diff --git a/CHANGELOG.md b/CHANGELOG.md index 9032f0a0b..5dc309556 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -80,22 +80,22 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - The Girlfriend Story Mode prop now bops continuously when scrolling through levels. ([84b2d5b](https://github.com/FunkinCrew/Funkin/commit/84b2d5b48d9eb76c918fdba6987ccc1f5da76133)) - by @Redar13 in [#6830](https://github.com/FunkinCrew/Funkin/pull/6830) - The Freeplay new rank slam animation now properly plays its glow effect. ([fcbce0a](https://github.com/FunkinCrew/Funkin/commit/fcbce0a66b75b0c1224c6a0e2907c170b71998ad)) - by @FuroYT in [#7015](https://github.com/FunkinCrew/Funkin/pull/7015) - The Freeplay Random capsule no longer displays BPM and difficulty numbers. ([0ad2d50](https://github.com/FunkinCrew/Funkin/commit/0ad2d507efa9dcb577184e28bfd04091b3424bfb)) - by @Lasercar in [#4927](https://github.com/FunkinCrew/Funkin/pull/4927) -- Favoriting a song in Freeplay no longer breaks capsule text cycling. ([ce493a0](https://github.com/FunkinCrew/Funkin/commit/ce493a03c9ffb4c43c2c27885ed0fab0c1c3531d)) - by @VirtuGuy in [#7134](https://github.com/FunkinCrew/Funkin/pull/7134) +- Favoriting a song in Freeplay no longer breaks capsule text cycling. ([ce493a0](https://github.com/FunkinCrew/Funkin/commit/ce493a03c9ffb4c43c2c27885ed0fab0c1c3531d)) - by @realvirtu in [#7134](https://github.com/FunkinCrew/Funkin/pull/7134) - Freeplay songs with invalid pixel icons no longer duplicate the icon from the previous song in the list. ([b3eb709](https://github.com/FunkinCrew/Funkin/commit/b3eb709f4ed535ed2544f3bb530ff3724e07be3f)) - by @FuroYT in [#7006](https://github.com/FunkinCrew/Funkin/pull/7006) - A Freeplay clear percent of 100% now properly exits to the right when returning to the Main Menu. ([5974c1a](https://github.com/FunkinCrew/Funkin/commit/5974c1a48293f3185c5f249acb9130ebd6b35ae4)) - by @Trayfellow in [#7183](https://github.com/FunkinCrew/Funkin/pull/7183) - Nudged the Freeplay backing image down by one pixel to align with the bottom of the screen. ([b8c2854](https://github.com/FunkinCrew/Funkin/commit/b8c2854007f36ac7a2b6897eead3f979e11f0ad7)) - by @SuperEric1 in [#6893](https://github.com/FunkinCrew/Funkin/pull/6893) - Improved performance for songs that use a lot of events. ([3b27ec5](https://github.com/FunkinCrew/Funkin/commit/3b27ec5b66b2fa00d59a77f6ec07aff68e440860)) - by @KoloInDaCrib in [#7171](https://github.com/FunkinCrew/Funkin/pull/7171) - Adjusted hit window logic to accurately reflect threshold values for all judgments. ([dcb5b3a](https://github.com/FunkinCrew/Funkin/commit/dcb5b3a9358a9bb126153b57aa2d38dc0684c39d)) - by @Rudyrue in [#7104](https://github.com/FunkinCrew/Funkin/pull/7104) - Adjusted offsets for all health icons to be more consistent. ([83d8134](https://github.com/FunkinCrew/funkin.assets/commit/83d8134f9d0b3cf3b59e9e1d972fa1e200a98ba1)) - by @LeGooeyy in [funkin.assets#278](https://github.com/FunkinCrew/funkin.assets/pull/278) -- Hold notes no longer shift upward when hit early. ([d62c8af](https://github.com/FunkinCrew/Funkin/commit/d62c8af20c90ec3d6e4274aba8ddbfb378ab0256)) - by @VirtuGuy in [#7060](https://github.com/FunkinCrew/Funkin/pull/7060) +- Hold notes no longer shift upward when hit early. ([d62c8af](https://github.com/FunkinCrew/Funkin/commit/d62c8af20c90ec3d6e4274aba8ddbfb378ab0256)) - by @realvirtu in [#7060](https://github.com/FunkinCrew/Funkin/pull/7060) - The opponent no longer stops singing upon missing if Boyfriend has no vocals file. ([cea54e3](https://github.com/FunkinCrew/Funkin/commit/cea54e394c78544dd0ec0339721faaac140caa65)) - by @FuroYT in [#7007](https://github.com/FunkinCrew/Funkin/pull/7007) - onPause script functions now properly trigger when pausing during a cutscene or dialogue. ([5a0b431](https://github.com/FunkinCrew/Funkin/commit/5a0b4310a2c39b033989e0e36b8f456bdac65a5b)) - by @MightyTheArmiddilo in [#6804](https://github.com/FunkinCrew/Funkin/pull/6804) -- Camera events now consistently pause when the Pause Menu is opened. ([e623439](https://github.com/FunkinCrew/Funkin/commit/e6234397f57d2af37035a0ff2504b8241e23949d)) - by @VirtuGuy in [#7145](https://github.com/FunkinCrew/Funkin/pull/7145) +- Camera events now consistently pause when the Pause Menu is opened. ([e623439](https://github.com/FunkinCrew/Funkin/commit/e6234397f57d2af37035a0ff2504b8241e23949d)) - by @realvirtu in [#7145](https://github.com/FunkinCrew/Funkin/pull/7145) - The Pause Menu global offset value now adjusts at the same rate across all framerates. ([348647f](https://github.com/FunkinCrew/Funkin/commit/348647f48629a24ee3bd2b759bbfc1bff168fb81)) - by @KolzeYT in [#7147](https://github.com/FunkinCrew/Funkin/pull/7147) - Spirit's trail effect now renders consistently across all framerates. ([75506f7](https://github.com/FunkinCrew/Funkin/commit/75506f71a97d468f516a0232c8be5560afb0682e)) - by @KolzeYT in [#7179](https://github.com/FunkinCrew/Funkin/pull/7179) - The sound tray now appears consistently and plays sound effects at the right volume. ([2b9906d](https://github.com/FunkinCrew/Funkin/commit/2b9906df29660057410d3054e897012896896d6a)) - by @Raltyro in [#7068](https://github.com/FunkinCrew/Funkin/pull/7068) - The sticker transition now properly pauses when losing focus with Pause on Unfocus enabled. ([8a1d74b](https://github.com/FunkinCrew/Funkin/commit/8a1d74b82cceab97e777dc49e7a2117b8d27e59b)) - by @ComedyLost in [#7129](https://github.com/FunkinCrew/Funkin/pull/7129) -- [HTML5] Rimlight alt masks now render properly. ([0613e9d](https://github.com/FunkinCrew/Funkin/commit/0613e9d295179e66d30db3d2f6805870eac847d6)) - by @VirtuGuy in [#6900](https://github.com/FunkinCrew/Funkin/pull/6900) +- [HTML5] Rimlight alt masks now render properly. ([0613e9d](https://github.com/FunkinCrew/Funkin/commit/0613e9d295179e66d30db3d2f6805870eac847d6)) - by @realvirtu in [#6900](https://github.com/FunkinCrew/Funkin/pull/6900) - The Week 2 Erect stage lightning strike fade now pauses and cancels appropriately. ([cd05267](https://github.com/FunkinCrew/funkin.assets/commit/cd05267023859d04cc8920c787b8280682e5f0f5)) - by @ComedyLost in [funkin.assets#390](https://github.com/FunkinCrew/funkin.assets/pull/390) - A-Bot (Dark)'s frame no longer renders as completely dark in Week 2 Erect. ([a142530](https://github.com/FunkinCrew/funkin.assets/commit/a142530cae6198ca17b560ff73e36d50f1582768)) - by @ComedyLost in [funkin.assets#368](https://github.com/FunkinCrew/funkin.assets/pull/368) - Dying on the same frame as a lightning strike in Week 2 Erect no longer throws a script error. ([ef89bde](https://github.com/FunkinCrew/funkin.assets/commit/ef89bde19c397f15a53b0fda2f64ba93ff96f56f)) - by @KoloInDaCrib in [funkin.assets#363](https://github.com/FunkinCrew/funkin.assets/pull/363) @@ -105,10 +105,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Fine-tuned offsets for pixel characters. ([8b3c268](https://github.com/FunkinCrew/funkin.assets/commit/8b3c2680a6a966e81b62598e783c60f46355c759)) - by @CEliuxJV in [funkin.assets#376](https://github.com/FunkinCrew/funkin.assets/pull/376) - Tankman's game over lines now properly play during game overs in Ugh (Pico Mix) and Guns (Pico Mix). ([b900208](https://github.com/FunkinCrew/funkin.assets/commit/b900208143f980adee25d70db247e0b176dd659c)) - by @hucks5 in [funkin.assets#373](https://github.com/FunkinCrew/funkin.assets/pull/373) - Restarting during the mid-song animation in Stress (Pico Mix) now properly resets the characters' animations. ([2ca92de](https://github.com/FunkinCrew/funkin.assets/commit/2ca92de46eced3f53d305579704fcb7e8c051f3a)) - by @requazar in [funkin.assets#364](https://github.com/FunkinCrew/funkin.assets/pull/364) -- The rain shader now properly fades out with the transition to the Results Screen. ([a0caa41](https://github.com/FunkinCrew/Funkin/commit/a0caa41edcb26298e4f8c243a5eed0b4fe93fcf7)) - by @VirtuGuy in [#6776](https://github.com/FunkinCrew/Funkin/pull/6776) +- The rain shader now properly fades out with the transition to the Results Screen. ([a0caa41](https://github.com/FunkinCrew/Funkin/commit/a0caa41edcb26298e4f8c243a5eed0b4fe93fcf7)) - by @realvirtu in [#6776](https://github.com/FunkinCrew/Funkin/pull/6776) - Exiting a Chart Editor playtest while using the pixel notestyle no longer crashes the game. ([6c1f380](https://github.com/FunkinCrew/Funkin/commit/6c1f3800dbc9b13fb4b409abce53c1dafc9bbe8f)) - by @Starexify and @KoloInDaCrib in [#7108](https://github.com/FunkinCrew/Funkin/pull/7108) - Chart Editor Edit buttons are now appropriately disabled when nothing is selected. ([6b1fc03](https://github.com/FunkinCrew/Funkin/commit/6b1fc0372bca202d80f4ccf316580b13a5a80879)) - by @Lasercar in [#4386](https://github.com/FunkinCrew/Funkin/pull/4386) -- Undoing a Chart Editor event now plays the undo sound. ([f7fd7a5](https://github.com/FunkinCrew/Funkin/commit/f7fd7a57c36f0461f56c2ab627a17d752cb82320)) - by @VirtuGuy in [#6963](https://github.com/FunkinCrew/Funkin/pull/6963) +- Undoing a Chart Editor event now plays the undo sound. ([f7fd7a5](https://github.com/FunkinCrew/Funkin/commit/f7fd7a57c36f0461f56c2ab627a17d752cb82320)) - by @realvirtu in [#6963](https://github.com/FunkinCrew/Funkin/pull/6963) - The playback speed audio setting no longer rounds incorrectly upon reopening the Chart Editor. ([3b15873](https://github.com/FunkinCrew/Funkin/commit/3b15873fc7d0c20840c313f1d2cfed91014c664f)) - by @AnimatingLegend in [#7023](https://github.com/FunkinCrew/Funkin/pull/7023) - The Chart Editor easing preview graph now properly displays tweens that exceed start/end values. ([7626700](https://github.com/FunkinCrew/Funkin/commit/7626700495743862caddbf50a7dafef51529a2a6)) - by @echolotl in [#7152](https://github.com/FunkinCrew/Funkin/pull/7152) - The Chart Editor playbar head is no longer draggable during a playtest. ([ccb874e](https://github.com/FunkinCrew/Funkin/commit/ccb874e97a121859c26a8a71b394743d27f6ed37)) - by @ComedyLost in [#6987](https://github.com/FunkinCrew/Funkin/pull/6987) @@ -236,21 +236,21 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Scrolling really quickly in Freeplay no longer crashes the game. ([76699b2](https://github.com/FunkinCrew/Funkin/commit/76699b235cd5b359bc34e6950cd05bbbb13918f8)) - by @ComedyLost in [#6962](https://github.com/FunkinCrew/Funkin/pull/6962) - Fixed a memory leak in the Freeplay menu. ([910ba65](https://github.com/FunkinCrew/Funkin/commit/910ba650b0c1011802b151b85f4a9d8177ae95c7)) - by @KoloInDaCrib in [#6615](https://github.com/FunkinCrew/Funkin/pull/6615) - Modded difficulty dots and graphics now render correctly in Freeplay. ([90b856d](https://github.com/FunkinCrew/Funkin/commit/90b856d88635ac4e5517e934298e3820b2e5f45c)) - by @ComedyLost in [#6205](https://github.com/FunkinCrew/Funkin/pull/6205) -- Freeplay capsules with long song names no longer display too far to the left during the new rank animation. ([17a914c](https://github.com/FunkinCrew/Funkin/commit/17a914c933592cb3ba79881ca6a8d900b8513cbc)) - by @VirtuGuy in [#6690](https://github.com/FunkinCrew/Funkin/pull/6690) -- Freeplay capsule BPM values ending in 1 now display with proper spacing. ([e5b4351](https://github.com/FunkinCrew/Funkin/commit/e5b43510dd810a74a7d06f7f02c52892d11d6f8b)) - by @VirtuGuy in [#6696](https://github.com/FunkinCrew/Funkin/pull/6696) -- The Freeplay pixel icon now properly plays its confirm animation when mashing the capsule. ([a56bc44](https://github.com/FunkinCrew/Funkin/commit/a56bc4462d1c49e8ec71462b9bd7ff338b743c93)) - by @VirtuGuy in [#6723](https://github.com/FunkinCrew/Funkin/pull/6723) -- [HTML5] Scrolling with the mouse now works properly in Story Mode and Freeplay. ([506d80b](https://github.com/FunkinCrew/Funkin/commit/506d80b287b969121dc3601714c2459cc71f7e55)) - by @VirtuGuy in [#6621](https://github.com/FunkinCrew/Funkin/pull/6621) +- Freeplay capsules with long song names no longer display too far to the left during the new rank animation. ([17a914c](https://github.com/FunkinCrew/Funkin/commit/17a914c933592cb3ba79881ca6a8d900b8513cbc)) - by @realvirtu in [#6690](https://github.com/FunkinCrew/Funkin/pull/6690) +- Freeplay capsule BPM values ending in 1 now display with proper spacing. ([e5b4351](https://github.com/FunkinCrew/Funkin/commit/e5b43510dd810a74a7d06f7f02c52892d11d6f8b)) - by @realvirtu in [#6696](https://github.com/FunkinCrew/Funkin/pull/6696) +- The Freeplay pixel icon now properly plays its confirm animation when mashing the capsule. ([a56bc44](https://github.com/FunkinCrew/Funkin/commit/a56bc4462d1c49e8ec71462b9bd7ff338b743c93)) - by @realvirtu in [#6723](https://github.com/FunkinCrew/Funkin/pull/6723) +- [HTML5] Scrolling with the mouse now works properly in Story Mode and Freeplay. ([506d80b](https://github.com/FunkinCrew/Funkin/commit/506d80b287b969121dc3601714c2459cc71f7e55)) - by @realvirtu in [#6621](https://github.com/FunkinCrew/Funkin/pull/6621) - Optimized rendering in the Character Select menu. ([2ecebf7](https://github.com/FunkinCrew/Funkin/commit/2ecebf79205a66b64148d64bbb3162c9fc073d85)) - by @MaybeMaru in [#6789](https://github.com/FunkinCrew/Funkin/pull/6789) -- [MOBILE] Tapping on a lock in Character Select now plays its reject animation. ([05148f0](https://github.com/FunkinCrew/Funkin/commit/05148f0e5dad4d60089e6074e616b583ba29a5e6)) - by @VirtuGuy in [#6779](https://github.com/FunkinCrew/Funkin/pull/6779) +- [MOBILE] Tapping on a lock in Character Select now plays its reject