Files
CodenameEngine/source/funkin/menus/StoryMenuState.hx
T

375 lines
12 KiB
Haxe

package funkin.menus;
import flixel.math.FlxPoint;
import flixel.text.FlxText;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import flixel.util.typeLimit.OneOfTwo;
import funkin.backend.FunkinText;
import funkin.backend.scripting.events.CancellableEvent;
import funkin.backend.scripting.events.menu.MenuChangeEvent;
import funkin.backend.scripting.events.menu.storymenu.*;
import funkin.backend.week.*;
import funkin.savedata.FunkinSave;
import haxe.io.Path;
import haxe.xml.Access;
class StoryMenuState extends MusicBeatState {
public var characters:Map<String, WeekData.WeekCharacter> = [];
public var weeks:Array<WeekData> = [];
public var weekList:StoryWeeklist;
// yes it supports parameters - Nex
public var scoreMessage:String = "WEEK SCORE:{0}";
public var scoreText:FlxText;
public var tracklist:FlxText;
public var weekTitle:FlxText;
public var curDifficulty:Int = 0;
public var curWeek:Int = 0;
public var difficultySprites:Map<String, FlxSprite> = [];
public var leftArrow:FlxSprite;
public var rightArrow:FlxSprite;
public var blackBar:FlxSprite;
public var weekBG:FlxSprite;
public var interpColor:FlxInterpolateColor;
public var lerpScore:Float = 0;
public var intendedScore:Int = 0;
public var canSelect:Bool = true;
public var weekSprites:FlxTypedGroup<MenuItem>;
public var characterSprites:FlxTypedGroup<FunkinSprite>;
//public var charFrames:Map<String, FlxFramesCollection> = [];
public override function create() {
super.create();
loadXMLs();
persistentUpdate = persistentDraw = true;
// WEEK INFO
blackBar = new FlxSprite(0, 0).makeSolid(FlxG.width, 56, 0xFFFFFFFF);
blackBar.color = 0xFF000000;
blackBar.updateHitbox();
scoreText = new FunkinText(10, 10, 0, "SCORE: -", 36);
scoreText.setFormat(Paths.font("vcr.ttf"), 32);
weekTitle = new FlxText(10, 10, FlxG.width - 20, "", 32);
weekTitle.setFormat(Paths.font("vcr.ttf"), 32, FlxColor.WHITE, RIGHT);
weekTitle.alpha = 0.7;
weekBG = new FlxSprite(0, 56).makeSolid(FlxG.width, 400, 0xFFFFFFFF);
weekBG.color = weeks.length > 0 ? weeks[0].bgColor : Flags.DEFAULT_WEEK_COLOR;
weekBG.updateHitbox();
weekSprites = new FlxTypedGroup<MenuItem>();
// DUMBASS ARROWS
var assets = Paths.getFrames('menus/storymenu/assets');
var directions = ["left", "right"];
leftArrow = new FlxSprite((FlxG.width + 400) / 2, weekBG.y + weekBG.height + 10 + 10);
rightArrow = new FlxSprite(FlxG.width - 10, weekBG.y + weekBG.height + 10 + 10);
for(k=>arrow in [leftArrow, rightArrow]) {
var dir = directions[k];
arrow.frames = assets;
arrow.animation.addByPrefix('idle', 'arrow $dir');
arrow.animation.addByPrefix('press', 'arrow push $dir', 24, false);
arrow.animation.play('idle');
arrow.antialiasing = true;
add(arrow);
}
rightArrow.x -= rightArrow.width;
tracklist = new FunkinText(16, weekBG.y + weekBG.height + 44, Std.int(((FlxG.width - 400) / 2) - 80), "TRACKS", 32);
tracklist.alignment = CENTER;
tracklist.color = 0xFFE55777;
add(weekSprites);
for (e in [blackBar, scoreText, weekTitle, weekBG, tracklist]) {
e.scrollFactor.set();
add(e);
}
add(characterSprites = new FlxTypedGroup<FunkinSprite>());
for (i=>week in weeks) {
var spr:MenuItem = new MenuItem(0, (i * 120) + 480, 'menus/storymenu/weeks/${week.sprite}');
weekSprites.add(spr);
for (e in week.difficulties) {
var le = e.toLowerCase();
if (difficultySprites[le] == null) {
var diffSprite = new FlxSprite(leftArrow.x + leftArrow.width, leftArrow.y);
diffSprite.loadAnimatedGraphic(Paths.image('menus/storymenu/difficulties/${le}'));
diffSprite.setUnstretchedGraphicSize(Std.int(rightArrow.x - leftArrow.x - leftArrow.width), Std.int(leftArrow.height), false, 1);
diffSprite.antialiasing = true;
diffSprite.scrollFactor.set();
add(diffSprite);
difficultySprites[le] = diffSprite;
}
}
}
interpColor = new FlxInterpolateColor(weekBG.color);
// default difficulty should be the middle difficulty in the array
// to be consistent with base game and whatnot, you know the drill
