Files
CodenameEngine/source/openfl/display/GraphicsShader.hx
T
2024-11-15 11:45:42 +01:00

90 lines
2.2 KiB
Haxe

package openfl.display;
import openfl.utils.ByteArray;
#if !openfl_debug
@:fileXml('tags="haxe,release"')
@:noDebug
#end
class GraphicsShader extends Shader
{
@:glVertexHeader("attribute float openfl_Alpha;
attribute vec4 openfl_ColorMultiplier;
attribute vec4 openfl_ColorOffset;
attribute vec4 openfl_Position;
attribute vec2 openfl_TextureCoord;
varying float openfl_Alphav;
varying vec4 openfl_ColorMultiplierv;
varying vec4 openfl_ColorOffsetv;
varying vec2 openfl_TextureCoordv;
uniform mat4 openfl_Matrix;
uniform bool openfl_HasColorTransform;
uniform vec2 openfl_TextureSize;")
@:glVertexBody("openfl_Alphav = openfl_Alpha;
openfl_TextureCoordv = openfl_TextureCoord;
if (openfl_HasColorTransform) {
openfl_ColorMultiplierv = openfl_ColorMultiplier;
openfl_ColorOffsetv = openfl_ColorOffset / 255.0;
}
gl_Position = openfl_Matrix * openfl_Position;")
@:glVertexSource("#pragma header
void main(void) {
#pragma body
}")
@:glFragmentHeader("varying float openfl_Alphav;
varying vec4 openfl_ColorMultiplierv;
varying vec4 openfl_ColorOffsetv;
varying vec2 openfl_TextureCoordv;
uniform bool openfl_HasColorTransform;
uniform vec2 openfl_TextureSize;
uniform sampler2D bitmap;")
@:glFragmentBody("vec4 color = texture2D (bitmap, openfl_TextureCoordv);
if (color.a == 0.0) {
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
} else if (openfl_HasColorTransform) {
color = vec4(color.rgb / color.a, color.a);
mat4 colorMultiplier = mat4(0);
colorMultiplier[0][0] = openfl_ColorMultiplierv.x;
colorMultiplier[1][1] = openfl_ColorMultiplierv.y;
colorMultiplier[2][2] = openfl_ColorMultiplierv.z;
colorMultiplier[3][3] = 1.0; // openfl_ColorMultiplierv.w;
color = clamp(openfl_ColorOffsetv + (color * colorMultiplier), 0.0, 1.0);
if (color.a > 0.0) {
gl_FragColor = vec4(color.rgb * color.a * openfl_Alphav, color.a * openfl_Alphav);
} else {
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
}
} else {
gl_FragColor = color * openfl_Alphav;
}")
#if emscripten
@:glFragmentSource("#pragma header
void main(void) {
#pragma body
gl_FragColor = gl_FragColor.bgra;
}")
#else
@:glFragmentSource("#pragma header
void main(void) {
#pragma body
}")
#end
public function new(code:ByteArray = null)
{
super(code);
}
}