animation. ([05148f0](https://github.com/FunkinCrew/Funkin/commit/05148f0e5dad4d60089e6074e616b583ba29a5e6)) - by @realvirtu in [#6779](https://github.com/FunkinCrew/Funkin/pull/6779) - Hold note covers now follow when the strumline position is modified. ([77c6651](https://github.com/FunkinCrew/Funkin/commit/77c6651e245ea276b1bdf33e5d6732073dcb6037)) - by @MightyTheArmiddilo in [#6746](https://github.com/FunkinCrew/Funkin/pull/6746) - The pause and game over screens no longer sometimes play the wrong character's themes. ([878644a](https://github.com/FunkinCrew/Funkin/commit/878644aee7ba425e482707b94b9f887ec23f6306)) - by @KoloInDaCrib in [#6812](https://github.com/FunkinCrew/Funkin/pull/6812) - The game over camera focus point is now consistent, regardless of which animation was previously playing. ([18cceb4](https://github.com/FunkinCrew/Funkin/commit/18cceb4946a51fda0009d77baae1115437694415)) - by @KoloInDaCrib in [#6705](https://github.com/FunkinCrew/Funkin/pull/6705) - Pico (Pixel) and other pixel characters now use RetroCameraFade as Boyfriend (Pixel) does. ([d1382aa](https://github.com/FunkinCrew/Funkin/commit/d1382aa985f97e3b40b0b629cb3d04301ebfb55e)) - by @afreetoplaynoob in [#6526](https://github.com/FunkinCrew/Funkin/pull/6526) - [MOBILE] The back button can no longer exit during the Boyfriend fakeout death animation. ([9d06018](https://github.com/FunkinCrew/Funkin/commit/9d0601813e912de9e25a851ad9204a654316625a)) - by @ActualMandM in [#6917](https://github.com/FunkinCrew/Funkin/pull/6917) - The song name text is now properly hidden at the beginning of the Results Screen animation. ([a5b15b9](https://github.com/FunkinCrew/Funkin/commit/a5b15b9424f16d8eadc7a92f1c355da647990c3a)) - by @NotHyper-474 and @Trayfellow in [#6931](https://github.com/FunkinCrew/Funkin/pull/6931) -- The sticker transition no longer covers the volume soundtray. ([616546d](https://github.com/FunkinCrew/Funkin/commit/616546d298a06c4135a32ffad41483be208552f1)) - by @VirtuGuy in [#6727](https://github.com/FunkinCrew/Funkin/pull/6727) +- The sticker transition no longer covers the volume soundtray. ([616546d](https://github.com/FunkinCrew/Funkin/commit/616546d298a06c4135a32ffad41483be208552f1)) - by @realvirtu in [#6727](https://github.com/FunkinCrew/Funkin/pull/6727) - Lightning now appears more regularly during South Erect and South (Pico Mix). ([9ca2092](https://github.com/FunkinCrew/funkin.assets/commit/9ca20929bc3dde6b07d74100c45fb45e48769c35)) - by @JackXson-Real in [funkin.assets#345](https://github.com/FunkinCrew/funkin.assets/pull/345) -- [HTML5] The city lights in the Week 3 stages now show up. ([603684f](https://github.com/FunkinCrew/funkin.assets/commit/603684ffb327f03d8216aaeaba143ca5f9cd77f0)) - by @VirtuGuy in [funkin.assets#342](https://github.com/FunkinCrew/funkin.assets/pull/342) +- [HTML5] The city lights in the Week 3 stages now show up. ([603684f](https://github.com/FunkinCrew/funkin.assets/commit/603684ffb327f03d8216aaeaba143ca5f9cd77f0)) - by @realvirtu in [funkin.assets#342](https://github.com/FunkinCrew/funkin.assets/pull/342) - The Week 3 Pico doppelganger cutscene background music no longer cuts off at the end. ([8ef58aa](https://github.com/FunkinCrew/funkin.assets/commit/8ef58aabdba8287d4c88808e2f0ecc0ac385b383)) - by @Trayfellow in [funkin.assets#349](https://github.com/FunkinCrew/funkin.assets/pull/349) - The Story Mode cutscene before Stress now properly plays when viewed more than once. ([6ec45ec](https://github.com/FunkinCrew/funkin.assets/commit/6ec45ec82ca77188b1b2b9c58ada172f5c357103)) - by @NotHyper-474 in [funkin.assets#341](https://github.com/FunkinCrew/funkin.assets/pull/341) - Darnell's can sound effects in 2hot no longer play twice with high offsets or when lagging. ([6315e25](https://github.com/FunkinCrew/funkin.assets/commit/6315e25eaaa8be4ca85e9b607f547595c699997a)) - by @JackXson-Real in [funkin.assets#354](https://github.com/FunkinCrew/funkin.assets/pull/354) @@ -263,8 +263,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - The Chart Editor vocal waveforms now display in the proper position regardless of the game's aspect ratio. ([1fb9040](https://github.com/FunkinCrew/Funkin/commit/1fb9040470432528a0441d7938d217e424ce27fd)) - by @Starexify in [#6193](https://github.com/FunkinCrew/Funkin/pull/6193) - The second section number and divider now renders consistently in the Chart Editor. ([ac539bd](https://github.com/FunkinCrew/Funkin/commit/ac539bdf26ee7b5ecdcc52665c7c95287ef491c0)) - by @NotHyper-474 in [#6765](https://github.com/FunkinCrew/Funkin/pull/6765) - The Chart Editor now saves the Show Results Screen setting. ([c893a73](https://github.com/FunkinCrew/Funkin/commit/c893a7320d72abd3743bc5c1ddeaecf073035eb1)) - by @MightyTheArmiddilo in [#6854](https://github.com/FunkinCrew/Funkin/pull/6854) -- Closing the game while in the Stage Editor no longer crashes the game. ([99cd4e2](https://github.com/FunkinCrew/Funkin/commit/99cd4e2cbd7fba87249b02b072a1e60f07c2c907)) - by @VirtuGuy in [#6775](https://github.com/FunkinCrew/Funkin/pull/6775) -- The onion skin now properly renders as transparent after changing characters in the Animation Editor. ([5c444f1](https://github.com/FunkinCrew/Funkin/commit/5c444f1109e5af04735a4383e577c69682b3713f)) - by @VirtuGuy in [#6545](https://github.com/FunkinCrew/Funkin/pull/6545) +- Closing the game while in the Stage Editor no longer crashes the game. ([99cd4e2](https://github.com/FunkinCrew/Funkin/commit/99cd4e2cbd7fba87249b02b072a1e60f07c2c907)) - by @realvirtu in [#6775](https://github.com/FunkinCrew/Funkin/pull/6775) +- The onion skin now properly renders as transparent after changing characters in the Animation Editor. ([5c444f1](https://github.com/FunkinCrew/Funkin/commit/5c444f1109e5af04735a4383e577c69682b3713f)) - by @realvirtu in [#6545](https://github.com/FunkinCrew/Funkin/pull/6545) - Blacklisted a class for security. ([3a113c2](https://github.com/FunkinCrew/Funkin/commit/3a113c270f92a6b14dfcda221124742437e1670a)) - by @charlesisfeline in [#6573](https://github.com/FunkinCrew/Funkin/pull/6573) - Even more tiny fixes! @@ -349,7 +349,7 @@ The LE SSERAFIM collab update! - Freeplay song previews now fade out before restarting. ([aaf5084](https://github.com/FunkinCrew/Funkin/commit/aaf5084fd9e9c2d3b7e823767a93db82ce908d86)) - by @JVNpixels in [#6094](https://github.com/FunkinCrew/Funkin/pull/6094) - The game's volume is now reduced when unfocused without pausing. ([3040692](https://github.com/FunkinCrew/Funkin/commit/30406928522f88762eab4bbf571fedf1424f7569)) - by @PurSnake in [#6250](https://github.com/FunkinCrew/Funkin/pull/6250) - Optimized the way the windows in Week 3 are handled. ([70d433d](https://github.com/FunkinCrew/funkin.assets/commit/70d433de3027badb39027d295d1b18d20a130741)) - by @CrusherNotDrip