Files
CodenameEngine/source/funkin/menus/ui/NewAlphabet.hx
T

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10 KiB
Haxe

package funkin.menus.ui;
import funkin.menus.ui.effects.RegionEffect;
import flixel.animation.FlxAnimation;
import flixel.util.FlxDirectionFlags;
import flixel.math.FlxPoint;
import haxe.xml.Access;
using StringTools;
using flixel.util.FlxColorTransformUtil;
enum abstract AlphabetAlignment(Int) from Int to Int {
var LEFT;
var CENTER;
var RIGHT;
public function getMultiplier():Float {
return switch(this) {
case CENTER: 0.5;
case RIGHT: 1.0;
default: 0.0;
}
}
@:from
public static function fromString(value:String):AlphabetAlignment
return switch(value) {
case "left": LEFT;
case "center": CENTER;
case "right": RIGHT;
default: LEFT;
}
}
enum abstract CaseMode(Int) from Int to Int {
var NONE;
var UPPER;
var LOWER;
@:from
public static function fromString(value:String):CaseMode
return switch(value) {
case "none": NONE;
case "upper": UPPER;
case "lower": LOWER;
default: NONE;
}
}
class NewAlphabet extends FlxSprite {
public var effects:Array<RegionEffect> = [];
var __renderData:AlphabetRenderData;
public var text(default, set):String = "";
@:isVar public var textWidth(get, set):Float;
public var textHeight(get, null):Float;
public var alignment:AlphabetAlignment = LEFT;
public var forceCase:CaseMode = NONE;
var __laneWidths:Array<Float> = []; // TODO: add alignment.
var __forceWidth:Float = 0.0; // TODO: implement functionality for this.
var __queueResize:Bool = false;
var __animTime:Float = 0.0;
var __ogForceScreen:Bool = false;
public var originOffset:FlxPoint = FlxPoint.get();
public var font(default, set):String;
var transformMult:Int = 1; // 1 if multipliers (tint), 0 if offset.
var defaultAdvance:Float = 40.0;
var lineGap:Float = 75.0;
var fps:Float = 24.0;
var defaults:Map<String, String> = [];
var anims:Map<String, String> = [];
var failedLetters:Array<String> = [];
var xOffset:Map<String, Float> = [];
var yOffset:Map<String, Float> = [];
var advances:Map<String, Float> = [];
public function new(?x:Float, ?y:Float, ?font:String = "bold") {
super(x, y);
this.font = font;
this.__renderData = new AlphabetRenderData(this);
}
override function update(elapsed:Float) {
//super.update(elapsed);
// FLXOBJECT UPDATE
#if FLX_DEBUG
@:privateAccess FlxBasic.activeCount += 1;
#end
last.set(x, y);
if (path != null && path.active)
path.update(elapsed);
if (moves)
updateMotion(elapsed);
wasTouching = touching;
touching = FlxDirectionFlags.NONE;
// FLXOBJECT UPDATE END
__animTime += elapsed;
for (effect in effects)
effect.effectTime += FlxG.elapsed * effect.speed;
}
override function draw() {
__ogForceScreen = forceIsOnScreen;
forceIsOnScreen = true;
super.draw();
}
override function isSimpleRender(?camera:FlxCamera):Bool {
return false; // maybe ill get simple render working another time??? not right now tho.
}
override function drawComplex(camera:FlxCamera) {
forceIsOnScreen = __ogForceScreen;
if (__queueResize)
recalcSizes();
var curLine = 0;
var lastLine = 0;
var daText = switch (forceCase) {
case UPPER: text.toUpperCase();
case LOWER: text.toLowerCase();
case NONE: text;
}
var alignmentMultiplier = alignment.getMultiplier();
var ogOffX = frameOffset.x;
var ogOffY = frameOffset.y;
frameOffset.x -= (textWidth - __laneWidths[0]) * alignmentMultiplier;
var isGraphicsShader = shader != null && shader is flixel.graphics.tile.FlxGraphicsShader;
var offsetMult = (1 - transformMult) * 255;
var ogRed:Float = colorTransform.redMultiplier;
var ogGreen:Float = colorTransform.greenMultiplier;
var ogBlue:Float = colorTransform.blueMultiplier;
var ogAlpha:Float = colorTransform.alphaMultiplier;
for (i in 0...daText.length) {
__renderData.reset(this, ogRed, ogGreen, ogBlue, ogAlpha, daText.charAt(i));
for (effect in effects) {
if (effect.willModify(i, i - lastLine, __renderData))
effect.modify(i, i - lastLine, __renderData);
}
var letter = __renderData.letter;
if (letter == "\n") {
curLine++;
lastLine = i + 1;
frameOffset.x = ogOffX - (textWidth - __laneWidths[curLine]) * alignmentMultiplier;
frameOffset.y -= lineGap;
continue;
}
var anim = getLetterAnim(letter);
var advance:Float = getAdvance(letter, anim);
if (anim == null || __renderData.alpha <= 0.0) {
frameOffset.x -= advance;
} else {
var frameToGet = Math.floor(__animTime * fps) % anim.numFrames;
frame = frames.frames[anim.frames[frameToGet]];
var offsetX = (xOffset.exists(letter) ? xOffset.get(letter) : 0) + __renderData.offsetX;
var offsetY = frame.sourceSize.y - lineGap + (yOffset.exists(letter) ? yOffset.get(letter) : 0) + __renderData.offsetY;
frameOffset.x += offsetX;
frameOffset.y += offsetY;
if (!isOnScreen(camera)) {
frameOffset.y -= offsetY;
frameOffset.x -= offsetX;
frameOffset.x -= advance;
continue;
}
if (isGraphicsShader)
shader.setCamSize(_frame.frame.x, _frame.frame.y, _frame.frame.width, _frame.frame.height);
setColorTransform(
