From bd39e2023cbd110f7be56cfe2175eb7cf8d4587f Mon Sep 17 00:00:00 2001 From: MAJigsaw77 <77043862+MAJigsaw77@users.noreply.github.com> Date: Sun, 23 Mar 2025 12:55:51 +0200 Subject: [PATCH] Change the duration and ampl of the sticker vibration. --- source/funkin/ui/transition/StickerSubState.hx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/funkin/ui/transition/StickerSubState.hx b/source/funkin/ui/transition/StickerSubState.hx index aa8e6bc5b..0023f2314 100644 --- a/source/funkin/ui/transition/StickerSubState.hx +++ b/source/funkin/ui/transition/StickerSubState.hx @@ -151,7 +151,7 @@ class StickerSubState extends MusicBeatSubState FunkinSound.playOnce(Paths.sound(daSound)); // Do the small vibration each time sticker disappears. - HapticUtil.vibrate(0, 0.2, Constants.MIN_VIBRATION_AMPLITUDE); + HapticUtil.vibrate(0, 0.01, Constants.MIN_VIBRATION_AMPLITUDE * 0.5); if (grpStickers == null || ind == grpStickers.members.length - 1) { @@ -247,7 +247,7 @@ class StickerSubState extends MusicBeatSubState FunkinSound.playOnce(Paths.sound(daSound)); // Do the small vibration each time sticker appears. - HapticUtil.vibrate(0, 0.2, Constants.MIN_VIBRATION_AMPLITUDE); + HapticUtil.vibrate(0, 0.01, Constants.MIN_VIBRATION_AMPLITUDE * 0.5); var frameTimer:Int = FlxG.random.int(0, 2);