in [funkin.assets#291](https://github.com/FunkinCrew/funkin.assets/pull/291) -- Script create events now also run after hot-reloading with F5, rather than only during initialization. ([2f865a5](https://github.com/FunkinCrew/Funkin/commit/2f865a5c7f4d8712f1b1e0bc70cb910f4fed08dc)) - by @VirtuGuy in [#6084](https://github.com/FunkinCrew/Funkin/pull/6084) +- Script create events now also run after hot-reloading with F5, rather than only during initialization. ([2f865a5](https://github.com/FunkinCrew/Funkin/commit/2f865a5c7f4d8712f1b1e0bc70cb910f4fed08dc)) - by @realvirtu in [#6084](https://github.com/FunkinCrew/Funkin/pull/6084) - Hot-reloading with F5 during a Chart Editor playtest no longer returns to the Chart Editor. ([c1988f1](https://github.com/FunkinCrew/Funkin/commit/c1988f1858344a78a82bf335774d986703cac942)) - by @KoloInDaCrib in [#6275](https://github.com/FunkinCrew/Funkin/pull/6275) - Opening the Chart Editor during a song now places the playhead at the current song position. ([71b4a58](https://github.com/FunkinCrew/Funkin/commit/71b4a58cab821c3b5a530e3a2be6d73966faa2a6)) - by @KoloInDaCrib in [#6210](https://github.com/FunkinCrew/Funkin/pull/6210) - The Easing property for Chart Editor events is now split into two separate dropdowns: type and direction. ([d1d77dd](https://github.com/FunkinCrew/Funkin/commit/d1d77dd85c3daed22ee954353fa41e81279ced3c)) - by @PurSnake in [#5612](https://github.com/FunkinCrew/Funkin/pull/5612) @@ -409,7 +409,7 @@ The LE SSERAFIM collab update! - Pause on Unfocus now properly applies to Chart Editor playtests. - Unfocusing while the Chart Editor is playing audio now pauses the playback. - Fixed a memory leak with the Freeplay backing card scrolling text. ([67846d6](https://github.com/FunkinCrew/Funkin/commit/67846d6c4bfd2f42e002fa129a51772f0717329d)) - by @FuroYT in [#5963](https://github.com/FunkinCrew/Funkin/pull/5963) -- Using a static pixel icon in Character Select no longer crashes the game. ([96f8ee8](https://github.com/FunkinCrew/Funkin/commit/96f8ee85e0c2281834b7334b87d1862003e5fa05)) - by @VirtuGuy in [#6171](https://github.com/FunkinCrew/Funkin/pull/6171) +- Using a static pixel icon in Character Select no longer crashes the game. ([96f8ee8](https://github.com/FunkinCrew/Funkin/commit/96f8ee85e0c2281834b7334b87d1862003e5fa05)) - by @realvirtu in [#6171](https://github.com/FunkinCrew/Funkin/pull/6171) - A-Bot's visualizer no longer causes a memory leak during gameplay or in Character Select. ([6607645](https://github.com/FunkinCrew/Funkin/commit/6607645786ed8611436fa5f92a35027c2a64f1d0)) - by @FuroYT in [#5908](https://github.com/FunkinCrew/Funkin/pull/5908) - The Credits menu no longer crashes when not using hardcoded credits. ([4366fbe](https://github.com/FunkinCrew/Funkin/commit/4366fbe51274438ad2bc190afcca42e37987386d)) - by @sphis-sinco in [#5982](https://github.com/FunkinCrew/Funkin/pull/5982) - The game no longer lag spikes when Darnell throws his can in 2hot. ([a0bc6d6](https://github.com/FunkinCrew/funkin.assets/commit/a0bc6d61fde5799a7fc619b7fdea691b0d8bae05)) - by @KoloInDaCrib in [funkin.assets#313](https://github.com/FunkinCrew/funkin.assets/pull/313) @@ -419,12 +419,12 @@ The LE SSERAFIM collab update! - [ANDROID] Keyboard detection and strumline positioning now work properly. ([5763ae5](https://github.com/FunkinCrew/Funkin/commit/5763ae5b728359c5639bbc578f15b65a16fa57b1)) - by @NotHyper-474 in [#6328](https://github.com/FunkinCrew/Funkin/pull/6328) - The game now properly parses .json files beginning with a bracket. ([c7367ae](https://github.com/FunkinCrew/Funkin/commit/c7367ae33d7e11f57b821f7d5fbff39a3edc1604)) - by @NotHyper-474 in [#6164](https://github.com/FunkinCrew/Funkin/pull/6164) - The Newgrounds logo no longer covers the intro text. ([28883fb](https://github.com/FunkinCrew/Funkin/commit/28883fb9ed025abf9f9aee2621f365cd6f4d8b6c)) - by @hucks5 in [#6196](https://github.com/FunkinCrew/Funkin/pull/6196) -- Exiting from the Save Data Options menu no longer exits the Options Menu as well. ([26b253d](https://github.com/FunkinCrew/Funkin/commit/26b253d8cac97f0dcd09a5ef233f7058cd26008e)) - by @VirtuGuy in [#6036](https://github.com/FunkinCrew/Funkin/pull/6036) +- Exiting from the Save Data Options menu no longer exits the Options Menu as well. ([26b253d](https://github.com/FunkinCrew/Funkin/commit/26b253d8cac97f0dcd09a5ef233f7058cd26008e)) - by @realvirtu in [#6036](https://github.com/FunkinCrew/Funkin/pull/6036) - Numeric values in the Options Menu are now rounded to prevent near-zero precision errors. ([934bce7](https://github.com/FunkinCrew/Funkin/commit/934bce7bdc5780e09623d845eda97a27c0ad0ecf)) - by @Starexify in [#6225](https://github.com/FunkinCrew/Funkin/pull/6225) - The Test/Offset Calibration menu no longer starts playing after exiting the Lag Adjustment menu. ([23a38f7](https://github.com/FunkinCrew/Funkin/commit/23a38f76f9c79c5fab5b9af5e2d98e51597e05a8)) - by @VioletSnowLeopard in [#6088](https://github.com/FunkinCrew/Funkin/pull/6088) -- [MOBILE] The Back button now fades out when entering a Week in Story Mode. ([1ebce74](https://github.com/FunkinCrew/Funkin/commit/1ebce748d4e3306b4464a7bf82fab56bcb427a62)) - by @VirtuGuy in [#6255](https://github.com/FunkinCrew/Funkin/pull/6255) +- [MOBILE] The Back button now fades out when entering a Week in Story Mode. ([1ebce74](https://github.com/FunkinCrew/Funkin/commit/1ebce748d4e3306b4464a7bf82fab56bcb427a62)) - by @realvirtu in [#6255](https://github.com/FunkinCrew/Funkin/pull/6255) - The Freeplay difficulty can now only be changed in one direction at a time. ([95af46c](https://github.com/FunkinCrew/Funkin/commit/95af46cbf72291d9d3226df91ed17f1aa3d3839f)) - by @Starexify in [#6262](https://github.com/FunkinCrew/Funkin/pull/6262) -- Pico's backing card now renders properly in widescreen aspect ratios. ([aa29b3d](https://github.com/FunkinCrew/funkin.assets/commit/aa29b3dcc1ee2f8e89d2622c480b2e997410d57d)) - by @VirtuGuy in [funkin.assets#297](https://github.com/FunkinCrew/funkin.assets/pull/297) +- Pico's backing card now renders properly in widescreen aspect ratios. ([aa29b3d](https://github.com/FunkinCrew/funkin.assets/commit/aa29b3dcc1ee2f8e89d2622c480b2e997410d57d)) - by @realvirtu in [funkin.assets#297](https://github.com/FunkinCrew/funkin.assets/pull/297) - The album titles in Freeplay are now positioned consistently. ([ed8cca4](https://github.com/FunkinCrew/funkin.assets/commit/ed8cca4694a098ae6aa56c4d2a231587edb9688c)) - by @Donothan73 in [funkin.assets#257](https://github.com/FunkinCrew/funkin.assets/pull/257) - Health icons now bop independently from the framerate. ([8e6fa51](https://github.com/FunkinCrew/Funkin/commit/8e6fa51c27ceaa830efec06bb8a52e281a008255)) - by @PurSnake in [#6035](https://github.com/FunkinCrew/Funkin/pull/6035) - The note resetting animation on song restart is now consistent between Downscroll and Upscroll. ([7b8d657](https://github.com/FunkinCrew/Funkin/commit/7b8d6577eddba568f20c3d23663dded054699090)) - by @FuroYT in [#6220](https://github.com/FunkinCrew/Funkin/pull/6220) @@ -433,19 +433,19 @@ The LE SSERAFIM collab update! - The path for a notestyle's countdown sound is now properly loaded as a sound instead of an image. ([dd5ea77](https://github.com/FunkinCrew/Funkin/commit/dd5ea7748b3b1878139998c209aa06db0fa05e0b)) - by @gamerbross in [#6232](https://github.com/FunkinCrew/Funkin/pull/6232) - The Pause Menu theme no longer plays at maximum volume for a split second when pausing. ([6ba44d6](https://github.com/FunkinCrew/Funkin/commit/6ba44d6cb0c71deb29eb23b82b61f58b2e95193e)) - by @ComedyLost in [#6334](https://github.com/FunkinCrew/Funkin/pull/6334) - The scrolling text in the Results Screen is now positioned consistently. ([200f798](https://github.com/FunkinCrew/Funkin/commit/200f7984379cb1bd911e49de92be312750893420)) - by @NotHyper-474 in [#6595](https://github.com/FunkinCrew/Funkin/pull/6595) -- The scrolling text in the Results Screen is now FPS-independent. ([8c43f6f](https://github.com/FunkinCrew/Funkin/commit/8c43f6f67a362bde4de4ad8dbd72966d7c4a9f60)) - by @VirtuGuy in [#6476](https://github.com/FunkinCrew/Funkin/pull/6476) +- The scrolling text in the Results Screen is now FPS-independent. ([8c43f6f](https://github.com/FunkinCrew/Funkin/commit/8c43f6f67a362bde4de4ad8dbd72966d7c4a9f60)) - by @realvirtu in [#6476](https://github.com/FunkinCrew/Funkin/pull/6476) - The Results Screen theme now loops more smoothly. ([592bf1a](https://github.com/FunkinCrew/Funkin/commit/592bf1a9221d4dcef53ae421571eddf78ed631e4)) - by @FuroYT in [#6477](https://github.com/FunkinCrew/Funkin/pull/6477) - Transition stickers now render properly with the window resized to any aspect ratio. ([4215b1c](https://github.com/FunkinCrew/Funkin/commit/4215b1c72e4391b2176014825885799b81dde2ba)) - by @PurSnake in [#6156](https://github.com/FunkinCrew/Funkin/pull/6156) - Boyfriend now stands in the same position in the Week 3 and Week 3 Erect stages. ([d2d15f1](https://github.com/FunkinCrew/funkin.assets/commit/d2d15f114256125d53c6331b46415701ae291c1f)) - by @CEliuxJV in [funkin.assets#261](https://github.com/FunkinCrew/funkin.assets/pull/261) - Pico's game over music now properly loops after his explosion death in 2hot. ([f1a1db0](https://github.com/FunkinCrew/Funkin/commit/f1a1db08347c3f9248fd16909cff06027297ad13)) - by @KoloInDaCrib in [#6216](https://github.com/FunkinCrew/Funkin/pull/6216) - 2hot now smoothly transitions into the cutscene. ([462b1b6](https://github.com/FunkinCrew/funkin.assets/commit/462b1b6e6e9b622ad8fd15f15a1f39c7dffa4764)) - by @hucks5 in [funkin.assets#286](https://github.com/FunkinCrew/funkin.assets/pull/286) - Nene now swings her legs during in-game cutscenes. ([6a5d9b2](https://github.com/FunkinCrew/funkin.assets/commit/6a5d9b265732d60da28083fb1c3d7b7b854edf63)) - by @hucks5 in [funkin.assets#289](https://github.com/FunkinCrew/funkin.assets/pull/289) -- Nene's 50 combo animation now renders its heart properly. ([bcd96ee](https://github.com/FunkinCrew/funkin.assets/commit/bcd96eeb78b9b03cf7b24dc956ac3bc36438193e)) - by @VirtuGuy in [funkin.assets#296](https://github.com/FunkinCrew/funkin.assets/pull/296) +- Nene's 50 combo animation now renders its heart properly. ([bcd96ee](https://github.com/FunkinCrew/funkin.assets/commit/bcd96eeb78b9b03cf7b24dc956ac3bc36438193e)) - by @realvirtu in [funkin.assets#296](https://github.com/FunkinCrew/funkin.assets/pull/296) - A-Bot (Christmas) now properly looks at the opponent. ([f81cc16](https://github.com/FunkinCrew/funkin.assets/commit/f81cc16c8f99655f76b7e27ce221819798c9c94e)) - by @ComedyLost in [funkin.assets#279](https://github.com/FunkinCrew/funkin.assets/pull/279) -- Nene (Pixel) now raises and lowers her knife properly. ([1d9f50d](https://github.com/FunkinCrew/funkin.assets/commit/1d9f50d405f202e07efd883aeef5d6c1e9eaaa90)) - by @VirtuGuy in [funkin.assets#274](https://github.com/FunkinCrew/funkin.assets/pull/274) +- Nene (Pixel) now raises and lowers her knife properly. ([1d9f50d](https://github.com/FunkinCrew/funkin.assets/commit/1d9f50d405f202e07efd883aeef5d6c1e9eaaa90)) - by @realvirtu in [funkin.assets#274](https://github.com/FunkinCrew/funkin.assets/pull/274) - Pico (Pixel)'s game over theme now plays at the right time. ([e8a4d24](https://github.com/FunkinCrew/funkin.assets/commit/e8a4d2472ca2dc28b03be05953dff3d7b5ec7433)) - by @JackXson-Real and @ComedyLost in [funkin.assets#288](https://github.com/FunkinCrew/funkin.assets/pull/288) - Pico holding Nene's idle animation no longer lasts too long. ([3483345](https://github.com/FunkinCrew/funkin.assets/commit/348334583746ec45f1c6ab2c5e1715a67038cc5c)) - by @JackXson-Real in [funkin.assets#271](https://github.com/FunkinCrew/funkin.assets/pull/271) -- The tankmen in Stress no longer briefly appear behind the speakers when restarting. ([7f79ad8](https://github.com/FunkinCrew/funkin.assets/commit/7f79ad8c08d66fb909a9382de2c09f0430b756f1)) - by @VirtuGuy in [funkin.assets#298](https://github.com/FunkinCrew/funkin.assets/pull/298) +- The tankmen in Stress no longer briefly appear behind the speakers when restarting. ([7f79ad8](https://github.com/FunkinCrew/funkin.assets/commit/7f79ad8c08d66fb909a9382de2c09f0430b756f1)) - by @realvirtu in [funkin.assets#298](https://github.com/FunkinCrew/funkin.assets/pull/298) - Encountering a Set Health Icon event during Minimal playtesting no longer crashes the Chart Editor. ([9f0a498](https://github.com/FunkinCrew/Funkin/commit/9f0a4988a3cc47581916a9750731bb7e63f168f3)) - by @charlesisfeline in [#6481](https://github.com/FunkinCrew/Funkin/pull/6481) - Typing in Chart Editor text fields no longer triggers bound key functions. ([3b5e589](https://github.com/FunkinCrew/Funkin/commit/3b5e5893c01c2b56036e53626eaea8d41e70f640)) - by @MightyTheArmiddilo in [#6601](https://github.com/FunkinCrew/Funkin/pull/6601) - Clicking between Chart Editor events no longer converts the second event's dropdown values into those of the first. ([c170c25](https://github.com/FunkinCrew/Funkin/commit/c170c256934ae316a735d38620ad5e24c2f15f4d)) - by @NotHyper-474 in [#6211](https://github.com/FunkinCrew/Funkin/pull/6211) @@ -453,19 +453,19 @@ The LE SSERAFIM collab update! - Placing a note and removing it no longer breaks the cursor in the Chart Editor. ([8cb5ed9](https://github.com/FunkinCrew/Funkin/commit/8cb5ed91baf50b6f78eefc2e50612a01195a2742)) - by @Lasercar in [#4237](https://github.com/FunkinCrew/Funkin/pull/4237) - Playtesting in the Chart Editor now properly loads song variation