diff --git a/.vscode/settings.json b/.vscode/settings.json index c28bebeab..a8a67245b 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -170,6 +170,11 @@ "target": "windows", "args": ["-debug", "-DANIMDEBUG", "-DFORCE_DEBUG_VERSION"] }, + { + "label": "Windows / Debug (Debug hxCodec)", + "target": "windows", + "args": ["-debug", "-DHXC_LIBVLC_LOGGING", "-DFORCE_DEBUG_VERSION"] + }, { "label": "HashLink / Debug (Straight to Animation Editor)", "target": "hl", diff --git a/Project.xml b/Project.xml index db338d32a..e232fff91 100644 --- a/Project.xml +++ b/Project.xml @@ -124,6 +124,8 @@ + + diff --git a/hmm.json b/hmm.json index 8c07023c7..6ee95f984 100644 --- a/hmm.json +++ b/hmm.json @@ -4,7 +4,7 @@ "name": "discord_rpc", "type": "git", "dir": null, - "ref": "2d83fa863ef0c1eace5f1cf67c3ac315d1a3a8a5", + "ref": "2d83fa8", "url": "https://github.com/Aidan63/linc_discord-rpc" }, { @@ -18,7 +18,7 @@ "name": "flixel-addons", "type": "git", "dir": null, - "ref": "a523c3b56622f0640933944171efed46929e360e", + "ref": "a523c3b", "url": "https://github.com/FunkinCrew/flixel-addons" }, { @@ -30,14 +30,14 @@ "name": "flixel-ui", "type": "git", "dir": null, - "ref": "719b4f10d94186ed55f6fef1b6618d32abec8c15", + "ref": "719b4f1", "url": "https://github.com/HaxeFlixel/flixel-ui" }, { "name": "flxanimate", "type": "git", "dir": null, - "ref": "9bacdd6ea39f5e3a33b0f5dfb7bc583fe76060d4", + "ref": "17e0d59", "url": "https://github.com/FunkinCrew/flxanimate" }, { @@ -45,6 +45,13 @@ "type": "haxelib", "version": "3.5.0" }, + { + "name": "funkVis", + "type": "git", + "dir": null, + "ref": "backend-rework", + "url": "https://github.com/FunkinCrew/funkVis" + }, { "name": "hamcrest", "type": "haxelib", @@ -54,14 +61,14 @@ "name": "haxeui-core", "type": "git", "dir": null, - "ref": "0212d8fdfcafeb5f0d5a41e1ddba8ff21d0e183b", + "ref": "0212d8fd", "url": "https://github.com/haxeui/haxeui-core" }, { "name": "haxeui-flixel", "type": "git", "dir": null, - "ref": "63a906a6148958dbfde8c7b48d90b0693767fd95", + "ref": "63a906a", "url": "https://github.com/haxeui/haxeui-flixel" }, { @@ -73,7 +80,7 @@ "name": "hxCodec", "type": "git", "dir": null, - "ref": "387e1665d6feb5762358134f168e6ebfe46acec8", + "ref": "387e166", "url": "https://github.com/FunkinCrew/hxCodec" }, { @@ -85,7 +92,7 @@ "name": "hxcpp-debug-server", "type": "git", "dir": "hxcpp-debug-server", - "ref": "147294123f983e35f50a966741474438069a7a8f", + "ref": "1472941", "url": "https://github.com/FunkinCrew/hxcpp-debugger" }, { @@ -97,7 +104,7 @@ "name": "json2object", "type": "git", "dir": null, - "ref": "a8c26f18463c98da32f744c214fe02273e1823fa", + "ref": "a8c26f1", "url": "https://github.com/FunkinCrew/json2object" }, { @@ -111,28 +118,28 @@ "name": "mconsole", "type": "git", "dir": null, - "ref": "master", + "ref": "06c0499", "url": "https://github.com/massive-oss/mconsole" }, { "name": "mcover", "type": "git", "dir": "src", - "ref": "master", + "ref": "c3c47cd", "url": "https://github.com/massive-oss/mcover" }, { "name": "mockatoo", "type": "git", "dir": "src", - "ref": "master", + "ref": "13d77a0", "url": "https://github.com/FunkinCrew/mockatoo" }, { "name": "munit", "type": "git", "dir": "src", - "ref": "master", + "ref": "f61be7f", "url": "https://github.com/FunkinCrew/MassiveUnit" }, { diff --git a/source/Main.hx b/source/Main.hx index f4c5d9eb2..35d7bf602 100644 --- a/source/Main.hx +++ b/source/Main.hx @@ -113,6 +113,8 @@ class Main extends Sprite addChild(game); + addChild(fpsCounter); + #if hxcpp_debug_server trace('hxcpp_debug_server is enabled! You can now connect to the game with a debugger.'); #else @@ -128,6 +130,8 @@ class Main extends Sprite Toolkit.init(); Toolkit.theme = 'dark'; // don't be cringe Toolkit.autoScale = false; + // Don't focus on UI elements when they first appear. + haxe.ui.focus.FocusManager.instance.autoFocus = false; funkin.input.Cursor.registerHaxeUICursors(); haxe.ui.tooltips.ToolTipManager.defaultDelay = 200; } diff --git a/source/funkin/audio/FunkinSound.hx b/source/funkin/audio/FunkinSound.hx index 8c1bf3b41..df05cc3ef 100644 --- a/source/funkin/audio/FunkinSound.hx +++ b/source/funkin/audio/FunkinSound.hx @@ -223,11 +223,12 @@ class FunkinSound extends FlxSound implements ICloneable // already paused before we lost focus. if (_lostFocus && !_alreadyPaused) { + trace('Resuming audio (${this._label}) on focus!'); resume(); } else { - trace('Not resuming audio on focus!'); + trace('Not resuming audio (${this._label}) on focus!'); } _lostFocus = false; } @@ -402,6 +403,12 @@ class FunkinSound extends FlxSound implements ICloneable sound.group = FlxG.sound.defaultSoundGroup; sound.persist = true; + // Make sure to add the sound to the list. + // If it's already in, it won't get re-added. + // If it's not in the list (it gets removed by FunkinSound.playMusic()), + // it will get re-added (then if this was called by playMusic(), removed again) + FlxG.sound.list.add(sound); + // Call onLoad() because the sound already loaded if (onLoad != null && sound._sound != null) onLoad(); diff --git a/source/funkin/audio/visualize/ABotVis.hx b/source/funkin/audio/visualize/ABotVis.hx index 89b004df4..5874b8921 100644 --- a/source/funkin/audio/visualize/ABotVis.hx +++ b/source/funkin/audio/visualize/ABotVis.hx @@ -8,153 +8,180 @@ import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup; import flixel.math.FlxMath; import flixel.sound.FlxSound; import funkin.util.MathUtil; +import funkVis.dsp.SpectralAnalyzer; +import funkVis.audioclip.frontends.LimeAudioClip; using Lambda; class ABotVis extends FlxTypedSpriteGroup { - public var vis:VisShit; + // public var vis:VisShit; + var analyzer:SpectralAnalyzer; var volumes:Array = []; + public var snd:FlxSound; + public function new(snd:FlxSound) { super(); - vis = new VisShit(snd); + this.snd = snd; + + // vis = new VisShit(snd); // vis.snd = snd; var visFrms:FlxAtlasFrames = Paths.getSparrowAtlas('aBotViz'); + // these are the differences in X position, from left to right + var positionX:Array = [0, 59, 56, 66, 54, 52, 51]; + var positionY:Array = [0, -8, -3.5, -0.4, 0.5, 4.7, 7]; + for (lol in 1...8) { // pushes initial value volumes.push(0.0); + var sum = function(num:Float, total:Float) return total += num; + var posX:Float = positionX.slice(0, lol).fold(sum, 0); + var posY:Float = positionY.slice(0, lol).fold(sum, 0); - var viz:FlxSprite = new FlxSprite(50 * lol, 0); + var viz:FlxSprite = new FlxSprite(posX, posY); viz.frames = visFrms; add(viz); - var visStr = 'VIZ'; - if (lol == 5) visStr = 'viz'; // lol makes it lowercase, accomodates for art that I dont wanna rename! - + var visStr = 'viz'; viz.animation.addByPrefix('VIZ', visStr + lol, 0); - viz.animation.play('VIZ', false, false, -1); + viz.animation.play('VIZ', false, false, 2); } } + public function initAnalyzer() + { + @:privateAccess + analyzer = new SpectralAnalyzer(7, new LimeAudioClip(cast snd._channel.__source), 0.01, 30); + analyzer.maxDb = -35; + // analyzer.fftN = 2048; + } + + var visTimer:Float = -1; + var visTimeMax:Float = 1 / 30; + override function update(elapsed:Float) { // updateViz(); - updateFFT(elapsed); + // updateFFT(elapsed); + // super.update(elapsed); } - function updateFFT(elapsed:Float) + static inline function min(x:Int, y:Int):Int { - if (vis.snd != null) + return x > y ? y : x; + } + + override function draw() + { + #if web + if (analyzer != null) drawFFT(); + #end + super.draw(); + } + + /** + * TJW funkVis based visualizer! updateFFT() is the old nasty shit that dont worky! + */ + function drawFFT():Void + { + var levels = analyzer.getLevels(false); + + for (i in 0...min(group.members.length, levels.length)) { - vis.checkAndSetBuffer(); + var animFrame:Int = Math.round(levels[i].value * 5); - if (vis.setBuffer) - { - var remappedShit:Int = 0; + animFrame = Math.floor(Math.min(5, animFrame)); + animFrame = Math.floor(Math.max(0, animFrame)); - if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples)); - else - remappedShit = Std.int(FlxMath.remapToRange(Conductor.instance.songPosition, 0, vis.snd.length, 0, vis.numSamples)); + animFrame = Std.int(Math.abs(animFrame - 5)); // shitty dumbass flip, cuz dave got da shit backwards lol! - var fftSamples:Array = []; - - var swagBucks = remappedShit; - - for (i in remappedShit...remappedShit + (Std.int((44100 * (1 / 144))))) - { - var left = vis.audioData[swagBucks] / 32767; - var right = vis.audioData[swagBucks + 1] / 32767; - - var balanced = (left + right) / 2; - - swagBucks += 2; - - fftSamples.push(balanced); - } - - var freqShit = vis.funnyFFT(fftSamples); - - for (i in 0...group.members.length) - { - var getSliceShit = function(s:Int) { - var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, MathUtil.logBase(10, freqShit[0].length)); - return Math.round(Math.pow(10, powShit)); - }; - - // var powShit:Float = getSliceShit(i); - var hzSliced:Int = getSliceShit(i); - - var sliceLength:Int = Std.int(freqShit[0].length / group.members.length); - - var volSlice = freqShit[0].slice(hzSliced, getSliceShit(i + 1)); - - var avgVel:Float = 0; - - for (slice in volSlice) - { - avgVel += slice; - } - - avgVel /= volSlice.length; - - avgVel *= 10000000; - - volumes[i] += avgVel - (elapsed * (volumes[i] * 50)); - - var animFrame:Int = Std.int(volumes[i]); - - animFrame = Math.floor(Math.min(5, animFrame)); - animFrame = Math.floor(Math.max(0, animFrame)); - - animFrame = Std.int(Math.abs(animFrame - 5)); // shitty dumbass flip, cuz dave got da shit backwards lol! - - group.members[i].animation.curAnim.curFrame = animFrame; - if (FlxG.keys.justPressed.U) - { - trace(avgVel); - trace(group.members[i].animation.curAnim.curFrame); - } - } - - // group.members[0].animation.curAnim.curFrame = - } + group.members[i].animation.curAnim.curFrame = animFrame; } } - public function updateViz() - { - if (vis.snd != null) - { - var remappedShit:Int = 0; - vis.checkAndSetBuffer(); - - if (vis.setBuffer) - { - // var startingSample:Int = Std.int(FlxMath.remapToRange) - - if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples)); - - for (i in 0...group.members.length) - { - var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, remappedShit, remappedShit + 500)); - - var left = vis.audioData[sampleApprox] / 32767; - - var animFrame:Int = Std.int(FlxMath.remapToRange(left, -1, 1, 0, 6)); - - group.members[i].animation.curAnim.curFrame = animFrame; - } - } - } - } + // function updateFFT(elapsed:Float) + // { + // if (vis.snd != null) + // { + // vis.checkAndSetBuffer(); + // if (vis.setBuffer) + // { + // var remappedShit:Int = 0; + // if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples)); + // else + // remappedShit = Std.int(FlxMath.remapToRange(Conductor.instance.songPosition, 0, vis.snd.length, 0, vis.numSamples)); + // var fftSamples:Array = []; + // var swagBucks = remappedShit; + // for (i in remappedShit...remappedShit + (Std.int((44100 * (1 / 144))))) + // { + // var left = vis.audioData[swagBucks] / 32767; + // var right = vis.audioData[swagBucks + 1] / 32767; + // var balanced = (left + right) / 2; + // swagBucks += 2; + // fftSamples.push(balanced); + // } + // var freqShit = vis.funnyFFT(fftSamples); + // for (i in 0...group.members.length) + // { + // var getSliceShit = function(s:Int) { + // var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, MathUtil.logBase(10, freqShit[0].length)); + // return Math.round(Math.pow(10, powShit)); + // }; + // // var powShit:Float = getSliceShit(i); + // var hzSliced:Int = getSliceShit(i); + // var sliceLength:Int = Std.int(freqShit[0].length / group.members.length); + // var volSlice = freqShit[0].slice(hzSliced, getSliceShit(i + 1)); + // var avgVel:Float = 0; + // for (slice in volSlice) + // { + // avgVel += slice; + // } + // avgVel /= volSlice.length; + // avgVel *= 10000000; + // volumes[i] += avgVel - (elapsed * (volumes[i] * 50)); + // var animFrame:Int = Std.int(volumes[i]); + // animFrame = Math.floor(Math.min(5, animFrame)); + // animFrame = Math.floor(Math.max(0, animFrame)); + // animFrame = Std.int(Math.abs(animFrame - 5)); // shitty dumbass flip, cuz dave got da shit backwards lol! + // group.members[i].animation.curAnim.curFrame = animFrame; + // if (FlxG.keys.justPressed.U) + // { + // trace(avgVel); + // trace(group.members[i].animation.curAnim.curFrame); + // } + // } + // // group.members[0].animation.curAnim.curFrame = + // } + // } + // } + // public function updateViz() + // { + // if (vis.snd != null) + // { + // var remappedShit:Int = 0; + // vis.checkAndSetBuffer(); + // if (vis.setBuffer) + // { + // // var startingSample:Int = Std.int(FlxMath.remapToRange) + // if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples)); + // for (i in 0...group.members.length) + // { + // var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, remappedShit, remappedShit + 500)); + // var left = vis.audioData[sampleApprox] / 32767; + // var animFrame:Int = Std.int(FlxMath.remapToRange(left, -1, 1, 0, 6)); + // group.members[i].animation.curAnim.curFrame = animFrame; + // } + // } + // } + // } } diff --git a/source/funkin/graphics/FunkinCamera.hx b/source/funkin/graphics/FunkinCamera.hx index 90861c263..8c8a1c9a7 100644 --- a/source/funkin/graphics/FunkinCamera.hx +++ b/source/funkin/graphics/FunkinCamera.hx @@ -47,9 +47,13 @@ class FunkinCamera extends FlxCamera public var shouldDraw:Bool = true; - public function new(x:Int = 0, y:Int = 0, width:Int = 0, height:Int = 0, zoom:Float = 0) + // Used to identify the camera during debugging. + final id:String = 'unknown'; + + public function new(id:String = 'unknown', x:Int = 0, y:Int = 0, width:Int = 0, height:Int = 0, zoom:Float = 0) { super(x, y, width, height, zoom); + this.id = id; bgTexture = pickTexture(width, height); bgBitmap = FixedBitmapData.fromTexture(bgTexture); bgFrame = new FlxFrame(new FlxGraphic('', null)); diff --git a/source/funkin/input/Controls.hx b/source/funkin/input/Controls.hx index 0857678d0..14b226d88 100644 --- a/source/funkin/input/Controls.hx +++ b/source/funkin/input/Controls.hx @@ -30,44 +30,44 @@ class Controls extends FlxActionSet * A list of actions that a player would invoke via some input device. * Uses FlxActions to funnel various inputs to a single action. */ - var _ui_up = new FlxActionDigital(Action.UI_UP); - var _ui_left = new FlxActionDigital(Action.UI_LEFT); - var _ui_right = new FlxActionDigital(Action.UI_RIGHT); - var _ui_down = new FlxActionDigital(Action.UI_DOWN); - var _ui_upP = new FlxActionDigital(Action.UI_UP_P); - var _ui_leftP = new FlxActionDigital(Action.UI_LEFT_P); - var _ui_rightP = new FlxActionDigital(Action.UI_RIGHT_P); - var _ui_downP = new FlxActionDigital(Action.UI_DOWN_P); - var _ui_upR = new FlxActionDigital(Action.UI_UP_R); - var _ui_leftR = new FlxActionDigital(Action.UI_LEFT_R); - var _ui_rightR = new FlxActionDigital(Action.UI_RIGHT_R); - var _ui_downR = new FlxActionDigital(Action.UI_DOWN_R); - var _note_up = new FlxActionDigital(Action.NOTE_UP); - var _note_left = new FlxActionDigital(Action.NOTE_LEFT); - var _note_right = new FlxActionDigital(Action.NOTE_RIGHT); - var _note_down = new FlxActionDigital(Action.NOTE_DOWN); - var _note_upP = new FlxActionDigital(Action.NOTE_UP_P); - var _note_leftP = new FlxActionDigital(Action.NOTE_LEFT_P); - var _note_rightP = new FlxActionDigital(Action.NOTE_RIGHT_P); - var _note_downP = new FlxActionDigital(Action.NOTE_DOWN_P); - var _note_upR = new FlxActionDigital(Action.NOTE_UP_R); - var _note_leftR = new FlxActionDigital(Action.NOTE_LEFT_R); - var _note_rightR = new FlxActionDigital(Action.NOTE_RIGHT_R); - var _note_downR = new FlxActionDigital(Action.NOTE_DOWN_R); - var _accept = new FlxActionDigital(Action.ACCEPT); - var _back = new FlxActionDigital(Action.BACK); - var _pause = new FlxActionDigital(Action.PAUSE); - var _reset = new FlxActionDigital(Action.RESET); - var _screenshot = new FlxActionDigital(Action.SCREENSHOT); - var _cutscene_advance = new FlxActionDigital(Action.CUTSCENE_ADVANCE); - var _debug_menu = new FlxActionDigital(Action.DEBUG_MENU); - var _debug_chart = new FlxActionDigital(Action.DEBUG_CHART); - var _debug_stage = new FlxActionDigital(Action.DEBUG_STAGE); - var _volume_up = new FlxActionDigital(Action.VOLUME_UP); - var _volume_down = new FlxActionDigital(Action.VOLUME_DOWN); - var _volume_mute = new FlxActionDigital(Action.VOLUME_MUTE); + var _ui_up = new FunkinAction(Action.UI_UP); + var _ui_left = new FunkinAction(Action.UI_LEFT); + var _ui_right = new FunkinAction(Action.UI_RIGHT); + var _ui_down = new FunkinAction(Action.UI_DOWN); + var _ui_upP = new FunkinAction(Action.UI_UP_P); + var _ui_leftP = new FunkinAction(Action.UI_LEFT_P); + var _ui_rightP = new FunkinAction(Action.UI_RIGHT_P); + var _ui_downP = new FunkinAction(Action.UI_DOWN_P); + var _ui_upR = new FunkinAction(Action.UI_UP_R); + var _ui_leftR = new FunkinAction(Action.UI_LEFT_R); + var _ui_rightR = new FunkinAction(Action.UI_RIGHT_R); + var _ui_downR = new FunkinAction(Action.UI_DOWN_R); + var _note_up = new FunkinAction(Action.NOTE_UP); + var _note_left = new FunkinAction(Action.NOTE_LEFT); + var _note_right = new FunkinAction(Action.NOTE_RIGHT); + var _note_down = new FunkinAction(Action.NOTE_DOWN); + var _note_upP = new FunkinAction(Action.NOTE_UP_P); + var _note_leftP = new FunkinAction(Action.NOTE_LEFT_P); + var _note_rightP = new FunkinAction(Action.NOTE_RIGHT_P); + var _note_downP = new FunkinAction(Action.NOTE_DOWN_P); + var _note_upR = new FunkinAction(Action.NOTE_UP_R); + var _note_leftR = new FunkinAction(Action.NOTE_LEFT_R); + var _note_rightR = new FunkinAction(Action.NOTE_RIGHT_R); + var _note_downR = new FunkinAction(Action.NOTE_DOWN_R); + var _accept = new FunkinAction(Action.ACCEPT); + var _back = new FunkinAction(Action.BACK); + var _pause = new FunkinAction(Action.PAUSE); + var _reset = new FunkinAction(Action.RESET); + var _screenshot = new FunkinAction(Action.SCREENSHOT); + var _cutscene_advance = new FunkinAction(Action.CUTSCENE_ADVANCE); + var _debug_menu = new FunkinAction(Action.DEBUG_MENU); + var _debug_chart = new FunkinAction(Action.DEBUG_CHART); + var _debug_stage = new FunkinAction(Action.DEBUG_STAGE); + var _volume_up = new FunkinAction(Action.VOLUME_UP); + var _volume_down = new FunkinAction(Action.VOLUME_DOWN); + var _volume_mute = new FunkinAction(Action.VOLUME_MUTE); - var byName:Map = new Map(); + var byName:Map = new Map(); public var gamepadsAdded:Array = []; public var keyboardScheme = KeyboardScheme.None; @@ -75,122 +75,142 @@ class Controls extends FlxActionSet public var UI_UP(get, never):Bool; inline function get_UI_UP() - return _ui_up.check(); + return _ui_up.checkPressed(); public var UI_LEFT(get, never):Bool; inline function get_UI_LEFT() - return _ui_left.check(); + return _ui_left.checkPressed(); public var UI_RIGHT(get, never):Bool; inline function get_UI_RIGHT() - return _ui_right.check(); + return _ui_right.checkPressed(); public var UI_DOWN(get, never):Bool; inline function get_UI_DOWN() - return _ui_down.check(); + return _ui_down.checkPressed(); public var UI_UP_P(get, never):Bool; inline function get_UI_UP_P() - return _ui_upP.check(); + return _ui_up.checkJustPressed(); public var UI_LEFT_P(get, never):Bool; inline function get_UI_LEFT_P() - return _ui_leftP.check(); + return _ui_left.checkJustPressed(); public var UI_RIGHT_P(get, never):Bool; inline function get_UI_RIGHT_P() - return _ui_rightP.check(); + return _ui_right.checkJustPressed(); public var UI_DOWN_P(get, never):Bool; inline function get_UI_DOWN_P() - return _ui_downP.check(); + return _ui_down.checkJustPressed(); public var UI_UP_R(get, never):Bool; inline function get_UI_UP_R() - return _ui_upR.check(); + return _ui_up.checkJustReleased(); public var UI_LEFT_R(get, never):Bool; inline function get_UI_LEFT_R() - return _ui_leftR.check(); + return _ui_left.checkJustReleased(); public var UI_RIGHT_R(get, never):Bool; inline function get_UI_RIGHT_R() - return _ui_rightR.check(); + return _ui_right.checkJustReleased(); public var UI_DOWN_R(get, never):Bool; inline function get_UI_DOWN_R() - return _ui_downR.check(); + return _ui_down.checkJustReleased(); + + public var UI_UP_GAMEPAD(get, never):Bool; + + inline function get_UI_UP_GAMEPAD() + return _ui_up.checkPressedGamepad(); + + public var UI_LEFT_GAMEPAD(get, never):Bool; + + inline function get_UI_LEFT_GAMEPAD() + return _ui_left.checkPressedGamepad(); + + public var UI_RIGHT_GAMEPAD(get, never):Bool; + + inline function get_UI_RIGHT_GAMEPAD() + return _ui_right.checkPressedGamepad(); + + public var UI_DOWN_GAMEPAD(get, never):Bool; + + inline function get_UI_DOWN_GAMEPAD() + return _ui_down.checkPressedGamepad(); public var NOTE_UP(get, never):Bool; inline function get_NOTE_UP() - return _note_up.check(); + return _note_up.checkPressed(); public var NOTE_LEFT(get, never):Bool; inline function get_NOTE_LEFT() - return _note_left.check(); + return _note_left.checkPressed(); public var NOTE_RIGHT(get, never):Bool; inline function get_NOTE_RIGHT() - return _note_right.check(); + return _note_right.checkPressed(); public var NOTE_DOWN(get, never):Bool; inline function get_NOTE_DOWN() - return _note_down.check(); + return _note_down.checkPressed(); public var NOTE_UP_P(get, never):Bool; inline function get_NOTE_UP_P() - return _note_upP.check(); + return _note_up.checkJustPressed(); public var NOTE_LEFT_P(get, never):Bool; inline function get_NOTE_LEFT_P() - return _note_leftP.check(); + return _note_left.checkJustPressed(); public var NOTE_RIGHT_P(get, never):Bool; inline function get_NOTE_RIGHT_P() - return _note_rightP.check(); + return _note_right.checkJustPressed(); public var NOTE_DOWN_P(get, never):Bool; inline function get_NOTE_DOWN_P() - return _note_downP.check(); + return _note_down.checkJustPressed(); public var NOTE_UP_R(get, never):Bool; inline function get_NOTE_UP_R() - return _note_upR.check(); + return _note_up.checkJustReleased(); public var NOTE_LEFT_R(get, never):Bool; inline function get_NOTE_LEFT_R() - return _note_leftR.check(); + return _note_left.checkJustReleased(); public var NOTE_RIGHT_R(get, never):Bool; inline function get_NOTE_RIGHT_R() - return _note_rightR.check(); + return _note_right.checkJustReleased(); public var NOTE_DOWN_R(get, never):Bool; inline function get_NOTE_DOWN_R() - return _note_downR.check(); + return _note_down.checkJustReleased(); public var ACCEPT(get, never):Bool; @@ -260,26 +280,10 @@ class Controls extends FlxActionSet