Files
CodenameEngine/source/funkin/backend/utils/ControlsUtil.hx
T
2024-08-29 19:48:22 +01:00

166 lines
5.9 KiB
Haxe

package funkin.backend.utils;
import funkin.options.PlayerSettings;
import flixel.input.FlxInput;
import flixel.input.actions.FlxAction;
import funkin.backend.system.Controls;
import flixel.input.actions.FlxActionInput;
import flixel.input.actions.FlxActionManager;
import flixel.input.actions.FlxActionSet;
import flixel.input.gamepad.FlxGamepadInputID;
import flixel.input.keyboard.FlxKey;
import haxe.xml.Access;
class ControlsUtil {
private static var storedCustomControls:Array<String> = [];
public static function initCustomControl(controls:Controls, name:String) {
if (controls.byName.exists(name)) return;
controls.byName.set(name, new FlxActionDigital(name));
controls.byName.set(name+"_P", new FlxActionDigital(name+"_P"));
controls.byName.set(name+"_R", new FlxActionDigital(name+"_R"));
storedCustomControls.push(name);
}
public static function addKeysToCustomControl(controls:Controls, name:String, keys:Array<FlxKey>) {
if (!controls.byName.exists(name)) return;
var pressed:FlxActionDigital = controls.byName.get(name);
if (pressed != null) Controls.addKeys(pressed, keys, PRESSED);
var justPressed:FlxActionDigital = controls.byName.get(name+"_P");
if (justPressed != null) Controls.addKeys(justPressed, keys, JUST_PRESSED);
var justReleased:FlxActionDigital = controls.byName.get(name+"_R");
if (justReleased != null) Controls.addKeys(justReleased, keys, JUST_RELEASED);
}
public static function removeKeysFromCustomControl(controls:Controls, name:String, keys:Array<FlxKey>) {
if (!controls.byName.exists(name)) return;
var pressed:FlxActionDigital = controls.byName.get(name);
if (pressed != null) Controls.removeKeys(pressed, keys);
var justPressed:FlxActionDigital = controls.byName.get(name+"_P");
if (justPressed != null) Controls.removeKeys(justPressed, keys);
var justReleased:FlxActionDigital = controls.byName.get(name+"_R");
if (justReleased != null) Controls.removeKeys(justReleased, keys);
}
public static function resetCustomControls() {
removeCustomControls(PlayerSettings.solo.controls);
removeCustomControls(PlayerSettings.player1.controls);
removeCustomControls(PlayerSettings.player2.controls);
storedCustomControls = [];
}
private static inline function removeCustomControls(controls:Controls) {
for (name in storedCustomControls) {
var pressed:FlxActionDigital = controls.byName.get(name);
if (pressed != null) pressed.destroy();
var justPressed:FlxActionDigital = controls.byName.get(name+"_P");
if (justPressed != null) justPressed.destroy();
var justReleased:FlxActionDigital = controls.byName.get(name+"_R");
if (justReleased != null) justReleased.destroy();
controls.byName.remove(name);
controls.byName.remove(name+"_P");
controls.byName.remove(name+"_R");
}
}
private static inline function checkControl(controls:Controls, name:String) {
var control = getControl(controls, name);
if (control != null) return control.check();
return false;
}
public static inline function getControl(controls:Controls, name:String) : FlxActionDigital {
return controls.byName.get(name);
}
public static inline function getJustPressed(controls:Controls, name:String) {
return checkControl(controls, name + "_P");
}
public static inline function getJustReleased(controls:Controls, name:String) {
return checkControl(controls, name + "_R");
}
public static inline function getPressed(controls:Controls, name:String) {
return checkControl(controls, name);
}
public static function loadCustomControls() {
var xmlPath = Paths.xml("config/controls");
for(source in [funkin.backend.assets.AssetsLibraryList.AssetSource.SOURCE, funkin.backend.assets.AssetsLibraryList.AssetSource.MODS]) {
if (Paths.assetsTree.existsSpecific(xmlPath, "TEXT", source)) {
var access:Access = null;
try {
access = new Access(Xml.parse(Paths.assetsTree.getSpecificAsset(xmlPath, "TEXT", source)).firstElement());
} catch(e) {
Logs.trace('Error while parsing controls.xml: ${Std.string(e)}', ERROR);
}
if (access != null) {
parseControlsXml(access);
}
}
}
}
private static inline function parseControlsXml(xml:Access) {
for (category in xml.elements) {
for (control in category.elements) {
if (!control.has.name) {
continue;
}
var name = control.getAtt("name");
var saveName = control.getAtt("saveName").getDefault("");
var defaultKeyP1 = control.getAtt("keyP1").getDefault("");
var defaultKeyP2 = control.getAtt("keyP2").getDefault("");
var keyP1:Null<FlxKey> = 0;
var keyP2:Null<FlxKey> = 0;
ControlsUtil.initCustomControl(PlayerSettings.solo.controls, name);
ControlsUtil.initCustomControl(PlayerSettings.player1.controls, name);
ControlsUtil.initCustomControl(PlayerSettings.player2.controls, name);
if (saveName != "") {
var p1:Null<FlxKey> = Reflect.getProperty(FlxG.save.data, "P1_"+saveName);
var p2:Null<FlxKey> = Reflect.getProperty(FlxG.save.data, "P2_"+saveName);
//check for save data (and load default if it doesnt exist)
if (p1 != null) {
keyP1 = p1;
} else {
if (defaultKeyP1 != "") keyP1 = FlxKey.fromString(defaultKeyP1);
Reflect.setProperty(FlxG.save.data, "P1_"+saveName, keyP1);
}
if (p2 != null) {
keyP2 = p2;
} else {
if (defaultKeyP2 != "") keyP2 = FlxKey.fromString(defaultKeyP2);
Reflect.setProperty(FlxG.save.data, "P2_"+saveName, keyP2);
}
} else {
//if no save data just load the default
if (defaultKeyP1 != "") keyP1 = FlxKey.fromString(defaultKeyP1);
if (defaultKeyP2 != "") keyP2 = FlxKey.fromString(defaultKeyP2);
}
ControlsUtil.addKeysToCustomControl(PlayerSettings.solo.controls, name, [keyP1, keyP2]);
ControlsUtil.addKeysToCustomControl(PlayerSettings.player1.controls, name, [keyP1, 0]);
ControlsUtil.addKeysToCustomControl(PlayerSettings.player2.controls, name, [0, keyP2]);
}
}
}
}