__renderData.red * transformMult, __renderData.green * transformMult, __renderData.blue * transformMult, __renderData.alpha,
Math.round(__renderData.red * offsetMult), Math.round(__renderData.green * offsetMult), Math.round(__renderData.blue * offsetMult), 0
);
super.drawComplex(camera);
frameOffset.y -= offsetY;
frameOffset.x -= offsetX;
frameOffset.x -= advance;
}
}
setColorTransform(ogRed, ogGreen, ogBlue, ogAlpha, 0, 0, 0, 0);
frameOffset.set(ogOffX, ogOffY);
}
override function updateHitbox() {
width = Math.abs(scale.x) * textWidth;
height = Math.abs(scale.y) * textHeight;
offset.set(-0.5 * (width - textWidth), -0.5 * (height - textHeight));
origin.set(textWidth * 0.5 + originOffset.x, textHeight * 0.5 + originOffset.y);
}
function recalcSizes():Void {
__queueResize = false;
var curLine = 0;
var daText = switch (forceCase) {
case UPPER: text.toUpperCase();
case LOWER: text.toLowerCase();
case NONE: text;
}
@:bypassAccessor textWidth = 0;
textHeight = lineGap;
__laneWidths = [0];
for (i in 0...daText.length) {
var letter = daText.charAt(i);
if (letter == "\n") {
textHeight += lineGap;
__laneWidths.push(0);
curLine++;
continue;
}
__laneWidths[curLine] += getAdvance(letter);
@:bypassAccessor textWidth = Math.max(textWidth, __laneWidths[curLine]);
}
origin.set(textWidth * 0.5 + originOffset.x, textHeight * 0.5 + originOffset.y);
}
function getAdvance(letter:String, ?anim:FlxAnimation):Float {
var advance:Null<Float> = defaultAdvance;
if(advances.exists(letter)) {
advance = advances.get(letter);
} else {
var anim = anim != null ? anim : getLetterAnim(letter);
if(anim != null)
advance = frames.frames[anim.frames[0]].sourceSize.x;
advances.set(letter, advance);
}
return advance;
}
function getLetterAnim(char:String):FlxAnimation {
if (failedLetters.contains(char)) return null;
if (animation.exists(char)) return animation.getByName(char);
var charCode:Int = char.charCodeAt(0);
var anim:String = null;
if (anims.exists(char))
anim = anims.get(char);
if (anim == null) {
if (charCode >= 'A'.code && charCode <= 'A'.code && defaults.exists("UPPER"))
anim = defaults.get("UPPER").replace("LETTER", char);
else if (charCode >= 'a'.code && charCode <= 'z'.code && defaults.exists("LOWER"))
anim = defaults.get("LOWER").replace("LETTER", char);
else
anim = defaults.get("<NORMAL>").replace("LETTER", char);
}
if(anim == null) {
failedLetters.push(char);
return null;
}
animation.addByPrefix(char, anim, fps);
if (!animation.exists(char)) {
failedLetters.push(char);
return null;
}
return animation.getByName(char);
}
function checkNode(node:Xml) {
switch (node.nodeName) {
case "spritesheet":
if (frames == null)
frames = Paths.getFrames(node.firstChild().nodeValue);
else {
for (frame in Paths.getFrames(node.firstChild().nodeValue).frames)
frames.pushFrame(frame);
}
case "defaultAnim":
defaults.set(node.get("casing").getDefault("<NORMAL>").toUpperCase(), node.firstChild().nodeValue);
case "anim":
var char = node.get("char");
anims.set(char, node.firstChild().nodeValue);
if (node.exists("advance")) {
var advance = Std.parseFloat(node.get("advance")).getDefault(defaultAdvance);
advances.set(char, advance);
}
if (node.exists("x")) {
// negative since flixel is weird
var xOff = -Std.parseFloat(node.get("x")).getDefault(0.0);
xOffset.set(char, xOff);
}
if (node.exists("y")) {
var yOff = Std.parseFloat(node.get("y")).getDefault(0.0);
yOffset.set(char, yOff);
}
case "languageSection":
var langs = [for (lang in node.get("langs").split(",")) lang.trim()];
if (langs.contains(Options.language)) {
for (langNode in node.elements())
checkNode(langNode);
}
}
}
function loadFont(value:String) {
__queueResize = true;
var xml:Xml = Xml.parse(Assets.getText(Paths.xml("alphabet/" + value))).firstElement();
// reset old values
defaults = new Map();
anims = new Map();
advances = new Map();
xOffset = new Map();
yOffset = new Map();
failedLetters = [];
defaultAdvance = Std.parseFloat(xml.get("advance")).getDefault(40.0);
lineGap = Std.parseFloat(xml.get("lineGap")).getDefault(75.0);
fps = Std.parseFloat(xml.get("fps")).getDefault(24.0);
forceCase = xml.get("forceCasing").getDefault("none").toLowerCase();
transformMult = (xml.get("useColorOffsets") == "true") ? 0 : 1;
frames = null;
for (node in xml.elements())
checkNode(node);
}
override function destroy() {
originOffset = FlxDestroyUtil.destroy(originOffset);
failedLetters = [];
super.destroy();
}
function get_textWidth():Float {
if (__queueResize)
recalcSizes();
return textWidth;
}
function set_textWidth(value:Float):Float {
if(!__queueResize)
__queueResize = __forceWidth != value;
return __forceWidth = value;
}
function get_textHeight():Float {
if (__queueResize)
recalcSizes();
return textHeight;
}
function set_text(value:String):String {
if(!__queueResize)
__queueResize = text != value;
return text = value;
}
function set_font(value:String):String {
if (font != value) {
loadFont(font = value);
}
return value;
}
}