scripts. ([055f620](https://github.com/FunkinCrew/Funkin/commit/055f62026ef44a928876d9065cc388da0905e9f1)) - by @PurSnake in [#6405](https://github.com/FunkinCrew/Funkin/pull/6405) - Playtesting in the Chart Editor no longer sometimes moves on to another song like Story Mode. ([9497378](https://github.com/FunkinCrew/Funkin/commit/9497378600bad44639ff8b3fc92cb329052fd08a)) - by @KoloInDaCrib in [#6192](https://github.com/FunkinCrew/Funkin/pull/6192) -- The cursor is now hidden when playtesting through the Chart Editor. ([0471872](https://github.com/FunkinCrew/Funkin/commit/047187257b6712e61bf05fdebab33c7b3e9ac0f6)) - by @VirtuGuy in [#6137](https://github.com/FunkinCrew/Funkin/pull/6137) +- The cursor is now hidden when playtesting through the Chart Editor. ([0471872](https://github.com/FunkinCrew/Funkin/commit/047187257b6712e61bf05fdebab33c7b3e9ac0f6)) - by @realvirtu in [#6137](https://github.com/FunkinCrew/Funkin/pull/6137) - The Chart Editor note moving sound no longer plays when dragging outside the grid. ([593456e](https://github.com/FunkinCrew/Funkin/commit/593456e53e02c53e71189fdb154e4a3e4f2b3092)) - by @amyspark-ng in [#4157](https://github.com/FunkinCrew/Funkin/pull/4157) - The Chart Editor music now fades in after a period of silence when enabled. ([960d2f3](https://github.com/FunkinCrew/Funkin/commit/960d2f3cf166400c6fecee212b87961f3df10c2e)) - by @Lasercar in [#4148](https://github.com/FunkinCrew/Funkin/pull/4148) -- The Chart Editor Difficulty toolbox no longer displays the incorrect song name. ([dff2a1e](https://github.com/FunkinCrew/Funkin/commit/dff2a1e487dc20f86ef4f526a259083a7726ea6a)) - by @VirtuGuy in [#6547](https://github.com/FunkinCrew/Funkin/pull/6547) +- The Chart Editor Difficulty toolbox no longer displays the incorrect song name. ([dff2a1e](https://github.com/FunkinCrew/Funkin/commit/dff2a1e487dc20f86ef4f526a259083a7726ea6a)) - by @realvirtu in [#6547](https://github.com/FunkinCrew/Funkin/pull/6547) - Chart Editor notifications now display a bit higher. ([9e645db](https://github.com/FunkinCrew/Funkin/commit/9e645db0074424ffb2de42b27afb3adaff55de62)) - by @MightyTheArmiddilo in [#6445](https://github.com/FunkinCrew/Funkin/pull/6445) - The Yes and No text in the Chart Editor exit confirmation prompt buttons now always render properly. ([4c0d925](https://github.com/FunkinCrew/Funkin/commit/4c0d92507ae0b81a744d223e5292bf8d27013abd)) - by @NotHyper-474 in [#6173](https://github.com/FunkinCrew/Funkin/pull/6173) - Exiting the Chart Editor now consistently saves your audio preferences. ([2f77ccf](https://github.com/FunkinCrew/Funkin/commit/2f77ccfc6e93fabef27d3e06447f9f6edd8e840d)) - by @VioletSnowLeopard in [#6127](https://github.com/FunkinCrew/Funkin/pull/6127) - The Chart Editor and Stage Editor backup window now properly retrieves the most recently edited backup. ([a8dec0c](https://github.com/FunkinCrew/Funkin/commit/a8dec0cd7053f88865757f30a7d9f0ca5eb0fb02)) - by @Lasercar in [#6119](https://github.com/FunkinCrew/Funkin/pull/6119) - The Chart Editor backup dialog no longer appears if the latest backup is deleted. ([bc1d36d](https://github.com/FunkinCrew/Funkin/commit/bc1d36ddeab81a790e3604598248a9b2fe869cac)) - by @KoloInDaCrib in [#6027](https://github.com/FunkinCrew/Funkin/pull/6027) -- Switching between Animation and Spritesheet mode no longer crashes the Animation Editor. ([a61016d](https://github.com/FunkinCrew/Funkin/commit/a61016d2dfc2ac6a50aae230969c036f0753cfaa)) - by @VirtuGuy in [#6114](https://github.com/FunkinCrew/Funkin/pull/6114) +- Switching between Animation and Spritesheet mode no longer crashes the Animation Editor. ([a61016d](https://github.com/FunkinCrew/Funkin/commit/a61016d2dfc2ac6a50aae230969c036f0753cfaa)) - by @realvirtu in [#6114](https://github.com/FunkinCrew/Funkin/pull/6114) - The Animation Editor no longer displays a missing object icon next to the dropdown menus. ([b30ea36](https://github.com/FunkinCrew/Funkin/commit/b30ea36fcc982ce4ac0be9143fd4701e180fc684)) - by @KoloInDaCrib in [#6177](https://github.com/FunkinCrew/Funkin/pull/6177) -- The Animation Editor onion skin now properly accounts for character scale and offsets. ([a76a868](https://github.com/FunkinCrew/Funkin/commit/a76a868cb6a27c1c76d09177b90cf6df3df29d17)) - by @VirtuGuy in [#6123](https://github.com/FunkinCrew/Funkin/pull/6123) -- The debug cursor is now properly hidden when exiting the Animation Editor. ([f2f6b4c](https://github.com/FunkinCrew/Funkin/commit/f2f6b4c8591e1ab4a8c6f0ed998d6d25d7cc9f43)) - by @VirtuGuy in [#6112](https://github.com/FunkinCrew/Funkin/pull/6112) +- The Animation Editor onion skin now properly accounts for character scale and offsets. ([a76a868](https://github.com/FunkinCrew/Funkin/commit/a76a868cb6a27c1c76d09177b90cf6df3df29d17)) - by @realvirtu in [#6123](https://github.com/FunkinCrew/Funkin/pull/6123) +- The debug cursor is now properly hidden when exiting the Animation Editor. ([f2f6b4c](https://github.com/FunkinCrew/Funkin/commit/f2f6b4c8591e1ab4a8c6f0ed998d6d25d7cc9f43)) - by @realvirtu in [#6112](https://github.com/FunkinCrew/Funkin/pull/6112) - Plenty more tiny fixes. ## New Contributors for 0.8.0 @@ -524,13 +524,13 @@ The LE SSERAFIM collab update! - Freeplay ranks no longer pop out when scrolling through song capsules. ([747446e](https://github.com/FunkinCrew/Funkin/commit/747446e2e420449f422fbc69aafda6128ac8d16e)) - by @VioletSnowLeopard in [#5822](https://github.com/FunkinCrew/Funkin/pull/5822) - The Freeplay intro no longer plays when returning from a sticker transition. ([63ec749](https://github.com/FunkinCrew/Funkin/commit/63ec749c7a3c90d529e9e8f2f3ed1c8913e8f9a1)) - by @PurSnake in [#5942](https://github.com/FunkinCrew/Funkin/pull/5942) - Hot-reloading with F5 after earning a rank no longer crashes Freeplay. ([79e8b5d](https://github.com/FunkinCrew/Funkin/commit/79e8b5d71e052953b77b81b66e0a83a7bbeeeeed)) - by @KoloInDaCrib in [#5971](https://github.com/FunkinCrew/Funkin/pull/5971) -- The Main Menu music now fades in consistently when exiting from Freeplay to the Title Screen. ([a10bbf6](https://github.com/FunkinCrew/Funkin/commit/a10bbf60acbbeadfb5a91930745ef4fd338b1a24)) - by @VirtuGuy in [#5855](https://github.com/FunkinCrew/Funkin/pull/5855) +- The Main Menu music now fades in consistently when exiting from Freeplay to the Title Screen. ([a10bbf6](https://github.com/FunkinCrew/Funkin/commit/a10bbf60acbbeadfb5a91930745ef4fd338b1a24)) - by @realvirtu in [#5855](https://github.com/FunkinCrew/Funkin/pull/5855) - The game now falls back to default audio files when files specified by the metadata don't exist. ([b5357ac](https://github.com/FunkinCrew/Funkin/commit/b5357acf98bde81a4121a3723061f7c559a0640f)) - by @VioletSnowLeopard in [#5954](https://github.com/FunkinCrew/Funkin/pull/5954) - The