From 32ef5404d82ac8018e88a0a38cffcb4209cac5ca Mon Sep 17 00:00:00 2001 From: Hyper_ <40342021+NotHyper-474@users.noreply.github.com> Date: Thu, 12 Feb 2026 23:14:25 -0300 Subject: [PATCH] fix: ResultsState - Start with song name hidden until the top bar shows up Co-authored-by: Trayfellow <48515908+trayfellow@users.noreply.github.com> --- source/funkin/play/ResultState.hx | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/funkin/play/ResultState.hx b/source/funkin/play/ResultState.hx index 2ed0abb4f..c4485d308 100644 --- a/source/funkin/play/ResultState.hx +++ b/source/funkin/play/ResultState.hx @@ -139,6 +139,7 @@ class ResultState extends MusicBeatSubState songName.letterSpacing = -15; songName.angle = -4.4; songName.zIndex = 1000; + songName.visible = false; difficulty = new FlxSprite(555 + FullScreenScaleMode.gameNotchSize.x); difficulty.zIndex = 1000; @@ -343,7 +344,7 @@ class ResultState extends MusicBeatSubState blackTopBar.loadGraphic(funkin.util.BitmapUtil.createResultsBar()); blackTopBar.y = -blackTopBar.height; - FlxTween.tween(blackTopBar, {y: 0}, 7 / 24, {ease: FlxEase.quartOut, startDelay: 3 / 24}); + FlxTween.tween(blackTopBar, {y: 0}, 7 / 24, {ease: FlxEase.quartOut, startDelay: 3 / 24, onComplete: _ -> songName.visible = true}); blackTopBar.zIndex = 1010; add(blackTopBar);