Files
CodenameEngine/assets/data/characters/bf-holding-gf.xml
T
23648695e9 More Optimizations (#188)
* bye

* Updated docs

* Adding docs to gitignore

Useless to keep and upload too plus it contains sensitive stuff that takes when generating docs (eg: repo's saved path)
It's prob smth that the docs program uses temporarily to generate

* Re-exported gf chrimah

Atlas exported christmas gf by @EnderNile8182
Gf adjusted offsets by me
No more black lines

Co-Authored-By: Nile <102095746+endernile8182@users.noreply.github.com>

* Custom Credits

* Better Custom Credits

* Custom Credits template

* Re-exported gf car

Atlas exported car gf by @EnderNile8182
I've edited some strings in the xml
No more black lines

Co-Authored-By: Nile <102095746+endernile8182@users.noreply.github.com>

* Re-exported gf tank

Atlas exported tank gf by @EnderNile8182
Gf adjusted offsets by me
No more black lines

Co-Authored-By: Nile <102095746+endernile8182@users.noreply.github.com>

* Yay finished gfs

* Better Icons

Mainly Fixed offsets and adjust Tankman ones (some transparent pixels)

* Added bf x gf week 7 gameover

* verbose!!!!!!!!!!

❗

* tank bg "bug" fix

it was also giving an error
what the hell is tankBg even

* No more game freeze for desktop on freeplay

* Some freeplay optimisations

* Making .temp folder hidden

idk i found it ugly

* Reupdated docs

---------

Co-authored-by: Nile <102095746+endernile8182@users.noreply.github.com>
2023-07-19 15:48:20 -07:00

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1.0 KiB
XML

<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" gameOverChar="bf-holding-gf-dead">
<anim name="idle" anim="BF idle dance" fps="24" loop="false"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-41" y="23"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-10"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/>
<anim name="bfCatch" anim="BF catches GF" fps="24" loop="false" x="0" y="0"/>
</character>