialiasing(newAntialiasing:Bool);
CCharEditDesignedAs(newIsPlayer:Bool);
CCharEditInfo(oldInfo:CharacterExtraInfo, newInfo:CharacterExtraInfo);
CCharEditSprite(fileID:Int);
CAnimCreate(animID:Int, animData:AnimData);
CAnimDelete(animID:Int, animData:AnimData);
CAnimEditOrder(animID:Int, newAnimID:Int);
CAnimEditName(animID:Int, oldName:String, newName:String);
CAnimEditAnim(animID:Int, oldAnim:String, newAnim:String);
CAnimEditOffset(animID:Int, oldOffset:FlxPoint, newOffset:FlxPoint);
CAnimEditFPS(animID:Int, oldFPS:Float, newFPS:Float);
CAnimEditLooping(animID:Int, newLooping:Bool);
CAnimEditIndices(animID:Int, oldIndicies:Array<Int>, newIndicies:Array<Int>);
CCharClearOffsets(oldOffsets:Map<String, FlxPoint>);
}