I WILL reduce those events and make some code parts better oh and also gotta still add the actual dialogue cutscene class' scripts
10 lines
270 B
Haxe
10 lines
270 B
Haxe
package funkin.backend.scripting.events;
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import funkin.game.cutscenes.dialogue.DialogueCharacter.DialogueCharAnimContext;
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final class DialogueCharHideEvent extends CancellableEvent
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{
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public var animation:String;
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public var lastAnimContext:DialogueCharAnimContext;
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} |