Scripted stages are done (weeks 1-7)
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package modding;
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import polymod.Polymod;
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class PolymodErrorHandler
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{
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/**
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* Show a popup with the given text.
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* This displays a system popup, it WILL interrupt the game.
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* Make sure to only use this when it's important, like when there's a script error.
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*
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* @param name The name at the top of the popup.
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* @param desc The body text of the popup.
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*/
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public static function showAlert(name:String, desc:String):Void
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{
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lime.app.Application.current.window.alert(desc, name);
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}
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public static function onPolymodError(error:PolymodError):Void
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{
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// Perform an action based on the error code.
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switch (error.code)
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{
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case MOD_LOAD_PREPARE:
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logInfo('[POLYMOD]: ${error.message}');
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case MOD_LOAD_DONE:
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logInfo('[POLYMOD]: ${error.message}');
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case MISSING_ICON:
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logWarn('[POLYMOD]: A mod is missing an icon. Please add one.');
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case SCRIPT_PARSE_ERROR:
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// A syntax error when parsing a script.
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logError('[POLYMOD]: ${error.message}');
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showAlert('Polymod Script Parsing Error', error.message);
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case SCRIPT_EXCEPTION:
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// A runtime error when running a script.
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logError('[POLYMOD]: ${error.message}');
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showAlert('Polymod Script Execution Error', error.message);
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case SCRIPT_CLASS_NOT_FOUND:
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// A scripted class tried to reference an unknown superclass.
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logError('[POLYMOD]: ${error.message}');
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showAlert('Polymod Script Parsing Error', error.message);
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default:
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// Log the message based on its severity.
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switch (error.severity)
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{
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case NOTICE:
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logInfo('[POLYMOD]: ${error.message}');
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case WARNING:
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logWarn('[POLYMOD]: ${error.message}');
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case ERROR:
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logError('[POLYMOD]: ${error.message}');
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}
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}
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}
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static function logInfo(message:String):Void
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{
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trace('[INFO ] ${message}');
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}
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static function logError(message:String):Void
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{
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trace('[ERROR] ${message}');
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}
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static function logWarn(message:String):Void
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{
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trace('[WARN ] ${message}');
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}
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}
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