From 7a2be205b9652eab1cac75ca73b6d0d112fc31ee Mon Sep 17 00:00:00 2001 From: Hundrec Date: Thu, 5 Jun 2025 22:11:55 -0600 Subject: [PATCH] Fix typos and errors in PlayState comments Co-Authored-By: VioletSnowLeopard <202548129+violetsnowleopard@users.noreply.github.com> --- source/funkin/play/PlayState.hx | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index adfc28c3e..2883c834c 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -315,13 +315,13 @@ class PlayState extends MusicBeatSubState /** * Whether the game is currently in Practice Mode. - * If true, player will not lose gain or lose score from notes. + * If true, player will not gain or lose score from notes. */ public var isPracticeMode:Bool = false; /** * Whether the game is currently in Bot Play Mode. - * If true, player will not lose gain or lose score from notes. + * If true, player will not gain or lose score from notes. */ public var isBotPlayMode:Bool = false; @@ -1169,7 +1169,7 @@ class PlayState extends MusicBeatSubState // Enable drawing while the substate is open, allowing the game state to be shown behind the pause menu. persistentDraw = true; - // There is a 1/1000 change to use a special pause menu. + // There is a 1/1000 chance to use a special pause menu. // This prevents the player from resuming, but that's the point. // It's a reference to Gitaroo Man, which doesn't let you pause the game. if (!isSubState && event.gitaroo) @@ -2272,7 +2272,7 @@ class PlayState extends MusicBeatSubState } /** - * Resyncronize the vocal tracks if they have become offset from the instrumental. + * Resynchronize the vocal tracks if they have become offset from the instrumental. */ function resyncVocals():Void { @@ -2618,7 +2618,7 @@ class PlayState extends MusicBeatSubState } } - // Respawns notes that were b + // Respawns notes that were between the previous time and the current time when skipping backward, or destroy notes between the previous time and the current time when skipping forward. playerStrumline.handleSkippedNotes(); opponentStrumline.handleSkippedNotes(); } @@ -3627,7 +3627,7 @@ class PlayState extends MusicBeatSubState cancelCameraZoomTween(); } - var prevScrollTargets:Array = []; // used to snap scroll speed when things go unruely + var prevScrollTargets:Array = []; // used to snap scroll speed when things go unruly /** * The magical function that shall tween the scroll speed.