flixel debugging on test builds
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+3
-9
@@ -91,7 +91,8 @@
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NOT USING A DIRECT THING TO THE ASSET!!!
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-->
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<assets path="assets/fonts" embed="true" />
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<!-- If compiled via github actions, enable force debug -->
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<set name="FORCE_DEBUG_VERSION" if="GITHUB_BUILD"/>
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<!-- _______________________________ Libraries ______________________________ -->
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<haxelib name="lime" /> <!-- Game engine backend -->
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<haxelib name="openfl" /> <!-- Game engine backend -->
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@@ -118,7 +119,7 @@
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<!--Disable the Flixel core focus lost screen-->
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<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef name="FLX_NO_DEBUG" unless="debug" />
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<haxedef name="FLX_NO_DEBUG" unless="debug || FORCE_DEBUG_VERSION" />
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<!--Enable this for Nape release builds for a serious peformance improvement-->
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<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
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@@ -211,13 +212,6 @@
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<haxedef name="openfl-enable-handle-error" />
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</section>
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<section>
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<!-- TODO: Add a flag to Github Actions to turn this on or something. -->
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<!-- Forces the version string to include the Git hash even on release builds (which are used for performance reasons). -->
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<haxedef name="FORCE_DEBUG_VERSION" />
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</section>
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<!-- Run a script before and after building. -->
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<postbuild haxe="source/Prebuild.hx"/> -->
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<postbuild haxe="source/Postbuild.hx"/> -->
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