Refactor time change commands, add @AbnormalPoof suggestion
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package funkin.ui.debug.charting.commands;
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import funkin.data.song.SongData.SongTimeChange;
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/**
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* A command which modifies the give time change in the current song's time changes.
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* Annoyingly, due to the way haxe works, every value of the time change has to be passed into this.
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* Will clamp the target timestamp to a valid value.
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*/
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@:nullSafety
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@:access(funkin.ui.debug.charting.ChartEditorState)
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class ModifyTimeChangeCommand implements ChartEditorCommand
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{
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var timeChangeIndex:Int;
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var targetBPM:Float;
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var previousBPM:Float = 100;
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var targetTimeStamp:Float;
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var previousTimeStamp:Float = 0;
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var targetNumerator:Int;
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var previousNumerator:Int = 4;
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var targetDenominator:Int;
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var previousDenominator:Int = 4;
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var previousTimeChanges:Null<Array<SongTimeChange>>;
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public function new(timeChangeIndex:Int, targetTimeStamp:Float, targetBPM:Float, targetNumerator:Int, targetDenominator:Int)
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{
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this.timeChangeIndex = timeChangeIndex;
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this.targetTimeStamp = thx.Floats.ceilTo(targetTimeStamp, 4);
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this.targetBPM = thx.Floats.ceilTo(targetBPM, 3);
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this.targetNumerator = targetNumerator;
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this.targetDenominator = targetDenominator;
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}
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public function execute(state:ChartEditorState):Void
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{
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var timeChanges:Array<SongTimeChange> = state.currentSongMetadata.timeChanges;
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previousTimeChanges = timeChanges.copy();
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if (timeChanges == null || timeChanges.length == 0)
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{
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previousBPM = 100;
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previousTimeStamp = 0;
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timeChanges = [new SongTimeChange(previousTimeStamp, targetBPM)];
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}
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else
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{
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previousBPM = timeChanges[timeChangeIndex].bpm;
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previousTimeStamp = timeChanges[timeChangeIndex].timeStamp;
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previousNumerator = timeChanges[timeChangeIndex].timeSignatureNum;
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previousDenominator = timeChanges[timeChangeIndex].timeSignatureDen;
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timeChanges[timeChangeIndex].bpm = targetBPM;
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// Clamp the target timestamp to a valid value.
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targetTimeStamp.clamp((timeChanges[timeChangeIndex - 1]?.timeStamp ?? 0) + 1, (timeChanges[timeChangeIndex + 1]?.timeStamp ?? state.songLengthInMs) - 1);
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timeChanges[timeChangeIndex].timeStamp = targetTimeStamp;
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timeChanges[timeChangeIndex].timeSignatureNum = targetNumerator;
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timeChanges[timeChangeIndex].timeSignatureDen = targetDenominator;
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}
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state.currentSongMetadata.timeChanges = timeChanges;
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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state.notePreviewViewportBoundsDirty = true;
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state.scrollPositionInPixels = 0;
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Conductor.instance.mapTimeChanges(state.currentSongMetadata.timeChanges);
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state.updateSongTime();
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state.updateGridHeight();
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}
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public function undo(state:ChartEditorState):Void
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{
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if (previousTimeChanges == null)
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{
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previousTimeChanges = [new SongTimeChange(previousTimeStamp, previousBPM)];
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}
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state.currentSongMetadata.timeChanges = previousTimeChanges;
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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state.notePreviewViewportBoundsDirty = true;
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state.scrollPositionInPixels = 0;
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Conductor.instance.mapTimeChanges(state.currentSongMetadata.timeChanges);
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state.updateSongTime();
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state.updateGridHeight();
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}
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public function shouldAddToHistory(state:ChartEditorState):Bool
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{
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// This command is undoable. Add to the history if we actually performed an action.
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return (targetBPM != previousBPM || targetTimeStamp != previousTimeStamp);
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}
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public function toString():String
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{
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return
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'TimeChange ${timeChangeIndex}: ${targetTimeStamp} : BPM: ${targetBPM} in ${targetNumerator}/${targetDenominator}';
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}
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}
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