I WILL reduce those events and make some code parts better oh and also gotta still add the actual dialogue cutscene class' scripts
14 lines
314 B
Haxe
14 lines
314 B
Haxe
package funkin.backend.scripting.events;
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import funkin.game.cutscenes.dialogue.DialogueCharacter.DialogueCharAnimContext;
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final class DialogueCharShowEvent extends CancellableEvent
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{
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public var x:Float;
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public var y:Float;
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public var animation:String;
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public var lastAnimContext:DialogueCharAnimContext;
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} |