Files
CodenameEngine/source/funkin/backend/utils/TranslationUtil.hx
T
2024-08-17 01:26:10 +02:00

327 lines
10 KiB
Haxe

package funkin.backend.utils;
import funkin.backend.utils.IniUtil;
import funkin.backend.assets.TranslatedAssetLibrary;
import funkin.backend.assets.ModsFolder;
import openfl.utils.Assets;
import haxe.io.Path;
import haxe.xml.Access;
import haxe.Exception;
import funkin.backend.utils.translations.FormatUtil;
/**
* The class used for translations based on the XMLs inside the translations folders.
*
* Made by @NexIsDumb originally for the Poldhub mod.
*/
@:allow(funkin.backend.assets.TranslatedAssetLibrary)
final class TranslationUtil
{
/**
* The current language selected translation map; If the current language it's english, this map will be empty.
*
* It'll never be `null`.
*/
public static var stringMap(default, set):Map<String, IFormatInfo> = [];
/**
* The default language folder used inside of the source code.
*/
public static var DEFAULT_LANGUAGE:String = 'en'; // no inline so psychopathic mods can edit it - Nex
/**
* The default language used inside of the source code.
*/
public static var DEFAULT_LANGUAGE_NAME:String = 'English';
/**
* Returns the current language config.
*/
public static var config:IniMap = [];
/**
* Returns the current language.
*/
public static var curLanguage(get, set):String;
/**
* Returns the current language name.
*/
public static var curLanguageName(get, set):String;
/**
* Returns if the current language is the default one (`DEFAULT_LANGUAGE`).
*/
public static var isDefaultLanguage(get, never):Bool;
/**
* Returns if any translation are loaded.
*/
public static var isLanguageLoaded(get, never):Bool;
/**
* Returns an array has a list of the languages that were found.
*/
public static var foundLanguages:Array<String> = [];
public static var showMissingIds:Bool = false;
// Private
private static inline var LANG_FOLDER:String = "languages";
private static var langConfigs:Map<String, IniMap> = [];
private static var nameMap:Map<String, String> = [];
private static inline function getDefaultNameMap():Map<String, String> {
return [DEFAULT_LANGUAGE => DEFAULT_LANGUAGE_NAME];
}
private static inline function getDefaultLangConfigs():Map<String, IniMap> {
return [DEFAULT_LANGUAGE => getDefaultConfig(DEFAULT_LANGUAGE)];
}
@:noUsing private static inline function getDefaultConfig(name:String):IniMap {
return ["name" => getLanguageName(name), "credits" => "", "version" => "1.0.0"];
}
/**
* Updates the language.
* Also changes the translations map.
*
* If `name` is `null`, its gonna use the current language.
* If `name` is not `null`, it will load the translations for the given language.
*/
public static function setLanguage(?name:String) {
#if TRANSLATIONS_SUPPORT
if(name == null) name = curLanguage;
Logs.traceColored([
Logs.getPrefix("Language"),
Logs.logText("Setting Language To: "),
Logs.logText('${getLanguageName(name)} ($name)', GREEN)
], VERBOSE);
for(mod in ModsFolder.getLoadedModsLibs(false))
if(mod is TranslatedAssetLibrary)
cast(mod, TranslatedAssetLibrary).langFolder = name;
config = getConfig(name);
stringMap = loadLanguage(name);
showMissingIds = config.get("showMissingIds").getDefault("false") == "true";
#end
}
/**
* This is for checking and getting a translation, `defString` it's just the string that gets returned just in case it won't find the translation OR the current language selected is ``DEFAULT_LANGUAGE``.
*
* If `id` is `null` then it's gonna search using `defString`.
*/
public static inline function get(?id:String, ?params:Array<Dynamic>, ?def:String):String
return getRaw(id, def).format(params);
public static inline function translate(?id:String, ?params:Array<Dynamic>, ?def:String):String
return get(id, params, def);
public static inline function translateDiff(?id:String, ?params:Array<Dynamic>):String
return get("diff." + id.toLowerCase(), params, id);
public static inline function exists(id:String):Bool
#if TRANSLATIONS_SUPPORT
return stringMap.exists(id);
#else
return false;
#end
public static function getRaw(id:String, ?def:String):IFormatInfo
{
#if TRANSLATIONS_SUPPORT
if (stringMap.exists(id)) return stringMap.get(id);
#end
if(def != null)
return FormatUtil.get(def);
return FormatUtil.getStr("{" + id + "}");
/*if(curLanguage == DEFAULT_LANGUAGE) {
return FormatUtil.getStr("{" + id + "}");
} else {
}
return FormatUtil.get(showMissingIds ? "{" + id + "}" : id);*/
}
/**
* Formats a normal string into an ID for translations.
*
* Example: `Resume Song` => `resumeSong`
*/
public static function raw2Id(str:String):String
{
var result:String = "";
for(i => s in str.split(" ")) result += (i == 0 ? s.charAt(0).toLowerCase() : s.charAt(0).toUpperCase()) + s.substr(1).toLowerCase();
return result.length == 0 ? str : result;
}
/**
* Returns an array that specifies which languages were found.