curDifficulty = Math.floor(weeks[0].difficulties.length * 0.5);
// debug stuff lol
Logs.trace('Middle Difficulty for Week 1 is ${weeks[0].difficulties[curDifficulty]} (ID: $curDifficulty)');
changeWeek(0, true);
DiscordUtil.call("onMenuLoaded", ["Story Menu"]);
CoolUtil.playMenuSong();
}
var __lastDifficultyTween:FlxTween;
public override function update(elapsed:Float) {
super.update(elapsed);
lerpScore = lerp(lerpScore, intendedScore, 0.5);
scoreText.text = scoreMessage.replace("{0}", Std.string(Math.round(lerpScore)));
if (canSelect) {
if (leftArrow != null && leftArrow.exists) leftArrow.animation.play(controls.LEFT ? 'press' : 'idle');
if (rightArrow != null && rightArrow.exists) rightArrow.animation.play(controls.RIGHT ? 'press' : 'idle');
if (controls.BACK) {
goBack();
}
changeDifficulty((controls.LEFT_P ? -1 : 0) + (controls.RIGHT_P ? 1 : 0));
changeWeek((controls.UP_P ? -1 : 0) + (controls.DOWN_P ? 1 : 0) - FlxG.mouse.wheel);
if (controls.ACCEPT)
selectWeek();
} else {
for(e in [leftArrow, rightArrow])
if (e != null && e.exists)
e.animation.play('idle');
}
interpColor.fpsLerpTo(weeks[curWeek].bgColor, 0.0625);
weekBG.color = interpColor.color;
}
public override function beatHit(curBeat:Int) {
super.beatHit(curBeat);
if (characterSprites != null) // reason why I wanted to use a MusicBeatGroup, but eh, whatever - Nex
characterSprites.forEachAlive(function(spr) spr.beatHit(curBeat));
}
public function goBack() {
var event = event("onGoBack", new CancellableEvent());
if (!event.cancelled)
FlxG.switchState(new MainMenuState());
}
public function changeWeek(change:Int, force:Bool = false) {
if (change == 0 && !force) return;
var event = event("onChangeWeek", EventManager.get(MenuChangeEvent).recycle(curWeek, FlxMath.wrap(curWeek + change, 0, weeks.length-1), change));
if (event.cancelled) return;
curWeek = event.value;
if (!force) CoolUtil.playMenuSFX();
for(k=>e in weekSprites.members) {
e.targetY = k - curWeek;
e.alpha = k == curWeek ? 1.0 : 0.6;
}
tracklist.text = 'TRACKS\n\n${[for(e in weeks[curWeek].songs) if (!e.hide) e.displayName.getDefault(e.name).toUpperCase()].join('\n')}';
weekTitle.text = weeks[curWeek].name.getDefault("");
if (characterSprites != null) for (i in 0...3) {
var char = weeks[curWeek].chars[i];
var curChar:FunkinSprite = null;
var newChar = null;
if (char == null || (newChar = characters[char.name]) == null) modifyCharacterAt(i);
else if ((curChar = cast characterSprites.members[i]) == null || newChar.name != curChar.name) modifyCharacterAt(i, newChar); // forcing the sprites to be FunkinSprite basically - Nex
}
changeDifficulty(0, true);
MemoryUtil.clearMinor();
}
var __oldDiffName = null;
public function changeDifficulty(change:Int, force:Bool = false) {
if (change == 0 && !force) return;
var event = event("onChangeDifficulty", EventManager.get(MenuChangeEvent).recycle(curDifficulty, FlxMath.wrap(curDifficulty + change, 0, weeks[curWeek].difficulties.length-1), change));
if (event.cancelled) return;
curDifficulty = event.value;
if (__oldDiffName != (__oldDiffName = weeks[curWeek].difficulties[curDifficulty].toLowerCase())) {
for(e in difficultySprites) e.visible = false;
var diffSprite = difficultySprites[__oldDiffName];
if (diffSprite != null) {
diffSprite.visible = true;
if (__lastDifficultyTween != null)
__lastDifficultyTween.cancel();
diffSprite.alpha = 0;
diffSprite.y = leftArrow.y - 15;
__lastDifficultyTween = FlxTween.tween(diffSprite, {y: leftArrow.y, alpha: 1}, 0.07);
}
}
intendedScore = FunkinSave.getWeekHighscore(weeks[curWeek].id, weeks[curWeek].difficulties[curDifficulty]).score;
}
public function loadXMLs() {
weekList = StoryWeeklist.get(true, false); // will only load week files AND NOT characters too (we will load them later only if needed)!! - Nex
weeks = weekList.weeks;
for (week in weeks) for (char in week.chars) if (char != null)
addCharacter(char.name);
}
public function addCharacter(char:OneOfTwo<String, WeekData.WeekCharacter>) {
// better to use unsafe casts for going fast - Nex
var charObj:WeekData.WeekCharacter = null;
