Files
CodenameEngine/source/funkin/backend/system/FakeCamera.hx
T
2025-03-08 04:42:09 -07:00

50 lines
2.4 KiB
Haxe

package funkin.backend.system;
import flixel.graphics.FlxGraphic;
import flixel.graphics.frames.FlxFrame;
import flixel.graphics.tile.FlxDrawTrianglesItem;
import flixel.math.FlxMatrix;
import flixel.math.FlxPoint;
import flixel.system.FlxAssets.FlxShader;
import openfl.display.BitmapData;
import openfl.display.BlendMode;
import openfl.geom.ColorTransform;
import openfl.geom.Point;
import openfl.geom.Rectangle;
class FakeCamera extends FlxCamera {
public static final instance = new FakeCamera();
public function new() {
super();
visible = false;
}
override function startTrianglesBatch(graphic:FlxGraphic, smoothing:Bool = false, isColored:Bool = false, ?blend:BlendMode, ?hasColorOffsets:Bool, ?shader:FlxShader) { return null;}
override function startQuadBatch(graphic:FlxGraphic, colored:Bool, hasColorOffsets:Bool = false, ?blend:BlendMode, smooth:Bool = false, ?shader:FlxShader) { return null;}
override function clearDrawStack() {}
override function render() {}
public override function drawPixels(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, ?shader:FlxShader) {}
public override function copyPixels(?frame:FlxFrame, ?pixels:BitmapData, ?sourceRect:Rectangle, destPoint:Point, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, ?shader:FlxShader) {}
public override function drawTriangles(graphic:FlxGraphic, vertices:DrawData<Float>, indices:DrawData<Int>, uvtData:DrawData<Float>, ?colors:DrawData<Int>, ?position:FlxPoint, ?blend:BlendMode, repeat:Bool = false, smoothing:Bool = false, ?transform:ColorTransform, ?shader:FlxShader):Void {}
public override function update(elapsed:Float) {}
// override function set_zoom(Zoom:Float):Float return zoom = (Zoom == 0) ? FlxCamera.defaultZoom : Zoom;
public override function setScale(X:Float, Y:Float):Void {}
}
class FakeCallCamera extends FakeCamera {
public static final instance = new FakeCallCamera();
public var ignoreDraws:Bool = false;
public dynamic function onDraw(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, ?shader:FlxShader) {
}
override function drawPixels(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, ?shader:FlxShader) {
if (!ignoreDraws) onDraw(frame, pixels, matrix, transform, blend, smoothing, shader);
}
}