Files
CodenameEngine/source/funkin/editors/ui/UISliceSprite.hx
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2024-06-09 01:44:37 -07:00

314 lines
9.1 KiB
Haxe

package funkin.editors.ui;
import flixel.math.FlxRect;
import flixel.graphics.frames.FlxFrame;
import flixel.graphics.tile.FlxGraphicsShader;
import flixel.graphics.tile.FlxDrawTrianglesItem.DrawData;
class UISliceSprite extends UISprite {
public var bWidth(default, set):Int = 120;
public var bHeight(default, set):Int = 20;
public var framesOffset(default, set):Int = 0;
public var incorporeal:Bool = false;
public function new(x:Float, y:Float, w:Int, h:Int, path:String) {
super(x, y);
frames = Paths.getFrames(path);
resize(w, h);
calculateFrames();
__genMesh();
}
public override function updateButton() {
if (incorporeal) return;
__rect.x = x;
__rect.y = y;
__rect.width = bWidth;
__rect.height = bHeight;
UIState.state.updateRectButtonHandler(this, __rect, onHovered);
}
public function resize(w:Int, h:Int) {
bWidth = w;
bHeight = h;
}
public var topAlpha:Null<Float> = null;
public var middleAlpha:Null<Float> = null;
public var bottomAlpha:Null<Float> = null;
public var drawTop:Bool = true;
public var drawMiddle:Bool = true;
public var drawBottom:Bool = true;
var topleft:FlxFrame = null;
var top:FlxFrame = null;
var topright:FlxFrame = null;
var middleleft:FlxFrame = null;
var middle:FlxFrame = null;
var middleright:FlxFrame = null;
var bottomleft:FlxFrame = null;
var bottom:FlxFrame = null;
var bottomright:FlxFrame = null;
public var topHeight:Int = 0;
public var bottomHeight:Int = 0;
public var leftWidth:Int = 0;
public var rightWidth:Int = 0;
override function set_frames(val) {
super.set_frames(val);
__framesDirty = true;
__meshDirty = true;
return val;
}
function set_framesOffset(value:Int) {
if(value != framesOffset) {
framesOffset = value;
__framesDirty = true;
}
return value;
}
function calculateFrames() {
if(frames == null) return;
topleft = frames.frames[framesOffset];
top = frames.frames[framesOffset + 1];
topright = frames.frames[framesOffset + 2];
middleleft = frames.frames[framesOffset + 3];
middle = frames.frames[framesOffset + 4];
middleright = frames.frames[framesOffset + 5];
bottomleft = frames.frames[framesOffset + 6];
bottom = frames.frames[framesOffset + 7];
bottomright = frames.frames[framesOffset + 8];
leftWidth = Std.int(Math.max(topleft.frame.width, Math.max(middleleft.frame.width, bottomleft.frame.width)));
rightWidth = Std.int(Math.max(topright.frame.width, Math.max(middleright.frame.width, bottomright.frame.width)));
topHeight = Std.int(Math.max(topleft.frame.height, Math.max(top.frame.height, topright.frame.height)));
bottomHeight = Std.int(Math.max(topleft.frame.height, Math.max(top.frame.height, topright.frame.height)));
__genUVs();
}
public override function draw() @:privateAccess {
checkEmptyFrame();
if (alpha == 0 || _frame.type == FlxFrameType.EMPTY) {
if (__framesDirty) calculateFrames();
if (__meshDirty) __genMesh();
for (camera in cameras)
{
if (!camera.visible || !camera.exists || !isOnScreen(camera))
continue;
getScreenPosition(_point, camera).subtractPoint(offset);
#if !flash
camera.drawTriangles(graphic, vertices, indices, uvtData, colors, _point, blend, false, antialiasing, colorTransform, shader);
#else
camera.drawTriangles(graphic, vertices, indices, uvtData, colors, _point, blend, false, antialiasing);
#end
#if FLX_DEBUG
FlxBasic.visibleCount++;
#end
}
}
super.drawMembers();
__lastDrawCameras = cameras.copy();
}
var vertices:DrawData<Float> = new DrawData<Float>();
var indices:DrawData<Int> = new DrawData<Int>();
var uvtData:DrawData<Float> = new DrawData<Float>();
var colors:DrawData<Int> = new DrawData<Int>();
var __framesDirty:Bool = false;
var __meshDirty:Bool = false;
public function set_bWidth(value:Int):Int {
if(value != bWidth) {
bWidth = value;
__meshDirty = true;
}
return value;
}
public function set_bHeight(value:Int):Int {
if(value != bHeight) {
bHeight = value;
__meshDirty = true;
}
return value;
}
private inline function __genMesh() {
indices.length = 0;
vertices.length = 0;
// TOP PART
if (drawTop) {
// TOP LEFT
var topLeftWidth:Float = topleft.frame.width * Math.min(bWidth / (topleft.frame.width * 2), 1);
var topLeftHeight:Float = topleft.frame.height * Math.min(bHeight / (topleft.frame.height * 2), 1);
__genSliceTri(
0, 0,
topLeftWidth, topLeftHeight
);
// TOP MIDDLE