var charName:String;
charName = char is String ? cast char : (charObj = cast char).name;
if (characters[charName] != null) return; // will load only if it can be saved inside the map - Nex
characters[charName] = charObj == null ? Week.loadWeekCharacter(charName) : charObj;
}
public function modifyCharacterAt(i:Int, ?data:WeekData.WeekCharacter):FunkinSprite {
var curChar:FunkinSprite = null;
if (characterSprites != null) {
var old = characterSprites.members[i];
if (old != null) {
characterSprites.remove(old);
old.destroy();
}
if (data != null) {
curChar = XMLUtil.createSpriteFromXML(data.xml, "", BEAT);
curChar.offset.x += curChar.x; curChar.offset.y += curChar.y;
curChar.setPosition((FlxG.width * 0.25) * (1 + i) - 150, 70);
curChar.playAnim("idle", true, DANCE);
characterSprites.insert(i, curChar);
} else {
//characterSprites.members[i] = null; // cant add nulls to flxgroups, so - Nex
characterSprites.insert(i, new FunkinSprite()).visible = false;
}
}
return curChar;
}
public function selectWeek() {
var event = event("onWeekSelect", EventManager.get(WeekSelectEvent).recycle(weeks[curWeek], weeks[curWeek].difficulties[curDifficulty], curWeek, curDifficulty));
if (event.cancelled) return;
canSelect = false;
CoolUtil.playMenuSFX(CONFIRM);
if (characterSprites != null)
characterSprites.forEachAlive(function(spr) spr.playAnim("confirm", true, LOCK));
PlayState.loadWeek(event.week, event.difficulty);
new FlxTimer().start(1, function(tmr:FlxTimer)
{
FlxG.switchState(new PlayState());
});
weekSprites.members[event.weekID].startFlashing();
}
}
class MenuItem extends FlxSprite
{
public var targetY:Float = 0;
public function new(x:Float, y:Float, path:String)
{
super(x, y);
CoolUtil.loadAnimatedGraphic(this, Paths.image(path, null, true));
screenCenter(X);
antialiasing = true;
}
private var isFlashing:Bool = false;
public function startFlashing():Void
{
isFlashing = true;
}
// if it runs at 60fps, fake framerate will be 6
// if it runs at 144 fps, fake framerate will be like 14, and will update the graphic every 0.016666 * 3 seconds still???
// so it runs basically every so many seconds, not dependant on framerate??
// I'm still learning how math works thanks whoever is reading this lol
// var fakeFramerate:Int = Math.round((1 / FlxG.elapsed) / 10);
// hi ninja muffin
// i have found a more efficient way
// dw, judging by how week 7 looked you prob know how to do maths
// goodbye
var time:Float = 0;
override function update(elapsed:Float)
{
super.update(elapsed);
time += elapsed;
y = CoolUtil.fpsLerp(y, (targetY * 120) + 480, 0.17);
if (isFlashing)
color = (time % 0.1 > 0.05) ? FlxColor.WHITE : 0xFF33ffff;
}
}
class StoryWeeklist {
public var weeks:Array<WeekData> = [];
public function new() {}
public function getWeeksFromSource(source:funkin.backend.assets.AssetsLibraryList.AssetSource, useTxt:Bool = true, loadCharactersData:Bool = true) {
var path:String = Paths.txt('weeks/weeks');
var weeksFound:Array<String> = useTxt && Paths.assetsTree.existsSpecific(path, "TEXT", source) ? CoolUtil.coolTextFile(path) :
[for (c in Paths.getFolderContent('data/weeks/weeks/', false, source)) if (Path.extension(c).toLowerCase() == "xml") Path.withoutExtension(c)];
if (weeksFound.length > 0) {
for (w in weeksFound) {
var week = Week.loadWeek(w, loadCharactersData);
if (week != null) weeks.push(week);
}
return false;
}
return true;
}
public static function get(useTxt:Bool = true, loadCharactersData:Bool = true) {
var weekList = new StoryWeeklist();
switch(Flags.WEEKS_LIST_MOD_MODE) {
case 'prepend':
weekList.getWeeksFromSource(MODS, useTxt, loadCharactersData);
weekList.getWeeksFromSource(SOURCE, useTxt, loadCharactersData);
case 'append':
weekList.getWeeksFromSource(SOURCE, useTxt, loadCharactersData);
weekList.getWeeksFromSource(MODS, useTxt, loadCharactersData);
default /*case 'override'*/:
if (weekList.getWeeksFromSource(MODS, useTxt, loadCharactersData))
weekList.getWeeksFromSource(SOURCE, useTxt, loadCharactersData);
}
return weekList;
}
}