*/
public static function findAllLanguages()
{
#if TRANSLATIONS_SUPPORT
foundLanguages = [];
nameMap = getDefaultNameMap();
langConfigs = getDefaultLangConfigs();
var mainPath:String = translationsMain("");
var langName:String = null;
for (lang in Paths.assetsTree.getFolders("assets/" + mainPath)) {
var path:String = Path.join([mainPath, lang, "config.ini"]);
var config = getDefaultConfig(lang);
if(Assets.exists(path)) {
config = IniUtil.parseAsset(path, config);
} else { // if there was no config.ini, use the file name as the language name
for(file in Paths.getFolderContent(mainPath + lang).sortAlphabetically()) {
if(Path.extension(file) == "xml") {
config["name"] = Path.withoutExtension(file);
break;
}
}
}
langName = config["name"];
nameMap.set(lang, langName);
langConfigs.set(lang, config);
foundLanguages.push('$lang/$langName');
}
// Ensure that the default language is always first
var englishName = DEFAULT_LANGUAGE + "/" + getLanguageName(DEFAULT_LANGUAGE);
if(foundLanguages.contains(englishName)) foundLanguages.remove(englishName);
foundLanguages.insert(0, englishName);
if(!nameMap.exists(curLanguage)) curLanguage = DEFAULT_LANGUAGE;
Logs.trace("Found languages: " + foundLanguages.join(", "), "Language");
#end
}
/**
* Returns a map of translations based on its XML.
*/
public static function loadLanguage(lang:String):Map<String, IFormatInfo>
{
#if TRANSLATIONS_SUPPORT
FormatUtil.clear(); // Clean up the format cache
var mainPath:String = translationsMain(lang);
var leMap:Map<String, IFormatInfo> = [];
var translations:Array<TranslationPair> = [];
function parseXml(xml:Access, prefix:String = "") {
for(node in xml.elements) {
if (node.name == "group") // Cosmetic name
parseXml(node, prefix + (node.has.prefix ? node.att.prefix : ""));
else if(["text", "trans", "lang", "string", "str"].contains(node.name))
translations.push({
prefix: prefix,
node: node
});
}
}
for(mod in ModsFolder.getLoadedModsLibs(true)) for(file in mod.getFiles("assets/" + mainPath).sortAlphabetically().map((v)->'$mainPath/$v')) {
if(Path.extension(file).toLowerCase() != "xml") continue;
// Parse the XML
var xml:Access = null;
try xml = new Access(Xml.parse(Assets.getText("assets/" + file)))
catch(e) Logs.error('Error while parsing $file: ${Std.string(e)}', "Language");
if (xml == null) continue;
if (!xml.hasNode.language) {
Logs.warn('File $file requires a <language> root element.', "Language");
continue;
}
var langNode = xml.node.language;
//if (langNode.has.name) {
// getConfig(lang).set("name", langNode.att.name);
//}
parseXml(langNode);
}
for(pair in translations) {
var node = pair.node;
if (!node.has.id) {
Logs.warn('A <${node.name}> node requires an ID attribute.', "Language");
continue;
}
var prefix = pair.prefix;
var id = prefix + node.att.id;
if(leMap.exists(id)) continue;
var value:String = node.has.string ? node.att.string : node.innerData;
if(node.getAtt("notrim").getDefault("true") != "true") value = value.trim();
value = value.replace("\\n", "\n").replace("\r", ""); // remove stupid windows line breaks and convert newline literals to newlines
leMap.set(id, FormatUtil.get(value));
//leMap.set(id, FormatUtil.getStr("{" + id + "}"));
//Logs.trace("Added " + id + " -> `" + value + "`", "Language");
}
return leMap;
#else
return [];
#end
}
// Utils
public static function getLanguageName(lang:String) {
return nameMap.exists(lang) ? nameMap.get(lang) : lang;
}
public static function getLanguageFromName(name:String) {
var reverseMap = new Map<String, String>();
for(key => val in nameMap) reverseMap.set(val, key);
return reverseMap.exists(name) ? reverseMap.get(name) : name;
}
public static function getConfig(lang:String):IniMap {
return langConfigs.exists(lang) ? langConfigs.get(lang) : getDefaultConfig(lang);
}
public static inline function translationsMain(key:String)
return '$LANG_FOLDER/$key';
public static inline function translations(key:String)
return translationsMain('$curLanguage/$key');
// getters & setters
@:noCompletion private static function set_stringMap(value:Map<String, IFormatInfo>):Map<String, IFormatInfo> {
if (value == null) value = [];
return stringMap = value;
}
@:noCompletion private static function get_curLanguage():String {
return Options.language;
}
@:noCompletion private static function set_curLanguage(value:String):String {
return Options.language = value;
}
@:noCompletion private static function get_curLanguageName():String {
return getLanguageName(Options.language);
}
@:noCompletion private static function set_curLanguageName(value:String):String {
return Options.language = getLanguageFromName(value);
}
@:noCompletion private static function get_isDefaultLanguage():Bool
return Options.language == DEFAULT_LANGUAGE;
@:noCompletion private static function get_isLanguageLoaded():Bool
return Lambda.count(stringMap) > 0;
}
@:structInit
class TranslationPair {
public var prefix:String;
public var node:Access;
}