Files
CodenameEngine/source/funkin/editors/character/CharacterSelection.hx
T

27 lines
797 B
Haxe

package funkin.editors.character;
import flixel.util.FlxColor;
import funkin.game.Character;
import funkin.backend.chart.Chart;
import funkin.options.type.TextOption;
import funkin.options.type.IconOption;
import funkin.options.OptionsScreen;
import sys.FileSystem;
class CharacterSelection extends EditorTreeMenu
{
public override function create()
{
bgType = "charter";
super.create();
var modsList:Array<String> = Character.getList(true);
main = new OptionsScreen("Character Editor", "Select a character to edit", [
for (char in (modsList.length == 0 ? Character.getList(false) : modsList))
new IconOption(char, "Press ACCEPT to edit this character.", Character.getIconFromCharName(char),
function() {
FlxG.switchState(new CharacterEditor(char));
})
]);
}
}