Files
CodenameEngine/source/funkin/editors/ui/UIUtil.hx
T
2023-03-18 13:23:48 -07:00

20 lines
647 B
Haxe

package funkin.editors.ui;
import openfl.ui.Mouse;
class UIUtil {
public static function follow(spr:FlxSprite, target:FlxSprite, x:Float = 0, y:Float = 0) {
spr.cameras = target is UISprite ? cast(target, UISprite).__lastDrawCameras : target.cameras;
spr.setPosition(target.x + x, target.y + y);
spr.scrollFactor.set(target.scrollFactor.x, target.scrollFactor.y);
}
public static var focusedUI:Array<UISprite> = [];
public static function updateCursor() {
for (element in focusedUI)
if (element.hovered) {Mouse.cursor = BUTTON; return;}
Mouse.cursor = ARROW;
}
}