I WILL reduce those events and make some code parts better oh and also gotta still add the actual dialogue cutscene class' scripts
8 lines
202 B
Haxe
8 lines
202 B
Haxe
package funkin.backend.scripting.events;
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import funkin.game.cutscenes.dialogue.DialogueCharacter;
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final class DialogueBoxCharPopupEvent extends CancellableEvent
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{
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public var char:DialogueCharacter;
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} |