Add multiple new callbacks for Freeplay and Character Select
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@@ -2,6 +2,8 @@ package funkin.modding.module;
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import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
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import funkin.modding.IScriptedClass.IStateChangingScriptedClass;
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import funkin.modding.IScriptedClass.IFreeplayScriptedClass;
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import funkin.modding.IScriptedClass.ICharacterSelectScriptedClass;
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import funkin.modding.events.ScriptEvent;
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/**
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@@ -21,7 +23,8 @@ typedef ModuleParams =
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* You may have the module active at all times, or only when another script enables it.
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*/
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@:nullSafety
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class Module implements IPlayStateScriptedClass implements IStateChangingScriptedClass
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class Module implements IPlayStateScriptedClass implements IStateChangingScriptedClass implements IFreeplayScriptedClass
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implements ICharacterSelectScriptedClass
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{
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/**
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* Whether the module is currently active.
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@@ -74,7 +77,7 @@ class Module implements IPlayStateScriptedClass implements IStateChangingScripte
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}
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}
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public function toString()
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public function toString():String
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{
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return 'Module(' + this.moduleId + ')';
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}
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@@ -234,8 +237,54 @@ class Module implements IPlayStateScriptedClass implements IStateChangingScripte
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* Called when the song has been restarted.
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*/
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public function onSongRetry(event:SongRetryEvent) {}
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/**
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* Called when any state is created.
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*/
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public function onStateCreate(event:ScriptEvent) {}
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/**
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* Called when a capsule is selected.
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*/
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public function onCapsuleSelected(event:CapsuleScriptEvent):Void {}
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/**
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* Called when the current difficulty is changed.
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*/
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public function onDifficultySwitch(event:CapsuleScriptEvent):Void {}
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/**
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* Called when a song is selected.
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*/
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public function onSongSelected(event:CapsuleScriptEvent):Void {}
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/**
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* Called when the intro for Freeplay finishes.
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*/
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public function onFreeplayIntroDone(event:FreeplayScriptEvent):Void {}
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/**
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* Called when the Freeplay outro begins.
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*/
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public function onFreeplayOutro(event:FreeplayScriptEvent):Void {}
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/**
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* Called when Freeplay is closed.
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*/
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public function onFreeplayClose(event:FreeplayScriptEvent):Void {}
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/**
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* Called when a character is selected.
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*/
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public function onCharacterSelect(event:CharacterSelectScriptEvent):Void {}
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/**
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* Called when the user presses BACK after confirming a character.
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*/
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public function onCharacterDeselect(event:CharacterSelectScriptEvent):Void {}
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/**
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* Called when a character has been confirmed.
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*/
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public function onCharacterConfirm(event:CharacterSelectScriptEvent):Void {}
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}
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