Fix 5 or 6 issues with charting
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@@ -1,7 +1,6 @@
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package funkin.ui.debug.charting;
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import flixel.FlxObject;
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import flixel.FlxBasic;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxFramesCollection;
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import flixel.graphics.frames.FlxTileFrames;
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@@ -14,6 +13,14 @@ import funkin.play.song.SongData.SongNoteData;
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*/
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class ChartEditorNoteSprite extends FlxSprite
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{
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/**
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* The list of available note skin to validate against.
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*/
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public static final NOTE_STYLES:Array<String> = ['Normal', 'Pixel'];
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/**
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* The ChartEditorState this note belongs to.
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*/
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public var parentState:ChartEditorState;
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/**
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@@ -22,6 +29,11 @@ class ChartEditorNoteSprite extends FlxSprite
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*/
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public var noteData(default, set):SongNoteData;
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/**
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* The name of the note style currently in use.
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*/
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public var noteStyle(get, null):String;
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/**
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* This note is the previous sprite in a sustain chain.
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*/
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@@ -222,14 +234,20 @@ class ChartEditorNoteSprite extends FlxSprite
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return this.childNoteSprite;
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}
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public function playNoteAnimation()
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function get_noteStyle():String
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{
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// Fall back to 'Normal' if it's not a valid note style.
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return if (NOTE_STYLES.contains(this.parentState.currentSongNoteSkin)) this.parentState.currentSongNoteSkin else 'Normal';
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}
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public function playNoteAnimation():Void
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{
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// Decide whether to display a note or a sustain.
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var baseAnimationName:String = 'tap';
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if (this.parentNoteSprite != null) baseAnimationName = (this.childNoteSprite != null) ? 'hold' : 'holdEnd';
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// Play the appropriate animation for the type, direction, and skin.
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var animationName = '${baseAnimationName}${this.noteData.getDirectionName()}${this.parentState.currentSongNoteSkin}';
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var animationName:String = '${baseAnimationName}${this.noteData.getDirectionName()}${this.noteStyle}';
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this.animation.play(animationName);
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