add(_ui_left); add(_ui_right); add(_ui_down); - add(_ui_upP); - add(_ui_leftP); - add(_ui_rightP); - add(_ui_downP); - add(_ui_upR); - add(_ui_leftR); - add(_ui_rightR); - add(_ui_downR); add(_note_up); add(_note_left); add(_note_right); add(_note_down); - add(_note_upP); - add(_note_leftP); - add(_note_rightP); - add(_note_downP); - add(_note_upR); - add(_note_leftR); - add(_note_rightR); - add(_note_downR); add(_accept); add(_back); add(_pause); @@ -293,8 +297,16 @@ class Controls extends FlxActionSet add(_volume_down); add(_volume_mute); - for (action in digitalActions) - byName[action.name] = action; + for (action in digitalActions) { + if (Std.isOfType(action, FunkinAction)) { + var funkinAction:FunkinAction = cast action; + byName[funkinAction.name] = funkinAction; + if (funkinAction.namePressed != null) + byName[funkinAction.namePressed] = funkinAction; + if (funkinAction.nameReleased != null) + byName[funkinAction.nameReleased] = funkinAction; + } + } if (scheme == null) scheme = None; @@ -307,14 +319,17 @@ class Controls extends FlxActionSet super.update(); } - // inline - public function checkByName(name:Action):Bool + public function check(name:Action, trigger:FlxInputState = JUST_PRESSED, gamepadOnly:Bool = false):Bool { #if debug if (!byName.exists(name)) throw 'Invalid name: $name'; #end - return byName[name].check(); + var action = byName[name]; + if (gamepadOnly) + return action.checkFiltered(trigger, GAMEPAD); + else + return action.checkFiltered(trigger); } public function getKeysForAction(name:Action):Array { @@ -405,36 +420,36 @@ class Controls extends FlxActionSet { case UI_UP: func(_ui_up, PRESSED); - func(_ui_upP, JUST_PRESSED); - func(_ui_upR, JUST_RELEASED); + func(_ui_up, JUST_PRESSED); + func(_ui_up, JUST_RELEASED); case UI_LEFT: func(_ui_left, PRESSED); - func(_ui_leftP, JUST_PRESSED); - func(_ui_leftR, JUST_RELEASED); + func(_ui_left, JUST_PRESSED); + func(_ui_left, JUST_RELEASED); case UI_RIGHT: func(_ui_right, PRESSED); - func(_ui_rightP, JUST_PRESSED); - func(_ui_rightR, JUST_RELEASED); + func(_ui_right, JUST_PRESSED); + func(_ui_right, JUST_RELEASED); case UI_DOWN: func(_ui_down, PRESSED); - func(_ui_downP, JUST_PRESSED); - func(_ui_downR, JUST_RELEASED); + func(_ui_down, JUST_PRESSED); + func(_ui_down, JUST_RELEASED); case NOTE_UP: func(_note_up, PRESSED); - func(_note_upP, JUST_PRESSED); - func(_note_upR, JUST_RELEASED); + func(_note_up, JUST_PRESSED); + func(_note_up, JUST_RELEASED); case NOTE_LEFT: func(_note_left, PRESSED); - func(_note_leftP, JUST_PRESSED); - func(_note_leftR, JUST_RELEASED); + func(_note_left, JUST_PRESSED); + func(_note_left, JUST_RELEASED); case NOTE_RIGHT: func(_note_right, PRESSED); - func(_note_rightP, JUST_PRESSED); - func(_note_rightR, JUST_RELEASED); + func(_note_right, JUST_PRESSED); + func(_note_right, JUST_RELEASED); case NOTE_DOWN: func(_note_down, PRESSED); - func(_note_downP, JUST_PRESSED); - func(_note_downR, JUST_RELEASED); + func(_note_down, JUST_PRESSED); + func(_note_down, JUST_RELEASED); case ACCEPT: func(_accept, JUST_PRESSED); case BACK: @@ -1042,6 +1057,173 @@ typedef Swipes = ?curTouchPos:FlxPoint }; +/** + * An FlxActionDigital with additional functionality, including: + * - Combining `pressed` and `released` inputs into one action. + * - Filtering by input method (`KEYBOARD`, `MOUSE`, `GAMEPAD`, etc). + */ +class FunkinAction extends FlxActionDigital { + public var namePressed(default, null):Null; + public var nameReleased(default, null):Null; + + var cache:Map = []; + + public function new(?name:String = "", ?namePressed:String, ?nameReleased:String) + { + super(name); + + this.namePressed = namePressed; + this.nameReleased = nameReleased; + } + + /** + * Input checks default to whether the input was just pressed, on any input device. + */ + public override function check():Bool { + return checkFiltered(JUST_PRESSED); + } + + /** + * Check whether the input is currently being held. + */ + public function checkPressed():Bool { + return checkFiltered(PRESSED); + } + + /** + * Check whether the input is currently being held, and was not held last frame. + */ + public function checkJustPressed():Bool { + return checkFiltered(JUST_PRESSED); + } + + /** + * Check whether the input is not currently being held. + */ + public function checkReleased():Bool { + return checkFiltered(RELEASED); + } + + /** + * Check whether the input is not currently being held, and was held last frame. + */ + public function checkJustReleased():Bool { + return checkFiltered(JUST_RELEASED); + } + + /** + * Check whether the input is currently being held by a gamepad device. + */ + public function checkPressedGamepad():Bool { + return checkFiltered(PRESSED, GAMEPAD); + } + + /** + * Check whether the input is currently being held by a gamepad device, and was not held last frame. + */ + public function checkJustPressedGamepad():Bool { + return checkFiltered(JUST_PRESSED, GAMEPAD); + } + + /** + * Check whether the input is not currently being held by a gamepad device. + */ + public function checkReleasedGamepad():Bool { + return checkFiltered(RELEASED, GAMEPAD); + } + + /** + * Check whether the input is not currently being held by a gamepad device, and was held last frame. + */ + public function checkJustReleasedGamepad():Bool { + return checkFiltered(JUST_RELEASED, GAMEPAD); + } + + public function checkMultiFiltered(?filterTriggers:Array, ?filterDevices:Array):Bool { + if (filterTriggers == null) { + filterTriggers = [PRESSED, JUST_PRESSED]; + } + if (filterDevices == null) { + filterDevices = []; + } + + // Perform checkFiltered for each combination. + for (i in filterTriggers) { + if (filterDevices.length == 0) { + if (checkFiltered(i)) { + return true; + } + } else { + for (j in filterDevices) { + if (checkFiltered(i, j)) { + return true; + } + } + } + } + return false; + } + + /** + * Performs the functionality of `FlxActionDigital.check()`, but with optional filters. + * @param action The action to check for. + * @param filterTrigger Optionally filter by trigger condition (`JUST_PRESSED`, `PRESSED`, `JUST_RELEASED`, `RELEASED`). + * @param filterDevice Optionally filter by device (`KEYBOARD`, `MOUSE`, `GAMEPAD`, `OTHER`). + */ + public function checkFiltered(?filterTrigger:FlxInputState, ?filterDevice:FlxInputDevice):Bool { + // The normal + + // Make sure we only update the inputs once per frame. + var key = '${filterTrigger}:${filterDevice}'; + var cacheEntry = cache.get(key); + + if (cacheEntry != null && cacheEntry.timestamp == FlxG.game.ticks) { + return cacheEntry.value; + } + // Use a for loop instead so we can remove inputs while iterating. + + // We don't return early because we need to call check() on ALL inputs. + var result = false; + var len = inputs != null ? inputs.length : 0; + for (i in 0...len) + { + var j = len - i - 1; + var input = inputs[j]; + + // Filter out dead inputs. + if (input.destroyed) + { + inputs.splice(j, 1); + continue; + } + + // Update the input. + input.update(); + + // Check whether the input is the right trigger. + if (filterTrigger != null && input.trigger != filterTrigger) { + continue; + } + + // Check whether the input is the right device. + if (filterDevice != null && input.device != filterDevice) { + continue; + } + + // Check whether the input has triggered. + if (input.check(this)) + { + result = true; + } + } + + // We need to cache this result. + cache.set(key, {timestamp: FlxG.game.ticks, value: result}); + + return result; + } +} + class FlxActionInputDigitalMobileSwipeGameplay extends FlxActionInputDigital { var touchMap:Map = new Map(); @@ -1229,8 +1411,7 @@ enum Control DEBUG_STAGE; } -enum -abstract Action(String) to String from String +enum abstract Action(String) to String from String { // NOTE var NOTE_UP = "note_up"; diff --git a/source/funkin/input/TurboActionHandler.hx b/source/funkin/input/TurboActionHandler.hx new file mode 100644 index 000000000..9425db8cd --- /dev/null +++ b/source/funkin/input/TurboActionHandler.hx @@ -0,0 +1,111 @@ +package funkin.input; + +import flixel.input.keyboard.FlxKey; +import flixel.FlxBasic; +import funkin.input.Controls; +import funkin.input.Controls.Action; + +/** + * Handles repeating behavior when holding down a control action. + * + * When the `action` is pressed, `activated` will be true for the first frame, + * then wait `delay` seconds before becoming true for one frame every `interval` seconds. + * + * Example: Pressing Ctrl+Z will undo, while holding Ctrl+Z will start to undo repeatedly. + */ +class TurboActionHandler extends FlxBasic +{ + /** + * Default delay before repeating. + */ + static inline final DEFAULT_DELAY:Float = 0.4; + + /** + * Default interval between repeats. + */ + static inline final DEFAULT_INTERVAL:Float = 0.1; + + /** + * Whether the action for this handler is pressed. + */ + public var pressed(get, never):Bool; + + /** + * Whether the action for this handler is pressed, + * and the handler is ready to repeat. + */ + public var activated(default, null):Bool = false; + + /** + * The Funkin Controls handler. + */ + var controls(get, never):Controls; + + function get_controls():Controls + { + return PlayerSettings.player1.controls; + } + + var action:Action; + + var delay:Float; + var interval:Float; + var gamepadOnly:Bool; + + var pressedTime:Float = 0; + + function new(action:Action, delay:Float = DEFAULT_DELAY, interval:Float = DEFAULT_INTERVAL, gamepadOnly:Bool = false) + { + super(); + this.action = action; + this.delay = delay; + this.interval = interval; + this.gamepadOnly = gamepadOnly; + } + + function get_pressed():Bool + { + return controls.check(action, PRESSED, gamepadOnly); + } + + public override function update(elapsed:Float):Void + { + super.update(elapsed); + + if (pressed) + { + if (pressedTime == 0) + { + activated = true; + } + else if (pressedTime >= (delay + interval)) + { + activated = true; + pressedTime -= interval; + } + else + { + activated = false; + } + pressedTime += elapsed; + } + else + { + pressedTime = 0; + activated = false; + } + } + + /** + * Builds a TurboActionHandler that monitors from a single key. + * @param inputKey The key to monitor. + * @param delay How long to wait before repeating. + * @param repeatDelay How long to wait between repeats. + * @return A TurboActionHandler + */ + public static overload inline extern function build(action:Action, ?delay:Float = DEFAULT_DELAY, ?interval:Float = DEFAULT_INTERVAL, + ?gamepadOnly:Bool = false):TurboActionHandler + { + return new TurboActionHandler(action, delay, interval); + } +} diff --git a/source/funkin/input/TurboButtonHandler.hx b/source/funkin/input/TurboButtonHandler.hx new file mode 100644 index 000000000..63c2a294b --- /dev/null +++ b/source/funkin/input/TurboButtonHandler.hx @@ -0,0 +1,127 @@ +package funkin.input; + +import flixel.input.gamepad.FlxGamepadInputID; +import flixel.input.gamepad.FlxGamepad; +import flixel.FlxBasic; + +/** + * Handles repeating behavior when holding down a gamepad button or button combination. + * + * When the `inputs` are pressed, `activated` will be true for the first frame, + * then wait `delay` seconds before becoming true for one frame every `interval` seconds. + * + * Example: Pressing Ctrl+Z will undo, while holding