* Update bf.xml add some missing bf anims * fixed offsets and cleaner bf's xml file --------- Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
19 lines
1.5 KiB
XML
19 lines
1.5 KiB
XML
<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="0" y="350" color="#31B0D1">
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<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
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<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
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<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
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<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
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<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
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<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
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<anim name="scared" anim="BF idle shaking" fps="24" loop="true" x="-4" y="0"/>
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<anim name="hit" anim="BF hit" fps="24" loop="false" x="13" y="19"/>
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<anim name="pre-attack" anim="bf pre attack" fps="24" loop="false" x="-47" y="-36"/>
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<anim name="attack" anim="boyfriend attack" fps="24" loop="false" x="289" y="270"/>
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<anim name="dodge" anim="boyfriend dodge" fps="24" loop="false" x="-7" y="-15"/>
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</character>
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