cutscene pause menu no longer persists across songs after exiting a video cutscene. ([c2305f3](https://github.com/FunkinCrew/Funkin/commit/c2305f32f0147f6326e8665d21a6b8a793f45033)) - by @KoloInDaCrib in [#5880](https://github.com/FunkinCrew/Funkin/pull/5880) - Mashing to skip the Eggnog Erect cutscene no longer crashes the game. ([5ca3c6a](https://github.com/FunkinCrew/funkin.assets/commit/5ca3c6a5745b61a457db149c289784c08e560ee9)) - by @VioletSnowLeopard in [funkin.assets#258](https://github.com/FunkinCrew/funkin.assets/pull/258) - Stress (Pico Mix) no longer lag spikes when loading in the background tankmen. ([6701405](https://github.com/FunkinCrew/funkin.assets/commit/670140571239ca08c1ae1c5286773d99c2875c2d)) - by @NotHyper-474 and @KoloInDaCrib in [funkin.assets#242](https://github.com/FunkinCrew/funkin.assets/pull/242) - Stress (Pico Mix) no longer lag spikes when Tankman changes sprites. ([aa5956a](https://github.com/FunkinCrew/Funkin/commit/aa5956a30bdc47d53ebebb4b61a7ebb3f04c7dc6)) - by @NotHyper-474 in [#5939](https://github.com/FunkinCrew/Funkin/pull/5939) -- The bricks in Stress (Pico Mix) no longer move after restarting the song. ([9cfee03](https://github.com/FunkinCrew/Funkin/commit/9cfee0398a057567f80ad68ff6052964da63af09)) - by @VirtuGuy in [#5875](https://github.com/FunkinCrew/Funkin/pull/5875) +- The bricks in Stress (Pico Mix) no longer move after restarting the song. ([9cfee03](https://github.com/FunkinCrew/Funkin/commit/9cfee0398a057567f80ad68ff6052964da63af09)) - by @realvirtu in [#5875](https://github.com/FunkinCrew/Funkin/pull/5875) - Pico now properly shoots after restarting Stress. ([b0ef0d3](https://github.com/FunkinCrew/funkin.assets/commit/b0ef0d352c199e93903652a95ffdf16a3dc2d569)) - by @7oltan in [funkin.assets#254](https://github.com/FunkinCrew/funkin.assets/pull/254) - A-Bot's visualizer now zeroes out when restarting the song. ([ba3a8b0](https://github.com/FunkinCrew/funkin.assets/commit/ba3a8b0cbbf785a0729dcf85e25b6e59c0c12657)) - by @KoloInDaCrib in [funkin.assets#246](https://github.com/FunkinCrew/funkin.assets/pull/246) - Notekinds now properly receive dispatched events last in PlayState. ([89b2b7f](https://github.com/FunkinCrew/Funkin/commit/89b2b7fcc3130db0af1f782594af72ae1f4ce320)) - by @Az989YT in [#5936](https://github.com/FunkinCrew/Funkin/pull/5936) @@ -603,7 +603,7 @@ The LE SSERAFIM collab update! - The HOME and END keys now jump to the top and bottom of the Story Mode menu, respectively. ([d1a96f7](https://github.com/FunkinCrew/Funkin/commit/d1a96f791f2ed35accc1c1e9ff548a75b2b9d7ef)) - by @JVNpixels in [#4591](https://github.com/FunkinCrew/Funkin/pull/4591) - Freeplay favorite songs are now separated by variation. ([b4b2e8d](https://github.com/FunkinCrew/Funkin/commit/b4b2e8da9dde41d730556a41e6bb18b0f3d8d7db)) - by @KoloInDaCrib in [#5154](https://github.com/FunkinCrew/Funkin/pull/5154) - Freeplay preview volumes now play at 70% volume, up from 40%. ([4ecef6d](https://github.com/FunkinCrew/Funkin/commit/4ecef6db744bab7e3fe5de0d680d813cc3bd1ea7)) - by @JackXson-Real in [#5645](https://github.com/FunkinCrew/Funkin/pull/5645) -- Selecting a song in the Freeplay menu now plays a fade-out transition. ([705e6b3](https://github.com/FunkinCrew/Funkin/commit/705e6b330806c3157bca7301b1e43cd78acdb23a)) - by @VirtuGuy in [#5626](https://github.com/FunkinCrew/Funkin/pull/5626) +- Selecting a song in the Freeplay menu now plays a fade-out transition. ([705e6b3](https://github.com/FunkinCrew/Funkin/commit/705e6b330806c3157bca7301b1e43cd78acdb23a)) - by @realvirtu in [#5626](https://github.com/FunkinCrew/Funkin/pull/5626) - Implemented null safety to PlayState and LoadingState. ([34ce13c](https://github.com/FunkinCrew/Funkin/commit/34ce13c5dfd52760675a1d09efa489bcb108e607)) - by @NotHyper-474 in [#4789](https://github.com/FunkinCrew/Funkin/pull/4789) - Health icons now have an offset variable. ([8bab619](https://github.com/FunkinCrew/Funkin/commit/8bab6196e50420c6586441f2d321bd1c139567c3)) - by @PurSnake in [#5760](https://github.com/FunkinCrew/Funkin/pull/5760) - The "hey" notekind now plays the animation for BF (Christmas). ([91d5970](https://github.com/FunkinCrew/funkin.assets/commit/91d5970e0274aa0a31fc6f2b05c114730256408f)) - by @JackXson-Real in [funkin.assets#225](https://github.com/FunkinCrew/funkin.assets/pull/225) @@ -651,8 +651,8 @@ The LE SSERAFIM collab update! - Fullscreen keybinds now work properly on Web builds. ([1fbb760](https://github.com/FunkinCrew/Funkin/commit/1fbb7604ddf4fb8d311b9b414cbcfa0fd9bab255)) - by @NotHyper-474 in [#5664](https://github.com/FunkinCrew/Funkin/pull/5664) - Corrected the heights of characters in the intro text font. ([90242e2](https://github.com/FunkinCrew/funkin.assets/commit/90242e2e200fca38f5f535986db49b7a53282d1f)) - by @SpritersBlock in [funkin.assets#190](https://github.com/FunkinCrew/funkin.assets/pull/190) - PureColor shaders now properly apply anti-aliasing. ([8d1bfa1](https://github.com/FunkinCrew/Funkin/commit/8d1bfa105c89f68ab1f14a197f8c0a5e4fe7fb14)) - by @MaybeMaru in [#5781](https://github.com/FunkinCrew/Funkin/pull/5781) -- The Preferences menu camera now remembers its position when exiting and re-entering. ([3d88fbb](https://github.com/FunkinCrew/Funkin/commit/3d88fbb11fea2b52d399f37cb8154795329c31c2)) - by @VirtuGuy in [#5608](https://github.com/FunkinCrew/Funkin/pull/5608) -- The Freeplay DJ no longer flickers between animations. ([1b91f3b](https://github.com/FunkinCrew/Funkin/commit/1b91f3b57cda3310db2f5196650b89c8d88e69be)) - by @VirtuGuy in [#5598](https://github.com/FunkinCrew/Funkin/pull/5598) +- The Preferences menu camera now remembers its position when exiting and re-entering. ([3d88fbb](https://github.com/FunkinCrew/Funkin/commit/3d88fbb11fea2b52d399f37cb8154795329c31c2)) - by @realvirtu in [#5608](https://github.com/FunkinCrew/Funkin/pull/5608) +- The Freeplay DJ no longer flickers between animations. ([1b91f3b](https://github.com/FunkinCrew/Funkin/commit/1b91f3b57cda3310db2f5196650b89c8d88e69be)) - by @realvirtu in [#5598](https://github.com/FunkinCrew/Funkin/pull/5598) - The Freeplay DJ's turntable lights now glow properly. ([0c5a965](https://github.com/FunkinCrew/funkin.assets/commit/0c5a965400937cbdac55ed9317a2a00a9d4343ae)) - by @Johferson in [funkin.assets#211](https://github.com/FunkinCrew/funkin.assets/pull/211) - The Random capsule now opens the selected song with the correct variation. ([1605514](https://github.com/FunkinCrew/Funkin/commit/160551442453fccc0961c570701bdba7bee95ef0)) - by @PurSnake in [#5611](https://github.com/FunkinCrew/Funkin/pull/5611) - Newly earned Freeplay ranks no longer appear larger than others. ([47813ea](https://github.com/FunkinCrew/Funkin/commit/47813eac3157927f851713cc4c41c5eb5fac2e19)) - by @anysad in [#5768](https://github.com/FunkinCrew/Funkin/pull/5768) @@ -670,7 +670,7 @@ The LE SSERAFIM collab update! - The Week 3 train now consistently plays its sound. ([469ce39](https://github.com/FunkinCrew/funkin.assets/commit/469ce397b8eef3be47f8fadaa61a500e1a87ca3a)) - by @Lasercar in [funkin.assets#212](https://github.com/FunkinCrew/funkin.assets/pull/212) - Nene no longer freezes after playing two animations at once. ([d346ebd](https://github.com/FunkinCrew/funkin.assets/commit/d346ebdbf4781b49a081e0719221cf584fc3fe55)) - by @NotHyper-474 in [funkin.assets#228](https://github.com/FunkinCrew/funkin.assets/pull/228) - The Week 4 car now properly pauses with the game. ([26d1cff](https://github.com/FunkinCrew/funkin.assets/commit/26d1cffe19793c67a89f299b7a60be95c5656282)) - by @NotHyper-474 in [funkin.assets#114](https://github.com/FunkinCrew/funkin.assets/pull/114) -- Pressing Reset and Pause at the same time no longer breaks the game over animation in Blazin'. ([8cd3785](https://github.com/FunkinCrew/Funkin/commit/8cd3785e3c3e913ed791204814eba86eb7142a5d)) - by @VirtuGuy in [#5639](https://github.com/FunkinCrew/Funkin/pull/5639) +- Pressing Reset and Pause at the same time no longer breaks the game over animation in Blazin'. ([8cd3785](https://github.com/FunkinCrew/Funkin/commit/8cd3785e3c3e913ed791204814eba86eb7142a5d)) - by @realvirtu in [#5639](https://github.com/FunkinCrew/Funkin/pull/5639) - Pico's Blazin' death animation no longer lags and offsets improperly. ([2cb42fe](https://github.com/FunkinCrew/funkin.assets/commit/2cb42fec422313db4e8000c963be0539221c9e21)) - by @KoloInDaCrib in [funkin.assets#217](https://github.com/FunkinCrew/funkin.assets/pull/217) - Pico and Darnell now properly punch with their other arms in Blazin'. ([4fb015f](https://github.com/FunkinCrew/funkin.assets/commit/4fb015f20261995ce41370910989094f4f2f26bb)) - by @Honton129 in [funkin.assets#221](https://github.com/FunkinCrew/funkin.assets/pull/221) - Pico's Perfect Results Screen animation now syncs with the music. ([0531e27](https://github.com/FunkinCrew/funkin.assets/commit/0531e27feed83dcc9a1703b3df654fd3bba1bd8a)) - by @JackXson-Real in [funkin.assets#201](https://github.com/FunkinCrew/funkin.assets/pull/201) @@ -684,12 +684,12 @@ The LE SSERAFIM collab update! - Chart Editor event properties now have minimum values. ([9b81ebc](https://github.com/FunkinCrew/Funkin/commit/9b81ebc4f2c1c70b33d7351210c40c9a0e48ecc8)) - by @Lasercar in [#4110](https://github.com/FunkinCrew/Funkin/pull/4110) - Added missing notekinds to the Chart Editor Notes window. ([b7a5761](https://github.com/FunkinCrew/Funkin/commit/b7a5761730d43f27891dfec1c23fcb5e66daccf1)) - by @Lasercar in [#4286](https://github.com/FunkinCrew/Funkin/pull/4286) - Playback speed is now preserved when a new song or variation is loaded in the Chart Editor. ([3f82f37](https://github.com/FunkinCrew/Funkin/commit/3f82f3792b056a03724a0d1a320b7549a7b59844)) - by @Lasercar in [#4212](https://github.com/FunkinCrew/Funkin/pull/4212) -- The Legacy Chart Importer now properly imports scroll speeds. ([2645d56](https://github.com/FunkinCrew/Funkin/commit/2645d56514dd1a27a050ff432c3cd4122f958e10)) - by @VirtuGuy in [#5655](https://github.com/FunkinCrew/Funkin/pull/5655) +- The Legacy Chart Importer now properly imports scroll speeds. ([2645d56](https://github.com/FunkinCrew/Funkin/commit/2645d56514dd1a27a050ff432c3cd4122f958e10)) - by @realvirtu in [#5655](https://github.com/FunkinCrew/Funkin/pull/5655) - Opponent characters now play singing animations when selected as the player character. ([8ee24c8](https://github.com/FunkinCrew/funkin.assets/commit/8ee24c84de6aa6e6313699198f35f61991612d04)) - by @Lasercar in [funkin.assets#141](https://github.com/FunkinCrew/funkin.assets/pull/141) - The Chart Editor character selector window no longer opens when clicking while playtesting. ([223e837](https://github.com/FunkinCrew/Funkin/commit/223e837fe8d9ce227e289a38bdfc095e4d81c48a)) - by @Lasercar in [#4350](https://github.com/FunkinCrew/Funkin/pull/4350) - Renamed Nene's pixel variant to Nene (Pixel) in the Chart Editor. ([69a7898](https://github.com/FunkinCrew/funkin.assets/commit/69a78988e3d6042d2e4779c9a4055c5de73ee775)) - by @JVNpixels in [funkin.assets#208](https://github.com/FunkinCrew/funkin.assets/pull/208) - Renamed Tankman's variants in the Chart Editor. ([70c43b7](https://github.com/FunkinCrew/funkin.assets/commit/70c43b792078d913c4c4d9fc019e378249d08b78)) - by @ExtraCode75 in [funkin.assets#209](https://github.com/FunkinCrew/funkin.assets/pull/209) -- Pressing F4 in the Chart Editor now properly resets the window title. ([86e69cf](https://github.com/FunkinCrew/Funkin/commit/86e69cfbd1b1bd3daa49181b827fa813cb716703)) - by @VirtuGuy in [#5651](https://github.com/FunkinCrew/Funkin/pull/5651) +- Pressing F4 in the Chart Editor now properly resets the window title. ([86e69cf](https://github.com/FunkinCrew/Funkin/commit/86e69cfbd1b1bd3daa49181b827fa813cb716703)) - by @realvirtu in [#5651](https://github.com/FunkinCrew/Funkin/pull/5651) - Saving a character in the Animation Editor no longer crashes the game. ([da5f691](https://github.com/FunkinCrew/Funkin/commit/da5f6918656d4a1ad3e83233b358034db92ca675)) - by @anysad in [#5519](https://github.com/FunkinCrew/Funkin/pull/5519) - The Stage Editor can now properly load modded stages. ([50c601a](https://github.com/FunkinCrew/Funkin/commit/50c601a7f0f27fc0f155e2bfbcb8ef54631aeac7)) - by @KoloInDaCrib in [#5744](https://github.com/FunkinCrew/Funkin/pull/5744) - XML files exported from the Stage Editor now account for rotated frames. ([661ddb1](https://github.com/FunkinCrew/Funkin/commit/661ddb15f72c2dae22f41a922a521740ab3617f0)) - by @KoloInDaCrib in [#5303](https://github.com/FunkinCrew/Funkin/pull/5303) @@ -700,7 +700,7 @@ The LE SSERAFIM collab update! * @Trofem made their first contribution in [#5476](https://github.com/FunkinCrew/Funkin/pull/5476) * @ThatOneCalculator made their first contribution in [#5507](https://github.com/FunkinCrew/Funkin/pull/5507) * @SrtHero278 made their first contribution in [#5565](https://github.com/FunkinCrew/Funkin/pull/5565) -* @VirtuGuy made their first contribution in [#5598](https://github.com/FunkinCrew/Funkin/pull/5598) +* @realvirtu made their first contribution in [#5598](https://github.com/FunkinCrew/Funkin/pull/5598) * @SpritersBlock made their first contribution in [funkin.assets#190](https://github.com/FunkinCrew/funkin.assets/pull/190) * @Johferson made their first contribution in [funkin.assets#211](https://github.com/FunkinCrew/funkin.assets/pull/211) * @Honton129 made their first contribution in [funkin.assets#213](https://github.com/FunkinCrew/funkin.assets/pull/213)