Ctrl+Z will start to undo repeatedly. + */ +class TurboButtonHandler extends FlxBasic +{ + /** + * Default delay before repeating. + */ + static inline final DEFAULT_DELAY:Float = 0.4; + + /** + * Default interval between repeats. + */ + static inline final DEFAULT_INTERVAL:Float = 0.1; + + /** + * Whether all of the keys for this handler are pressed. + */ + public var allPressed(get, never):Bool; + + /** + * Whether all of the keys for this handler are activated, + * and the handler is ready to repeat. + */ + public var activated(default, null):Bool = false; + + var inputs:Array; + var delay:Float; + var interval:Float; + var targetGamepad:FlxGamepad; + + var allPressedTime:Float = 0; + + function new(inputs:Array, delay:Float = DEFAULT_DELAY, interval:Float = DEFAULT_INTERVAL, ?targetGamepad:FlxGamepad) + { + super(); + this.inputs = inputs; + this.delay = delay; + this.interval = interval; + this.targetGamepad = targetGamepad ?? FlxG.gamepads.firstActive; + } + + function get_allPressed():Bool + { + if (targetGamepad == null) return false; + if (inputs == null || inputs.length == 0) return false; + if (inputs.length == 1) return targetGamepad.anyPressed(inputs); + + // Check if ANY keys are unpressed + for (input in inputs) + { + if (!targetGamepad.anyPressed([input])) return false; + } + return true; + } + + public override function update(elapsed:Float):Void + { + super.update(elapsed); + + // Try to find a gamepad if we don't have one + if (targetGamepad == null) + { + targetGamepad = FlxG.gamepads.firstActive; + } + + if (allPressed) + { + if (allPressedTime == 0) + { + activated = true; + } + else if (allPressedTime >= (delay + interval)) + { + activated = true; + allPressedTime -= interval; + } + else + { + activated = false; + } + allPressedTime += elapsed; + } + else + { + allPressedTime = 0; + activated = false; + } + } + + /** + * Builds a TurboButtonHandler that monitors from a single input. + * @param input The input to monitor. + * @param delay How long to wait before repeating. + * @param repeatDelay How long to wait between repeats. + * @return A TurboKeyHandler + */ + public static overload inline extern function build(input:FlxGamepadInputID, ?delay:Float = DEFAULT_DELAY, + ?interval:Float = DEFAULT_INTERVAL):TurboButtonHandler + { + return new TurboButtonHandler([input], delay, interval); + } + + /** + * Builds a TurboKeyHandler that monitors a key combination. + * @param inputs The combination of inputs to monitor. + * @param delay How long to wait before repeating. + * @param repeatDelay How long to wait between repeats. + * @return A TurboKeyHandler + */ + public static overload inline extern function build(inputs:Array, ?delay:Float = DEFAULT_DELAY, + ?interval:Float = DEFAULT_INTERVAL):TurboButtonHandler + { + return new TurboButtonHandler(inputs, delay, interval); + } +} diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 3342a6b69..572eb6135 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -498,7 +498,7 @@ class PlayState extends MusicBeatSubState /** * The combo popups. Includes the real-time combo counter and the rating. */ - var comboPopUps:PopUpStuff; + public var comboPopUps:PopUpStuff; /** * PROPERTIES @@ -834,9 +834,12 @@ class PlayState extends MusicBeatSubState inputSpitter = []; // Reset music properly. - FlxG.sound.music.time = startTimestamp - Conductor.instance.instrumentalOffset; - FlxG.sound.music.pitch = playbackRate; - FlxG.sound.music.pause(); + if (FlxG.sound.music != null) + { + FlxG.sound.music.time = startTimestamp - Conductor.instance.instrumentalOffset; + FlxG.sound.music.pitch = playbackRate; + FlxG.sound.music.pause(); + } if (!overrideMusic) { @@ -852,7 +855,7 @@ class PlayState extends MusicBeatSubState vocals.pause(); vocals.time = 0; - FlxG.sound.music.volume = 1; + if (FlxG.sound.music != null) FlxG.sound.music.volume = 1; vocals.volume = 1; vocals.playerVolume = 1; vocals.opponentVolume = 1; @@ -1467,7 +1470,7 @@ class PlayState extends MusicBeatSubState */ function initCameras():Void { - camGame = new FunkinCamera(); + camGame = new FunkinCamera('playStateCamGame'); camGame.bgColor = BACKGROUND_COLOR; // Show a pink background behind the stage. camHUD = new FlxCamera(); camHUD.bgColor.alpha = 0; // Show the game scene behind the camera. @@ -1548,10 +1551,11 @@ class PlayState extends MusicBeatSubState function loadStage(id:String):Void { currentStage = StageRegistry.instance.fetchEntry(id); - currentStage.revive(); // Stages are killed and props destroyed when the PlayState is destroyed to save memory. if (currentStage != null) { + currentStage.revive(); // Stages are killed and props destroyed when the PlayState is destroyed to save memory. + // Actually create and position the sprites. var event:ScriptEvent = new ScriptEvent(CREATE, false); ScriptEventDispatcher.callEvent(currentStage, event); @@ -1915,8 +1919,6 @@ class PlayState extends MusicBeatSubState */ function startSong():Void { - dispatchEvent(new ScriptEvent(SONG_START)); - startingSong = false; if (!overrideMusic && !isGamePaused && currentChart != null) @@ -1938,7 +1940,7 @@ class PlayState extends MusicBeatSubState // Prevent the volume from being wrong. FlxG.sound.music.volume = 1.0; - FlxG.sound.music.fadeTween?.cancel(); + if (FlxG.sound.music.fadeTween != null) FlxG.sound.music.fadeTween.cancel(); trace('Playing vocals...'); add(vocals); @@ -1957,6 +1959,8 @@ class PlayState extends MusicBeatSubState // FlxG.sound.music.time = startTimestamp - Conductor.instance.instrumentalOffset; handleSkippedNotes(); } + + dispatchEvent(new ScriptEvent(SONG_START)); } /** diff --git a/source/funkin/play/ResultState.hx b/source/funkin/play/ResultState.hx index c05257338..acce8645a 100644 --- a/source/funkin/play/ResultState.hx +++ b/source/funkin/play/ResultState.hx @@ -64,6 +64,9 @@ class ResultState extends MusicBeatSubState loop: resultsVariation != SHIT }); + // Reset the camera zoom on the results screen. + FlxG.camera.zoom = 1.0; + // TEMP-ish, just used to sorta "cache" the 3000x3000 image! var cacheBullShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem")); add(cacheBullShit); @@ -80,34 +83,34 @@ class ResultState extends MusicBeatSubState bgFlash.visible = false; add(bgFlash); - var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared")); - bfGfExcellent.visible = false; - add(bfGfExcellent); + // var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared")); + // bfGfExcellent.visible = false; + // add(bfGfExcellent); + // + // var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared")); + // bfPerfect.visible = false; + // add(bfPerfect); + // + // var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared")); + // bfSHIT.visible = false; + // add(bfSHIT); + // + // bfGfExcellent.anim.onComplete = () -> { + // bfGfExcellent.anim.curFrame = 28; + // bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce! + // }; + // + // bfPerfect.anim.onComplete = () -> { + // bfPerfect.anim.curFrame = 136; + // bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce! + // }; + // + // bfSHIT.anim.onComplete = () -> { + // bfSHIT.anim.curFrame = 150; + // bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce! + // }; - var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared")); - bfPerfect.visible = false; - add(bfPerfect); - - var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared")); - bfSHIT.visible = false; - add(bfSHIT); - - bfGfExcellent.anim.onComplete = () -> { - bfGfExcellent.anim.curFrame = 28; - bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce! - }; - - bfPerfect.anim.onComplete = () -> { - bfPerfect.anim.curFrame = 136; - bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce! - }; - - bfSHIT.anim.onComplete = () -> { - bfSHIT.anim.curFrame = 150; - bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce! - }; - - var gf:FlxSprite = FunkinSprite.createSparrow(500, 300, 'resultScreen/resultGirlfriendGOOD'); + var gf:FlxSprite = FunkinSprite.createSparrow(625, 325, 'resultScreen/resultGirlfriendGOOD'); gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false); gf.visible = false; gf.animation.finishCallback = _ -> { @@ -268,9 +271,9 @@ class ResultState extends MusicBeatSubState switch (resultsVariation) { - case SHIT: - bfSHIT.visible = true; - bfSHIT.playAnimation(""); + // case SHIT: + // bfSHIT.visible = true; + // bfSHIT.playAnimation(""); case NORMAL: boyfriend.animation.play('fall'); @@ -292,9 +295,9 @@ class ResultState extends MusicBeatSubState gf.animation.play('clap', true); gf.visible = true; }); - case PERFECT: - bfPerfect.visible = true; - bfPerfect.playAnimation(""); + // case PERFECT: + // bfPerfect.visible = true; + // bfPerfect.playAnimation(""); // bfGfExcellent.visible = true; // bfGfExcellent.playAnimation(""); diff --git a/source/funkin/play/character/AnimateAtlasCharacter.hx b/source/funkin/play/character/AnimateAtlasCharacter.hx index f1dadf3e2..ed58b92b5 100644 --- a/source/funkin/play/character/AnimateAtlasCharacter.hx +++ b/source/funkin/play/character/AnimateAtlasCharacter.hx @@ -192,6 +192,7 @@ class AnimateAtlasCharacter extends BaseCharacter if (!this.mainSprite.hasAnimation(prefix)) { FlxG.log.warn('[ATLASCHAR] Animation ${prefix} not found in Animate Atlas ${_data.assetPath}'); + trace('[ATLASCHAR] Animation ${prefix} not found in Animate Atlas ${_data.assetPath}'); continue; } animations.set(anim.name, anim); diff --git a/source/funkin/play/components/PopUpStuff.hx b/source/funkin/play/components/PopUpStuff.hx index 724bf0cb9..b062b22cf 100644 --- a/source/funkin/play/components/PopUpStuff.hx +++ b/source/funkin/play/components/PopUpStuff.hx @@ -10,6 +10,8 @@ import funkin.util.TimerUtil; class PopUpStuff extends FlxTypedGroup { + public var offsets:Array = [0, 0]; + override public function new() { super(); @@ -29,9 +31,9 @@ class PopUpStuff extends FlxTypedGroup rating.scrollFactor.set(0.2, 0.2); rating.zIndex = 1000; - rating.x = FlxG.width * 0.50; + rating.x = (FlxG.width * 0.474) + offsets[0]; // rating.x -= FlxG.camera.scroll.x * 0.2; - rating.y = FlxG.camera.height * 0.4 - 60; + rating.y = (FlxG.camera.height * 0.45 - 60) + offsets[1]; rating.acceleration.y = 550; rating.velocity.y -= FlxG.random.int(140, 175); rating.velocity.x -= FlxG.random.int(0, 10); @@ -40,16 +42,19 @@ class PopUpStuff extends FlxTypedGroup if (PlayState.instance.currentStageId.startsWith('school')) { - rating.setGraphicSize(Std.int(rating.width * Constants.PIXEL_ART_SCALE * 0.7)); + rating.setGraphicSize(Std.int(rating.width * Constants.PIXEL_ART_SCALE * 0.65)); rating.antialiasing = false; } else { - rating.setGraphicSize(Std.int(rating.width * 0.7)); + rating.setGraphicSize(Std.int(rating.width * 0.65)); rating.antialiasing = true; } rating.updateHitbox(); + rating.x -= rating.width / 2; + rating.y -= rating.height / 2; + FlxTween.tween(rating, {alpha: 0}, 0.2, { onComplete: function(tween:FlxTween) { @@ -77,8 +82,8 @@ class PopUpStuff extends FlxTypedGroup pixelShitPart2 = '-pixel'; } var comboSpr:FunkinSprite = FunkinSprite.create(pixelShitPart1 + 'combo' + pixelShitPart2); - comboSpr.y = FlxG.camera.height * 0.4 + 80; - comboSpr.x = FlxG.width * 0.50; + comboSpr.y = (FlxG.camera.height * 0.44) + offsets[1]; + comboSpr.x = (FlxG.width * 0.507) + offsets[0]; // comboSpr.x -= FlxG.camera.scroll.x * 0.2; comboSpr.acceleration.y = 600; @@ -133,14 +138,14 @@ class PopUpStuff extends FlxTypedGroup } else { - numScore.setGraphicSize(Std.int(numScore.width * 0.5)); + numScore.setGraphicSize(Std.int(numScore.width * 0.45)); numScore.antialiasing = true; } numScore.updateHitbox(); - numScore.x = comboSpr.x - (43 * daLoop); //- 90; - numScore.acceleration.y = FlxG.random.int(200, 300); - numScore.velocity.y -= FlxG.random.int(140, 160); + numScore.x = comboSpr.x - (36 * daLoop) - 65; //- 90; + numScore.acceleration.y = FlxG.random.int(250, 300); + numScore.velocity.y -= FlxG.random.int(130, 150); numScore.velocity.x = FlxG.random.float(-5, 5); add(numScore); diff --git a/source/funkin/ui/debug/charting/ChartEditorState.hx b/source/funkin/ui/debug/charting/ChartEditorState.hx index dba1a7e55..93907bdda 100644 --- a/source/funkin/ui/debug/charting/ChartEditorState.hx +++ b/source/funkin/ui/debug/charting/ChartEditorState.hx @@ -8,6 +8,7 @@ import flixel.FlxSprite; import flixel.FlxSubState; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxSpriteGroup; +import flixel.input.gamepad.FlxGamepadInputID; import flixel.input.keyboard.FlxKey; import flixel.input.mouse.FlxMouseEvent; import flixel.math.FlxMath; @@ -40,6 +41,8 @@ import funkin.data.stage.StageData; import funkin.graphics.FunkinCamera; import funkin.graphics.FunkinSprite; import funkin.input.Cursor; +import funkin.input.TurboActionHandler; +import funkin.input.TurboButtonHandler; import funkin.input.TurboKeyHandler; import funkin.modding.events.ScriptEvent; import funkin.play.character.BaseCharacter.CharacterType; @@ -74,6 +77,7 @@ import funkin.ui.debug.charting.commands.SetItemSelectionCommand; import funkin.ui.debug.charting.components.ChartEditorEventSprite; import funkin.ui.debug.charting.components.ChartEditorHoldNoteSprite; import funkin.ui.debug.charting.components.ChartEditorMeasureTicks; +import funkin.ui.debug.charting.components.ChartEditorMeasureTicks; import funkin.ui.debug.charting.components.ChartEditorNotePreview; import funkin.ui.debug.charting.components.ChartEditorNoteSprite; import funkin.ui.debug.charting.components.ChartEditorPlaybarHead; @@ -401,8 +405,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState renderedSelectionSquares.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0); // Offset the selection box start position, if we are dragging. if (selectionBoxStartPos != null) selectionBoxStartPos.y -= diff; - // Update the note preview viewport box. + + // Update the note preview. setNotePreviewViewportBounds(calculateNotePreviewViewportBounds()); + refreshNotePreviewPlayheadPosition(); + // Update the measure tick display. if (measureTicks != null) measureTicks.y = gridTiledSprite?.y ?? 0.0; return this.scrollPositionInPixels; @@ -463,6 +470,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState // Move the playhead sprite to the correct position. gridPlayhead.y = this.playheadPositionInPixels + GRID_INITIAL_Y_POS; + updatePlayheadGhostHoldNotes(); + refreshNotePreviewPlayheadPosition(); + return this.playheadPositionInPixels; } @@ -769,6 +779,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState return currentPlaceNoteData = value; } + /** + * The SongNoteData which is currently being placed, for each column. + * `null` if the user isn't currently placing a note. + * As the user moves down, we will update this note's sustain length, and finalize the note when they release. + */ + var currentLiveInputPlaceNoteData:Array = []; + // Note Movement /** @@ -799,6 +816,12 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState */ var dragLengthCurrent:Float = 0; + /** + * The current length of the hold note we are placing with the playhead, in steps. + * Play a sound when this value changes. + */ + var playheadDragLengthCurrent:Array = []; + /** * Flip-flop to alternate between two stretching sounds. */ @@ -1071,6 +1094,66 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState */ var pageDownKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.PAGEDOWN); + /** + * Variable used to track how long the user has been holding up on the dpad. + */ + var dpadUpGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_UP); + + /** + * Variable used to track how long the user has been holding down on the dpad. + */ + var dpadDownGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_DOWN); + + /** + * Variable used to track how long the user has been holding left on the dpad. + */ + var dpadLeftGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_LEFT); + + /** + * Variable used to track how long the user has been holding right on the dpad. + */ + var dpadRightGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_RIGHT); + + /** + * Variable used to track how long the user has been holding up on the left stick. + */ + var leftStickUpGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_UP); + + /** + * Variable used to track how long the user has been holding down on the left stick. + */ + var leftStickDownGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_DOWN); + + /** + * Variable used to track how long the user has been holding left on the left stick. + */ + var leftStickLeftGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_LEFT); + + /** + * Variable used to track how long the user has been holding right on the left stick. + */ + var leftStickRightGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_RIGHT); + + /** + * Variable used to track how long the user has been holding up on the right stick. + */ + var rightStickUpGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_UP); + + /** + * Variable used to track how long the user has been holding down on the right stick. + */ + var rightStickDownGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_DOWN); + + /** + * Variable used to track how long the user has been holding left on the right stick. + */ + var rightStickLeftGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_LEFT); + + /** + * Variable used to track how long the user has been holding right on the right stick. + */ + var rightStickRightGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_RIGHT); + /** * AUDIO AND SOUND DATA */ @@ -1949,10 +2032,15 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState var gridGhostNote:Null = null; /** - * A sprite used to indicate the note that will be placed on click. + * A sprite used to indicate the hold note that will be placed on click. */ var gridGhostHoldNote:Null = null; + /** + * A sprite used to indicate the hold note that will be placed on button release. + */ + var gridPlayheadGhostHoldNotes:Array = []; + /** * A sprite used to indicate the event that will be placed on click. */ @@ -1970,6 +2058,12 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState */ var notePreviewViewport:Null = null; + /** + * The thin sprite used for representing the playhead on the note preview. + * We move this up and down to represent the current position. + */ + var notePreviewPlayhead:Null = null; + /** * The rectangular sprite used for rendering the selection box. * Uses a 9-slice to stretch the selection box to the correct size without warping. @@ -2091,7 +2185,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState loadPreferences(); - uiCamera = new FunkinCamera(); + uiCamera = new FunkinCamera('chartEditorUI'); FlxG.cameras.reset(uiCamera); buildDefaultSongData(); @@ -2349,7 +2443,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState gridGhostHoldNote = new ChartEditorHoldNoteSprite(this); gridGhostHoldNote.alpha = 0.6; - gridGhostHoldNote.noteData = new SongNoteData(0, 0, 0, ""); + gridGhostHoldNote.noteData = null; gridGhostHoldNote.visible = false; add(gridGhostHoldNote); gridGhostHoldNote.zIndex = 11; @@ -2423,6 +2517,15 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState add(notePreviewViewport); notePreviewViewport.zIndex = 30; + notePreviewPlayhead = new FlxSprite().makeGraphic(2, 2, 0xFFFF0000); + notePreviewPlayhead.scrollFactor.set(0, 0); + notePreviewPlayhead.scale.set(notePreview.width / 2, 0.5); // Setting width does nothing. + notePreviewPlayhead.updateHitbox(); + notePreviewPlayhead.x = notePreview.x; + notePreviewPlayhead.y = notePreview.y; + add(notePreviewPlayhead); + notePreviewPlayhead.zIndex = 31; + setNotePreviewViewportBounds(calculateNotePreviewViewportBounds()); } @@ -2519,6 +2622,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState } } + function refreshNotePreviewPlayheadPosition():Void + { + if (notePreviewPlayhead == null) return; + + notePreviewPlayhead.y = notePreview.y + (notePreview.height * ((scrollPositionInPixels + playheadPositionInPixels) / songLengthInPixels)); + } + /** * Builds the group that will hold all the notes. */ @@ -3015,6 +3125,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState */ function setupTurboKeyHandlers():Void { + // Keyboard shortcuts add(undoKeyHandler); add(redoKeyHandler); add(upKeyHandler); @@ -3023,6 +3134,20 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState add(sKeyHandler); add(pageUpKeyHandler); add(pageDownKeyHandler); + + // Gamepad inputs + add(dpadUpGamepadHandler); + add(dpadDownGamepadHandler); + add(dpadLeftGamepadHandler); + add(dpadRightGamepadHandler); + add(leftStickUpGamepadHandler); + add(leftStickDownGamepadHandler); + add(leftStickLeftGamepadHandler); + add(leftStickRightGamepadHandler); + add(rightStickUpGamepadHandler); + add(rightStickDownGamepadHandler); + add(rightStickLeftGamepadHandler); + add(rightStickRightGamepadHandler); } /** @@ -3709,32 +3834,56 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState // Up Arrow = Scroll Up if (upKeyHandler.activated && currentLiveInputStyle == None) { - scrollAmount = -GRID_SIZE * 0.25 * 25.0; + scrollAmount = -GRID_SIZE * 4; shouldPause = true; } // Down Arrow = Scroll Down if (downKeyHandler.activated && currentLiveInputStyle == None) { - scrollAmount = GRID_SIZE * 0.25 * 25.0; + scrollAmount = GRID_SIZE * 4; shouldPause = true; } // W = Scroll Up (doesn't work with Ctrl+Scroll) if (wKeyHandler.activated && currentLiveInputStyle == None && !FlxG.keys.pressed.CONTROL) { - scrollAmount = -GRID_SIZE * 0.25 * 25.0; + scrollAmount = -GRID_SIZE * 4; shouldPause = true; } // S = Scroll Down (doesn't work with Ctrl+Scroll) if (sKeyHandler.activated && currentLiveInputStyle == None && !FlxG.keys.pressed.CONTROL) { - scrollAmount = GRID_SIZE * 0.25 * 25.0; + scrollAmount = GRID_SIZE * 4; shouldPause = true; } - // PAGE UP = Jump up to nearest measure - if (pageUpKeyHandler.activated) + // GAMEPAD LEFT STICK UP = Scroll Up by 1 note snap + if (leftStickUpGamepadHandler.activated) { + scrollAmount = -GRID_SIZE * noteSnapRatio; + shouldPause = true; + } + // GAMEPAD LEFT STICK DOWN = Scroll Down by 1 note snap + if (leftStickDownGamepadHandler.activated) + { + scrollAmount = GRID_SIZE * noteSnapRatio; + shouldPause = true; + } + + // GAMEPAD RIGHT STICK UP = Scroll Up by 1 note snap (playhead only) + if (rightStickUpGamepadHandler.activated) + { + playheadAmount = -GRID_SIZE * noteSnapRatio; + shouldPause = true; + } + // GAMEPAD RIGHT STICK DOWN = Scroll Down by 1 note snap (playhead only) + if (rightStickDownGamepadHandler.activated) + { + playheadAmount = GRID_SIZE * noteSnapRatio; + shouldPause = true; + } + + var funcJumpUp = (playheadOnly:Bool) -> { var measureHeight:Float = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure; var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels; var targetScrollPosition:Float = Math.floor(playheadPos / measureHeight) * measureHeight; @@ -3744,20 +3893,37 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState { targetScrollPosition -= GRID_SIZE * Constants.STEPS_PER_BEAT * Conductor.instance.beatsPerMeasure; } - scrollAmount = targetScrollPosition - playheadPos; + if (playheadOnly) + { + playheadAmount = targetScrollPosition - playheadPos; + } + else + { + scrollAmount = targetScrollPosition - playheadPos; + } + } + + // PAGE UP = Jump up to nearest measure + // GAMEPAD LEFT STICK LEFT = Jump up to nearest measure + if (pageUpKeyHandler.activated || leftStickLeftGamepadHandler.activated) + { + funcJumpUp(false); + shouldPause = true; + } + if (rightStickLeftGamepadHandler.activated) + { + funcJumpUp(true); shouldPause = true; } if (playbarButtonPressed == 'playbarBack') { playbarButtonPressed = ''; - scrollAmount = -GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure; + funcJumpUp(false); shouldPause = true; } - // PAGE DOWN = Jump down to nearest measure - if (pageDownKeyHandler.activated) - { + var funcJumpDown = (playheadOnly:Bool) -> { var measureHeight:Float = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure; var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels; var targetScrollPosition:Float = Math.ceil(playheadPos / measureHeight) * measureHeight; @@ -3767,26 +3933,46 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState { targetScrollPosition += GRID_SIZE * Constants.STEPS_PER_BEAT * Conductor.instance.beatsPerMeasure; } - scrollAmount = targetScrollPosition - playheadPos; + if (playheadOnly) + { + playheadAmount = targetScrollPosition - playheadPos; + } + else + { + scrollAmount = targetScrollPosition - playheadPos; + } + } + + // PAGE DOWN = Jump down to nearest measure + // GAMEPAD LEFT STICK RIGHT = Jump down to nearest measure + if (pageDownKeyHandler.activated || leftStickRightGamepadHandler.activated) + { + funcJumpDown(false); + shouldPause = true; + } + if (rightStickRightGamepadHandler.activated) + { + funcJumpDown(true); shouldPause = true; } if (playbarButtonPressed == 'playbarForward') { playbarButtonPressed = ''; - scrollAmount = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure; + funcJumpDown(false); shouldPause = true; } // SHIFT + Scroll = Scroll Fast - if (FlxG.keys.pressed.SHIFT) + // GAMEPAD LEFT STICK CLICK + Scroll = Scroll Fast + if (FlxG.keys.pressed.SHIFT || (FlxG.gamepads.firstActive?.pressed?.LEFT_STICK_CLICK ?? false)) { scrollAmount *= 2; } // CONTROL + Scroll = Scroll Precise if (FlxG.keys.pressed.CONTROL) { - scrollAmount /= 10; + scrollAmount /= 4; } // Alt + Drag = Scroll but move the playhead the same amount. @@ -4380,9 +4566,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState } gridGhostHoldNote.visible = true; - gridGhostHoldNote.noteData = currentPlaceNoteData; - gridGhostHoldNote.noteDirection = currentPlaceNoteData.getDirection(); - + gridGhostHoldNote.noteData = gridGhostNote.noteData; + gridGhostHoldNote.noteDirection = gridGhostNote.noteData.getDirection(); gridGhostHoldNote.setHeightDirectly(dragLengthPixels, true); gridGhostHoldNote.updateHoldNotePosition(renderedHoldNotes); @@ -4943,37 +5128,57 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState function handlePlayhead():Void { - // Place notes at the playhead. + // Place notes at the playhead with the keyboard. switch (currentLiveInputStyle) { case ChartEditorLiveInputStyle.WASDKeys: if (FlxG.keys.justPressed.A) placeNoteAtPlayhead(4); + if (FlxG.keys.justReleased.A) finishPlaceNoteAtPlayhead(4); if (FlxG.keys.justPressed.S) placeNoteAtPlayhead(5); + if (FlxG.keys.justReleased.S) finishPlaceNoteAtPlayhead(5); if (FlxG.keys.justPressed.W) placeNoteAtPlayhead(6); + if (FlxG.keys.justReleased.W) finishPlaceNoteAtPlayhead(6); if (FlxG.keys.justPressed.D) placeNoteAtPlayhead(7); + if (FlxG.keys.justReleased.D) finishPlaceNoteAtPlayhead(7); if (FlxG.keys.justPressed.LEFT) placeNoteAtPlayhead(0); + if (FlxG.keys.justReleased.LEFT) finishPlaceNoteAtPlayhead(0); if (FlxG.keys.justPressed.DOWN) placeNoteAtPlayhead(1); + if (FlxG.keys.justReleased.DOWN) finishPlaceNoteAtPlayhead(1); if (FlxG.keys.justPressed.UP) placeNoteAtPlayhead(2); + if (FlxG.keys.justReleased.UP) finishPlaceNoteAtPlayhead(2); if (FlxG.keys.justPressed.RIGHT) placeNoteAtPlayhead(3); + if (FlxG.keys.justReleased.RIGHT) finishPlaceNoteAtPlayhead(3); case ChartEditorLiveInputStyle.NumberKeys: // Flipped because Dad is on the left but represents data 0-3. if (FlxG.keys.justPressed.ONE) placeNoteAtPlayhead(4); + if (FlxG.keys.justReleased.ONE) finishPlaceNoteAtPlayhead(4); if (FlxG.keys.justPressed.TWO) placeNoteAtPlayhead(5); + if (FlxG.keys.justReleased.TWO) finishPlaceNoteAtPlayhead(5); if (FlxG.keys.justPressed.THREE) placeNoteAtPlayhead(6); + if (FlxG.keys.justReleased.THREE) finishPlaceNoteAtPlayhead(6); if (FlxG.keys.justPressed.FOUR) placeNoteAtPlayhead(7); + if (FlxG.keys.justReleased.FOUR) finishPlaceNoteAtPlayhead(7); if (FlxG.keys.justPressed.FIVE) placeNoteAtPlayhead(0); + if (FlxG.keys.justReleased.FIVE) finishPlaceNoteAtPlayhead(0); if (FlxG.keys.justPressed.SIX) placeNoteAtPlayhead(1); if (FlxG.keys.justPressed.SEVEN) placeNoteAtPlayhead(2); + if (FlxG.keys.justReleased.SEVEN) finishPlaceNoteAtPlayhead(2); if (FlxG.keys.justPressed.EIGHT) placeNoteAtPlayhead(3); + if (FlxG.keys.justReleased.EIGHT) finishPlaceNoteAtPlayhead(3); case ChartEditorLiveInputStyle.None: // Do nothing. } + + updatePlayheadGhostHoldNotes(); } function placeNoteAtPlayhead(column:Int):Void { + // SHIFT + press or LEFT_SHOULDER + press to remove notes instead of placing them. + var removeNoteInstead:Bool = FlxG.keys.pressed.SHIFT || (FlxG.gamepads.firstActive?.pressed?.LEFT_SHOULDER ?? false); + var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels; var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio; var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep)); @@ -4984,14 +5189,136 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState playheadPosSnappedMs + Conductor.instance.stepLengthMs * noteSnapRatio); notesAtPos = SongDataUtils.getNotesWithData(notesAtPos, [column]); - if (notesAtPos.length == 0) + if (notesAtPos.length == 0 && !removeNoteInstead) { + trace('Placing note. ${column}'); var newNoteData:SongNoteData = new SongNoteData(playheadPosSnappedMs, column, 0, noteKindToPlace); performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL)); + currentLiveInputPlaceNoteData[column] = newNoteData; + } + else if (removeNoteInstead) + { + trace('Removing existing note at position. ${column}'); + performCommand(new RemoveNotesCommand(notesAtPos)); } else { - trace('Already a note there.'); + trace('Already a note there. ${column}'); + } + } + + function updatePlayheadGhostHoldNotes():Void + { + // Ensure all the ghost hold notes exist. + while (gridPlayheadGhostHoldNotes.length < (STRUMLINE_SIZE * 2)) + { + var ghost = new ChartEditorHoldNoteSprite(this); + ghost.alpha = 0.6; + ghost.noteData = null; + ghost.visible = false; + ghost.zIndex = 11; + add(ghost); // Don't add to `renderedHoldNotes` because then it will get killed every frame. + + gridPlayheadGhostHoldNotes.push(ghost); + refresh(); + } + + // Update playhead ghost hold notes. + for (column in 0...gridPlayheadGhostHoldNotes.length) + { + var targetNoteData = currentLiveInputPlaceNoteData[column]; + var ghostHold = gridPlayheadGhostHoldNotes[column]; + + if (targetNoteData == null && ghostHold.noteData != null) + { + // Remove the ghost hold note. + ghostHold.noteData = null; + } + + if (targetNoteData != null && ghostHold.noteData == null) + { + // Readd the new ghost hold note. + ghostHold.noteData = targetNoteData.clone(); + ghostHold.noteDirection = ghostHold.noteData.getDirection(); + ghostHold.visible = true; + ghostHold.alpha = 0.6; + ghostHold.setHeightDirectly(0); + ghostHold.updateHoldNotePosition(renderedHoldNotes); + } + + if (ghostHold.noteData == null) + { + ghostHold.visible = false; + ghostHold.setHeightDirectly(0); + playheadDragLengthCurrent[column] = 0; + continue; + } + + var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels; + var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio; + var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep)); + var playheadPosSnappedMs:Float = playheadPosStep * Conductor.instance.stepLengthMs * noteSnapRatio; + + var newNoteLength:Float = playheadPosSnappedMs - ghostHold.noteData.time; + trace('newNoteLength: ${newNoteLength}'); + + if (newNoteLength > 0) + { + ghostHold.noteData.length = newNoteLength; + var targetNoteLengthSteps:Float = ghostHold.noteData.getStepLength(true); + var targetNoteLengthStepsInt:Int = Std.int(Math.floor(targetNoteLengthSteps)); + var targetNoteLengthPixels:Float = targetNoteLengthSteps * GRID_SIZE; + + if (playheadDragLengthCurrent[column] != targetNoteLengthStepsInt) + { + stretchySounds = !stretchySounds; + this.playSound(Paths.sound('chartingSounds/stretch' + (stretchySounds ? '1' : '2') + '_UI')); + playheadDragLengthCurrent[column] = targetNoteLengthStepsInt; + } + ghostHold.visible = true; + ghostHold.alpha = 0.6; + ghostHold.setHeightDirectly(targetNoteLengthPixels, true); + ghostHold.updateHoldNotePosition(renderedHoldNotes); + trace('lerpLength: ${ghostHold.fullSustainLength}'); + trace('position: ${ghostHold.x}, ${ghostHold.y}'); + } + else + { + ghostHold.visible = false; + ghostHold.setHeightDirectly(0); + playheadDragLengthCurrent[column] = 0; + continue; + } + } + } + + function finishPlaceNoteAtPlayhead(column:Int):Void + { + if (currentLiveInputPlaceNoteData[column] == null) return; + + var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels; + var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio; + var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep)); + var playheadPosSnappedMs:Float = playheadPosStep * Conductor.instance.stepLengthMs * noteSnapRatio; + + var newNoteLength:Float = playheadPosSnappedMs - currentLiveInputPlaceNoteData[column].time; + trace('finishPlace newNoteLength: ${newNoteLength}'); + + if (newNoteLength < Conductor.instance.stepLengthMs) + { + // Don't extend the note if it's too short. + trace('Not extending note. ${column}'); + currentLiveInputPlaceNoteData[column] = null; + gridPlayheadGhostHoldNotes[column].noteData = null; + } + else + { + // Extend the note to the playhead position. + trace('Extending note. ${column}'); + this.playSound(Paths.sound('chartingSounds/stretchSNAP_UI')); + performCommand(new ExtendNoteLengthCommand(currentLiveInputPlaceNoteData[column], newNoteLength)); + currentLiveInputPlaceNoteData[column] = null; + gridPlayheadGhostHoldNotes[column].noteData = null; } } @@ -5382,7 +5709,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState // Kill and replace the UI camera so it doesn't get destroyed during the state transition. uiCamera.kill(); FlxG.cameras.remove(uiCamera, false); - FlxG.cameras.reset(new