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CodenameEngine/source/funkin/backend/scripting/events/GameOverEvent.hx
T

30 lines
800 B
Haxe

package funkin.backend.scripting.events;
import funkin.game.Character;
final class GameOverEvent extends CancellableEvent {
/**
* Character which died. Default to `boyfriend`.
*/
public var character:Character;
/**
* Character ID (name) for game over. Default to whatever is specified in the character's XML.
*/
public var deathCharID:String;
/**
* Song for the game over screen. Default to `this.gameOverSong` (`gameOver`)
*/
public var gameOverSong:String;
/**
* SFX at the beginning of the game over (Mic drop). Default to `this.lossSFX` (`gameOverSFX`)
*/
public var lossSFX:String;
/**
* SFX played whenever the player retries. Defaults to `retrySFX` (`gameOverEnd`)
*/
public var retrySFX:String;
}