Use cached builds for Lime

This commit is contained in:
EliteMasterEric
2023-08-03 11:47:40 -04:00
parent 050086fb36
commit 4e1a5d6d65
2 changed files with 3 additions and 26 deletions
+1 -24
View File
@@ -27,21 +27,9 @@ jobs:
with:
submodules: 'recursive'
- uses: ./.github/actions/setup-haxeshit
- name: Build Lime
# TODO: Remove the step that builds Lime later.
# Bash method
run: |
LIME_PATH=`haxelib libpath lime`
echo "Moving to $LIME_PATH"
cd $LIME_PATH
git submodule sync --recursive
git submodule update --recursive
git status
sudo apt-get install -y libxinerama-dev libxrandr-dev libgl1-mesa-dev
haxelib run lime rebuild linux --clean
- name: Build game
run: |
sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev
sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev libxinerama-dev libxrandr-dev libgl1-mesa-dev
haxelib run lime build html5 -debug --times
ls
- uses: ./.github/actions/upload-itch
@@ -61,17 +49,6 @@ jobs:
with:
submodules: 'recursive'
- uses: ./.github/actions/setup-haxeshit
- name: Build Lime
# TODO: Remove the step that builds Lime later.
# Powershell method
run: |
$LIME_PATH = haxelib libpath lime
echo "Moving to $LIME_PATH"
cd $LIME_PATH
git submodule sync --recursive
git submodule update --recursive
git status
haxelib run lime rebuild windows --clean
- name: Build game
run: |
haxelib run lime build windows -debug