FunkinCamera()); + FlxG.cameras.reset(new FunkinCamera('chartEditorUI2')); this.persistentUpdate = false; this.persistentDraw = false; diff --git a/source/funkin/ui/debug/charting/commands/RemoveEventsCommand.hx b/source/funkin/ui/debug/charting/commands/RemoveEventsCommand.hx index b4d913607..30f4280d2 100644 --- a/source/funkin/ui/debug/charting/commands/RemoveEventsCommand.hx +++ b/source/funkin/ui/debug/charting/commands/RemoveEventsCommand.hx @@ -20,6 +20,8 @@ class RemoveEventsCommand implements ChartEditorCommand public function execute(state:ChartEditorState):Void { + if (events.length == 0) return; + state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events); state.currentEventSelection = []; @@ -34,6 +36,8 @@ class RemoveEventsCommand implements ChartEditorCommand public function undo(state:ChartEditorState):Void { + if (events.length == 0) return; + for (event in events) { state.currentSongChartEventData.push(event); diff --git a/source/funkin/ui/debug/charting/commands/RemoveItemsCommand.hx b/source/funkin/ui/debug/charting/commands/RemoveItemsCommand.hx index 69317aff4..1cc61f233 100644 --- a/source/funkin/ui/debug/charting/commands/RemoveItemsCommand.hx +++ b/source/funkin/ui/debug/charting/commands/RemoveItemsCommand.hx @@ -23,6 +23,8 @@ class RemoveItemsCommand implements ChartEditorCommand public function execute(state:ChartEditorState):Void { + if ((notes.length + events.length) == 0) return; + state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes); state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events); @@ -40,6 +42,8 @@ class RemoveItemsCommand implements ChartEditorCommand public function undo(state:ChartEditorState):Void { + if ((notes.length + events.length) == 0) return; + for (note in notes) { state.currentSongChartNoteData.push(note); diff --git a/source/funkin/ui/debug/charting/commands/RemoveNotesCommand.hx b/source/funkin/ui/debug/charting/commands/RemoveNotesCommand.hx index 4811f831d..18ad6e04d 100644 --- a/source/funkin/ui/debug/charting/commands/RemoveNotesCommand.hx +++ b/source/funkin/ui/debug/charting/commands/RemoveNotesCommand.hx @@ -20,6 +20,8 @@ class RemoveNotesCommand implements ChartEditorCommand public function execute(state:ChartEditorState):Void { + if (notes.length == 0) return; + state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes); state.currentNoteSelection = []; state.currentEventSelection = []; @@ -35,6 +37,8 @@ class RemoveNotesCommand implements ChartEditorCommand public function undo(state:ChartEditorState):Void { + if (notes.length == 0) return; + for (note in notes) { state.currentSongChartNoteData.push(note); diff --git a/source/funkin/ui/debug/charting/components/ChartEditorHoldNoteSprite.hx b/source/funkin/ui/debug/charting/components/ChartEditorHoldNoteSprite.hx index c7f7747c0..aeb6dd0e4 100644 --- a/source/funkin/ui/debug/charting/components/ChartEditorHoldNoteSprite.hx +++ b/source/funkin/ui/debug/charting/components/ChartEditorHoldNoteSprite.hx @@ -54,11 +54,16 @@ class ChartEditorHoldNoteSprite extends SustainTrail * Set the height directly, to a value in pixels. * @param h The desired height in pixels. */ - public function setHeightDirectly(h:Float, ?lerp:Bool = false) + public function setHeightDirectly(h:Float, lerp:Bool = false) { - if (lerp != null && lerp) sustainLength = FlxMath.lerp(sustainLength, h / (getScrollSpeed() * Constants.PIXELS_PER_MS), 0.25); + if (lerp) + { + sustainLength = FlxMath.lerp(sustainLength, h / (getScrollSpeed() * Constants.PIXELS_PER_MS), 0.25); + } else + { sustainLength = h / (getScrollSpeed() * Constants.PIXELS_PER_MS); + } fullSustainLength = sustainLength; } diff --git a/source/funkin/ui/debug/charting/handlers/ChartEditorGamepadHandler.hx b/source/funkin/ui/debug/charting/handlers/ChartEditorGamepadHandler.hx new file mode 100644 index 000000000..70383d3fd --- /dev/null +++ b/source/funkin/ui/debug/charting/handlers/ChartEditorGamepadHandler.hx @@ -0,0 +1,193 @@ +package funkin.ui.debug.charting.handlers; + +import haxe.ui.focus.FocusManager; +import flixel.input.gamepad.FlxGamepad; +import haxe.ui.actions.ActionManager; +import haxe.ui.actions.IActionInputSource; +import haxe.ui.actions.ActionType; + +/** + * Yes, we're that crazy. Gamepad support for the chart editor. + */ +// @:nullSafety + +@:access(funkin.ui.debug.charting.ChartEditorState) +class ChartEditorGamepadHandler +{ + public static function handleGamepadControls(chartEditorState:ChartEditorState) + { + if (FlxG.gamepads.firstActive != null) handleGamepad(chartEditorState, FlxG.gamepads.firstActive); + } + + /** + * Handle context-generic binds for the gamepad. + * @param chartEditorState The chart editor state. + * @param gamepad The gamepad to handle. + */ + static function handleGamepad(chartEditorState:ChartEditorState, gamepad:FlxGamepad):Void + { + if (chartEditorState.isHaxeUIFocused) + { + ChartEditorGamepadActionInputSource.instance.handleGamepad(gamepad); + } + else + { + handleGamepadLiveInputs(chartEditorState, gamepad); + + if (gamepad.justPressed.RIGHT_SHOULDER) + { + trace('Gamepad: Right shoulder pressed, toggling audio playback.'); + chartEditorState.toggleAudioPlayback(); + } + + if (gamepad.justPressed.START) + { + var minimal = gamepad.pressed.LEFT_SHOULDER; + chartEditorState.hideAllToolboxes(); + trace('Gamepad: Start pressed, opening playtest (minimal: ${minimal})'); + chartEditorState.testSongInPlayState(minimal); + } + + if (gamepad.justPressed.BACK && !gamepad.pressed.LEFT_SHOULDER) + { + trace('Gamepad: Back pressed, focusing on HaxeUI menu.'); + // FocusManager.instance.focus = chartEditorState.menubarMenuFile; + } + else if (gamepad.justPressed.BACK && gamepad.pressed.LEFT_SHOULDER) + { + trace('Gamepad: Back pressed, unfocusing on HaxeUI menu.'); + FocusManager.instance.focus = null; + } + } + + if (gamepad.justPressed.GUIDE) + { + trace('Gamepad: Guide pressed, quitting chart editor.'); + chartEditorState.quitChartEditor(); + } + } + + static function handleGamepadLiveInputs(chartEditorState:ChartEditorState, gamepad:FlxGamepad):Void + { + // Place notes at the playhead with the gamepad. + // Disable when we are interacting with HaxeUI. + if (!(chartEditorState.isHaxeUIFocused || chartEditorState.isHaxeUIDialogOpen)) + { + if (gamepad.justPressed.DPAD_LEFT) chartEditorState.placeNoteAtPlayhead(4); + if (gamepad.justReleased.DPAD_LEFT) chartEditorState.finishPlaceNoteAtPlayhead(4); + if (gamepad.justPressed.DPAD_DOWN) chartEditorState.placeNoteAtPlayhead(5); + if (gamepad.justReleased.DPAD_DOWN) chartEditorState.finishPlaceNoteAtPlayhead(5); + if (gamepad.justPressed.DPAD_UP) chartEditorState.placeNoteAtPlayhead(6); + if (gamepad.justReleased.DPAD_UP) chartEditorState.finishPlaceNoteAtPlayhead(6); + if (gamepad.justPressed.DPAD_RIGHT) chartEditorState.placeNoteAtPlayhead(7); + if (gamepad.justReleased.DPAD_RIGHT) chartEditorState.finishPlaceNoteAtPlayhead(7); + + if (gamepad.justPressed.X) chartEditorState.placeNoteAtPlayhead(0); + if (gamepad.justReleased.X) chartEditorState.finishPlaceNoteAtPlayhead(0); + if (gamepad.justPressed.A) chartEditorState.placeNoteAtPlayhead(1); + if (gamepad.justReleased.A) chartEditorState.finishPlaceNoteAtPlayhead(1); + if (gamepad.justPressed.Y) chartEditorState.placeNoteAtPlayhead(2); + if (gamepad.justReleased.Y) chartEditorState.finishPlaceNoteAtPlayhead(2); + if (gamepad.justPressed.B) chartEditorState.placeNoteAtPlayhead(3); + if (gamepad.justReleased.B) chartEditorState.finishPlaceNoteAtPlayhead(3); + } + } +} + +class ChartEditorGamepadActionInputSource implements IActionInputSource +{ + public static var instance:ChartEditorGamepadActionInputSource = new ChartEditorGamepadActionInputSource(); + + public function new() {} + + public function start():Void {} + + /** + * Handle HaxeUI-specific binds for the gamepad. + * Only called when the HaxeUI menu is focused. + * @param chartEditorState The chart editor state. + * @param gamepad The gamepad to handle. + */ + public function handleGamepad(gamepad:FlxGamepad):Void + { + if (gamepad.justPressed.DPAD_LEFT) + { + trace('Gamepad: DPAD_LEFT pressed, moving left.'); + ActionManager.instance.actionStart(ActionType.LEFT, this); + } + else if (gamepad.justReleased.DPAD_LEFT) + { + ActionManager.instance.actionEnd(ActionType.LEFT, this); + } + + if (gamepad.justPressed.DPAD_RIGHT) + { + trace('Gamepad: DPAD_RIGHT pressed, moving right.'); + ActionManager.instance.actionStart(ActionType.RIGHT, this); + } + else if (gamepad.justReleased.DPAD_RIGHT) + { + ActionManager.instance.actionEnd(ActionType.RIGHT, this); + } + + if (gamepad.justPressed.DPAD_UP) + { + trace('Gamepad: DPAD_UP pressed, moving up.'); + ActionManager.instance.actionStart(ActionType.UP, this); + } + else if (gamepad.justReleased.DPAD_UP) + { + ActionManager.instance.actionEnd(ActionType.UP, this); + } + + if (gamepad.justPressed.DPAD_DOWN) + { + trace('Gamepad: DPAD_DOWN pressed, moving down.'); + ActionManager.instance.actionStart(ActionType.DOWN, this); + } + else if (gamepad.justReleased.DPAD_DOWN) + { + ActionManager.instance.actionEnd(ActionType.DOWN, this); + } + + if (gamepad.justPressed.A) + { + trace('Gamepad: A pressed, confirmingg.'); + ActionManager.instance.actionStart(ActionType.CONFIRM, this); + } + else if (gamepad.justReleased.A) + { + ActionManager.instance.actionEnd(ActionType.CONFIRM, this); + } + + if (gamepad.justPressed.B) + { + trace('Gamepad: B pressed, cancelling.'); + ActionManager.instance.actionStart(ActionType.CANCEL, this); + } + else if (gamepad.justReleased.B) + { + ActionManager.instance.actionEnd(ActionType.CANCEL, this); + } + + if (gamepad.justPressed.LEFT_TRIGGER) + { + trace('Gamepad: LEFT_TRIGGER pressed, moving to previous item.'); + ActionManager.instance.actionStart(ActionType.PREVIOUS, this); + } + else if (gamepad.justReleased.LEFT_TRIGGER) + { + ActionManager.instance.actionEnd(ActionType.PREVIOUS, this); + } + + if (gamepad.justPressed.RIGHT_TRIGGER) + { + trace('Gamepad: RIGHT_TRIGGER pressed, moving to next item.'); + ActionManager.instance.actionStart(ActionType.NEXT, this); + } + else if (gamepad.justReleased.RIGHT_TRIGGER) + { + ActionManager.instance.actionEnd(ActionType.NEXT, this); + } + } +} diff --git a/source/funkin/ui/debug/charting/import.hx b/source/funkin/ui/debug/charting/import.hx index b0569e3bb..2c3d59ef7 100644 --- a/source/funkin/ui/debug/charting/import.hx +++ b/source/funkin/ui/debug/charting/import.hx @@ -5,6 +5,7 @@ package funkin.ui.debug.charting; using funkin.ui.debug.charting.handlers.ChartEditorAudioHandler; using funkin.ui.debug.charting.handlers.ChartEditorContextMenuHandler; using funkin.ui.debug.charting.handlers.ChartEditorDialogHandler; +using funkin.ui.debug.charting.handlers.ChartEditorGamepadHandler; using funkin.ui.debug.charting.handlers.ChartEditorImportExportHandler; using funkin.ui.debug.charting.handlers.ChartEditorNotificationHandler; using funkin.ui.debug.charting.handlers.ChartEditorShortcutHandler; diff --git a/source/funkin/ui/freeplay/FreeplayState.hx b/source/funkin/ui/freeplay/FreeplayState.hx index 3ac441212..0bafa02ed 100644 --- a/source/funkin/ui/freeplay/FreeplayState.hx +++ b/source/funkin/ui/freeplay/FreeplayState.hx @@ -517,7 +517,7 @@ class FreeplayState extends MusicBeatSubState // var swag:Alphabet = new Alphabet(1, 0, 'swag'); - var funnyCam:FunkinCamera = new FunkinCamera(0, 0, FlxG.width, FlxG.height); + var funnyCam:FunkinCamera = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height); funnyCam.bgColor = FlxColor.TRANSPARENT; FlxG.cameras.add(funnyCam); diff --git a/source/funkin/ui/freeplay/SongMenuItem.hx b/source/funkin/ui/freeplay/SongMenuItem.hx index f8b3d7ac3..f6d85e56e 100644 --- a/source/funkin/ui/freeplay/SongMenuItem.hx +++ b/source/funkin/ui/freeplay/SongMenuItem.hx @@ -46,7 +46,7 @@ class SongMenuItem extends FlxSpriteGroup public var hsvShader(default, set):HSVShader; - var diffRatingSprite:FlxSprite; + // var diffRatingSprite:FlxSprite; public function new(x:Float, y:Float) { @@ -65,13 +65,13 @@ class SongMenuItem extends FlxSpriteGroup var rank:String = FlxG.random.getObject(ranks); ranking = new FlxSprite(capsule.width * 0.84, 30); - ranking.loadGraphic(Paths.image('freeplay/ranks/' + rank)); - ranking.scale.x = ranking.scale.y = realScaled; + // ranking.loadGraphic(Paths.image('freeplay/ranks/' + rank)); + // ranking.scale.x = ranking.scale.y = realScaled; // ranking.alpha = 0.75; - ranking.visible = false; - ranking.origin.set(capsule.origin.x - ranking.x, capsule.origin.y - ranking.y); - add(ranking); - grpHide.add(ranking); + // ranking.visible = false; + // ranking.origin.set(capsule.origin.x - ranking.x, capsule.origin.y - ranking.y); + // add(ranking); + // grpHide.add(ranking); switch (rank) { @@ -81,9 +81,9 @@ class SongMenuItem extends FlxSpriteGroup grayscaleShader = new Grayscale(1); - diffRatingSprite = new FlxSprite(145, 90).loadGraphic(Paths.image('freeplay/diffRatings/diff00')); - diffRatingSprite.shader = grayscaleShader; - diffRatingSprite.origin.set(capsule.origin.x - diffRatingSprite.x, capsule.origin.y - diffRatingSprite.y); + // diffRatingSprite = new FlxSprite(145, 90).loadGraphic(Paths.image('freeplay/diffRatings/diff00')); + // diffRatingSprite.shader = grayscaleShader; + // diffRatingSprite.origin.set(capsule.origin.x - diffRatingSprite.x, capsule.origin.y - diffRatingSprite.y); // TODO: Readd once ratings are fully implemented // add(diffRatingSprite); // grpHide.add(diffRatingSprite); @@ -118,8 +118,8 @@ class SongMenuItem extends FlxSpriteGroup function updateDifficultyRating(newRating:Int):Void { var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating'; - diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}')); - diffRatingSprite.visible = false; + // diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}')); + // diffRatingSprite.visible = false; } function set_hsvShader(value:HSVShader):HSVShader diff --git a/source/funkin/ui/haxeui/FlxGamepadActionInputSource.hx b/source/funkin/ui/haxeui/FlxGamepadActionInputSource.hx new file mode 100644 index 000000000..9c2901d16 --- /dev/null +++ b/source/funkin/ui/haxeui/FlxGamepadActionInputSource.hx @@ -0,0 +1,53 @@ +package funkin.ui.haxeui; + +import flixel.FlxBasic; +import flixel.input.gamepad.FlxGamepad; +import haxe.ui.actions.IActionInputSource; + +/** + * Receives button presses from the Flixel gamepad and emits HaxeUI events. + */ +class FlxGamepadActionInputSource extends FlxBasic +{ + public static var instance(get, null):FlxGamepadActionInputSource; + + static function get_instance():FlxGamepadActionInputSource + { + if (instance == null) instance = new FlxGamepadActionInputSource(); + return instance; + } + + public function new() + { + super(); + } + + public function start():Void + { + FlxG.plugins.addPlugin(this); + } + + public override function update(elapsed:Float):Void + { + super.update(elapsed); + + if (FlxG.gamepads.firstActive != null) + { + updateGamepad(elapsed, FlxG.gamepads.firstActive); + } + } + + function updateGamepad(elapsed:Float, gamepad:FlxGamepad):Void + { + if (gamepad.justPressed.BACK) + { + // + } + } + + public override function destroy():Void + { + super.destroy(); + FlxG.plugins.remove(this); + } +} diff --git a/source/funkin/ui/mainmenu/MainMenuState.hx b/source/funkin/ui/mainmenu/MainMenuState.hx index 1a4686c5b..f053d39fe 100644 --- a/source/funkin/ui/mainmenu/MainMenuState.hx +++ b/source/funkin/ui/mainmenu/MainMenuState.hx @@ -57,12 +57,7 @@ class MainMenuState extends MusicBeatState persistentUpdate = false; persistentDraw = true; - var bg = FunkinSprite.create('menuDesat'); - - bg.color = 0xFFFDE871; - // This line accounts for the fact that the base color of menuDesat is #EFEFEF. - flixel.util.FlxColorTransformUtil.setOffsets(bg.colorTransform, 30, 27, 13, 0.0); - + var bg:FlxSprite = new FlxSprite(Paths.image('menuBG')); bg.scrollFactor.x = 0; bg.scrollFactor.y = 0.17; bg.setGraphicSize(Std.int(bg.width * 1.2)); @@ -73,7 +68,7 @@ class MainMenuState extends MusicBeatState camFollow = new FlxObject(0, 0, 1, 1); add(camFollow); - magenta = new FlxSprite(Paths.image('menuDesat')); + magenta = new FlxSprite(Paths.image('menuBGMagenta')); magenta.scrollFactor.x = bg.scrollFactor.x; magenta.scrollFactor.y = bg.scrollFactor.y; magenta.setGraphicSize(Std.int(bg.width)); @@ -81,7 +76,6 @@ class MainMenuState extends MusicBeatState magenta.x = bg.x; magenta.y = bg.y; magenta.visible = false; - magenta.color = 0xFFfd719b; // TODO: Why doesn't this line compile I'm going fucking feral @@ -178,7 +172,7 @@ class MainMenuState extends MusicBeatState function resetCamStuff() { - FlxG.cameras.reset(new FunkinCamera()); + FlxG.cameras.reset(new FunkinCamera('mainMenu')); FlxG.camera.follow(camFollow, null, 0.06); FlxG.camera.snapToTarget(); } @@ -334,6 +328,31 @@ class MainMenuState extends MusicBeatState FlxG.state.openSubState(new DebugMenuSubState()); } + #if (debug || FORCE_DEBUG_VERSION) + if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.W) + { + // Give the user a score of 1 point on Weekend 1 story mode. + // This makes the level count as cleared and displays the songs in Freeplay. + funkin.save.Save.instance.setLevelScore('weekend1', 'easy', + { + score: 1, + tallies: + { + sick: 0, + good: 0, + bad: 0, + shit: 0, + missed: 0, + combo: 0, + maxCombo: 0, + totalNotesHit: 0, + totalNotes: 0, + }, + accuracy: 0, + }); + } + #end + if (FlxG.sound.music.volume < 0.8) { FlxG.sound.music.volume += 0.5 * elapsed; diff --git a/source/funkin/ui/options/ControlsMenu.hx b/source/funkin/ui/options/ControlsMenu.hx index 62ae4b1a9..dd7d5ff38 100644 --- a/source/funkin/ui/options/ControlsMenu.hx +++ b/source/funkin/ui/options/ControlsMenu.hx @@ -48,7 +48,7 @@ class ControlsMenu extends funkin.ui.options.OptionsState.Page { super(); - menuCamera = new FunkinCamera(); + menuCamera = new FunkinCamera('controlsMenu'); FlxG.cameras.add(menuCamera, false); menuCamera.bgColor = 0x0; camera = menuCamera; diff --git a/source/funkin/ui/options/OptionsState.hx b/source/funkin/ui/options/OptionsState.hx index 0f33a0780..a00b28dbb 100644 --- a/source/funkin/ui/options/OptionsState.hx +++ b/source/funkin/ui/options/OptionsState.hx @@ -23,8 +23,7 @@ class OptionsState extends MusicBeatState override function create() { - var menuBG = new FlxSprite().loadGraphic(Paths.image('menuDesat')); - menuBG.color = 0xFFea71fd; + var menuBG = new FlxSprite().loadGraphic(Paths.image('menuBGBlue')); menuBG.setGraphicSize(Std.int(menuBG.width * 1.1)); menuBG.updateHitbox(); menuBG.screenCenter(); diff --git a/source/funkin/ui/options/PreferencesMenu.hx b/source/funkin/ui/options/PreferencesMenu.hx index c23c3f165..783aef0ba 100644 --- a/source/funkin/ui/options/PreferencesMenu.hx +++ b/source/funkin/ui/options/PreferencesMenu.hx @@ -21,7 +21,7 @@ class PreferencesMenu extends Page { super(); - menuCamera = new FunkinCamera(); + menuCamera = new FunkinCamera('prefMenu'); FlxG.cameras.add(menuCamera, false); menuCamera.bgColor = 0x0; camera = menuCamera; diff --git a/source/funkin/ui/story/StoryMenuState.hx b/source/funkin/ui/story/StoryMenuState.hx index 5881ef624..d4ffa961d 100644 --- a/source/funkin/ui/story/StoryMenuState.hx +++ b/source/funkin/ui/story/StoryMenuState.hx @@ -344,6 +344,17 @@ class StoryMenuState extends MusicBeatState changeDifficulty(0); } + // TODO: Querying UI_RIGHT_P (justPressed) after UI_RIGHT always returns false. Fix it! + if (controls.UI_RIGHT_P) + { + changeDifficulty(1); + } + + if (controls.UI_LEFT_P) + { + changeDifficulty(-1); + } + if (controls.UI_RIGHT) { rightDifficultyArrow.animation.play('press'); @@ -362,16 +373,6 @@ class StoryMenuState extends MusicBeatState leftDifficultyArrow.animation.play('idle'); } - if (controls.UI_RIGHT_P) - { - changeDifficulty(1); - } - - if (controls.UI_LEFT_P) - { - changeDifficulty(-1); - } - if (FlxG.keys.justPressed.TAB && modeText.visible) { switchMode(!displayingModdedLevels); diff --git a/source/funkin/ui/title/TitleState.hx b/source/funkin/ui/title/TitleState.hx index e76e66003..d122bf7c1 100644 --- a/source/funkin/ui/title/TitleState.hx +++ b/source/funkin/ui/title/TitleState.hx @@ -188,6 +188,7 @@ class TitleState extends MusicBeatState ngSpr.animation.add('idle', [0, 1], 4); ngSpr.animation.play('idle'); ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.55)); + ngSpr.y += 25; } else { diff --git a/source/funkin/ui/transition/StickerSubState.hx b/source/funkin/ui/transition/StickerSubState.hx index 0b5e16f97..e5abef872 100644 --- a/source/funkin/ui/transition/StickerSubState.hx +++ b/source/funkin/ui/transition/StickerSubState.hx @@ -247,10 +247,6 @@ class StickerSubState extends MusicBeatSubState FlxTransitionableState.skipNextTransIn = true; FlxTransitionableState.skipNextTransOut = true; - // TODO: Rework this asset caching stuff - FunkinSprite.preparePurgeCache(); - FunkinSprite.purgeCache(); - // I think this grabs the screen and puts it under the stickers? // Leaving this commented out rather than stripping it out because it's cool... /* @@ -265,7 +261,15 @@ class StickerSubState extends MusicBeatSubState // FlxG.addChildBelowMouse(dipshit); */ - FlxG.switchState(() -> targetState(this)); + FlxG.switchState(() -> { + // TODO: Rework this asset caching stuff + // NOTE: This has to come AFTER the state switch, + // otherwise the game tries to render destroyed sprites! + FunkinSprite.preparePurgeCache(); + FunkinSprite.purgeCache(); + + return targetState(this); + }); } }); }); diff --git a/source/funkin/util/FlxTweenUtil.hx b/source/funkin/util/FlxTweenUtil.hx new file mode 100644 index 000000000..57c8f0cfe --- /dev/null +++ b/source/funkin/util/FlxTweenUtil.hx @@ -0,0 +1,36 @@ +package funkin.util; + +import flixel.addons.plugin.taskManager.FlxTask; +import flixel.tweens.FlxTween; +import flixel.tweens.FlxEase; + +class FlxTweenUtil +{ + public static function pauseTween(tween:FlxTween):Void + { + if (tween != null) + { + tween.active = false; + } + } + + public static function resumeTween(tween:FlxTween):Void + { + if (tween != null) + { + tween.active = true; + } + } + + public static function pauseTweensOf(Object:Dynamic, ?FieldPaths:Array):Void + { + @:privateAccess + FlxTween.globalManager.forEachTweensOf(Object, FieldPaths, pauseTween); + } + + public static function resumeTweensOf(Object:Dynamic, ?FieldPaths:Array):Void + { + @:privateAccess + FlxTween.globalManager.forEachTweensOf(Object, FieldPaths, resumeTween); + } +}