if (bWidth > topleft.frame.width + topright.frame.width) {
var topWidth:Float = bWidth - topleft.frame.width - topright.frame.width;
var topHeight:Float = top.frame.height * Math.min(bHeight / (top.frame.height * 2), 1);
__genSliceTri(
topLeftWidth, 0,
topWidth, topHeight
);
}
// TOP RIGHT
var topRightWidth:Float = topright.frame.width * Math.min(bWidth/(topright.frame.width*2), 1);
var topRightHeight:Float = topright.frame.height * Math.min(bHeight/(topright.frame.height*2), 1);
__genSliceTri(
bWidth - (topright.frame.width * Math.min(bWidth/(topright.frame.width*2), 1)), 0,
topRightWidth, topRightHeight
);
}
if (drawMiddle && bHeight > top.frame.height + bottom.frame.height) {
var middleHeight:Float = bHeight - (topleft.frame.height * Math.min(bHeight/(topleft.frame.height*2), 1)) -
bottomleft.frame.height * Math.min(bHeight/(bottomleft.frame.height*2), 1);
// MIDDLE LEFT
var middleLeftWidth:Float = middleleft.frame.width * Math.min(bWidth/(middleleft.frame.width*2), 1);
__genSliceTri(
0, top.frame.height,
middleLeftWidth, middleHeight
);
// MIDDLE
if (bWidth > (middleleft.frame.width * Math.min(bWidth/(middleleft.frame.width*2), 1)) + middleright.frame.width) {
var middleWidth:Float = bWidth - middleleft.frame.width - middleright.frame.width;
__genSliceTri(
topleft.frame.width, top.frame.height,
middleWidth, middleHeight
);
}
// MIDDLE RIGHT
var middleRightWidth:Float = middleright.frame.width * Math.min(bWidth/(middleright.frame.width*2), 1);
__genSliceTri(
bWidth - (topright.frame.width * Math.min(bWidth/(topright.frame.width*2), 1)), top.frame.height,
middleRightWidth, middleHeight
);
}
// BOTTOM
if (drawBottom) {
// BOTTOM LEFT
var bottomLeftWidth:Float = bottomleft.frame.width * Math.min(bWidth/(bottomleft.frame.width*2), 1);
var bottomLeftHeight:Float = bottomleft.frame.height * Math.min(bHeight/(bottomleft.frame.height*2), 1);
__genSliceTri(
0, bHeight - (bottomleft.frame.height * Math.min(bHeight/(bottomleft.frame.height*2), 1)),
bottomLeftWidth, bottomLeftHeight
);
// BOTTOM MIDDLE
if (bWidth > bottomleft.frame.width + bottomright.frame.width) {
var bottomMiddleWidth:Float = bWidth - bottomleft.frame.width - bottomright.frame.width;
var bottomMiddleHeight:Float = bottom.frame.height * Math.min(bHeight/(bottom.frame.height*2), 1);
__genSliceTri(
bottomleft.frame.width, bHeight - (bottom.frame.height * Math.min(bHeight/(bottom.frame.height*2), 1)),
bottomMiddleWidth, bottomMiddleHeight
);
}
// BOTTOM RIGHT
var bottomRightWidth:Float = bottomright.frame.width * Math.min(bWidth/(bottomright.frame.width*2), 1);
var bottomRightHeight:Float = bottomright.frame.height * Math.min(bHeight/(bottomright.frame.height*2), 1);
__genSliceTri(
bWidth - (bottomright.frame.width * Math.min(bWidth/(bottomright.frame.width*2), 1)),
bHeight - (bottomright.frame.height * Math.min(bHeight/(bottomright.frame.height*2), 1)),
bottomRightWidth, bottomRightHeight
);
}
__meshDirty = false;
}
private inline function __genUVs() {
uvtData.length = 0;
__genSliceUV(topleft);
__genSliceUV(top);
__genSliceUV(topright);
__genSliceUV(middleleft);
__genSliceUV(middle);
__genSliceUV(middleright);
__genSliceUV(bottomleft);
__genSliceUV(bottom);
__genSliceUV(bottomright);
__framesDirty = false;
}
private inline function __genSliceTri(x:Float, y:Float, width:Float, height:Float) {
var indicesOffset:Int = Std.int(vertices.length / 2);
indices.push(indicesOffset);
indices.push(indicesOffset + 1);
indices.push(indicesOffset + 2);
indices.push(indicesOffset);
indices.push(indicesOffset + 2);
indices.push(indicesOffset + 3);
vertices.push(x);
vertices.push(y);
vertices.push(x + width);
vertices.push(y);
vertices.push(x + width);
vertices.push(y + height);
vertices.push(x);
vertices.push(y + height);
}
private inline function __genSliceUV(frame:FlxFrame) {
uvtData.push(frame.uv.x);
uvtData.push(frame.uv.y);
uvtData.push(frame.uv.width);
uvtData.push(frame.uv.y);
uvtData.push(frame.uv.width);
uvtData.push(frame.uv.height);
uvtData.push(frame.uv.x);
uvtData.push(frame.uv.height);
}
@:access(flixel.FlxCamera)
override function getBoundingBox(camera:FlxCamera):FlxRect {
getScreenPosition(_point, camera);
_rect.set(_point.x, _point.y, bWidth, bHeight);
_rect = camera.transformRect(_rect);
// if (isPixelPerfectRender(camera))
// _rect.floor();
return _rect;
}
override public function destroy():Void
{
vertices = null;
indices = null;
uvtData = null;
colors = null;
super.destroy();
}
}