Add support for khronos blend modes, enabling 14 new blend modes to work properly

Co-authored-by: Hyper_ <40342021+NotHyper-474@users.noreply.github.com>
Co-authored-by: ACrazyTown <47027981+ACrazyTown@users.noreply.github.com>
Co-authored-by: PurSnake <56314743+PurSnake@users.noreply.github.com>
This commit is contained in:
AbnormalPoof
2026-01-29 22:07:59 -07:00
committed by Hundrec
co-authored by Hyper_ ACrazyTown PurSnake
parent 2ba0f37a5a
commit db7bee7902
12 changed files with 401 additions and 367 deletions
@@ -1,126 +1,151 @@
package funkin.graphics.framebuffer;
import flixel.FlxG;
import openfl.Lib;
import openfl.display.Bitmap;
import openfl.display.BitmapData;
import openfl.display.Sprite;
import openfl.display3D.Context3DTextureFormat;
import openfl.display3D.Context3D;
import openfl.display3D.textures.TextureBase;
import openfl.filters.BitmapFilter;
import animate.internal.FilterRenderer;
import flixel.math.FlxMatrix;
import openfl.display.OpenGLRenderer;
import flixel.FlxCamera;
import openfl.Lib;
import openfl.geom.Matrix;
import openfl.geom.ColorTransform;
/**
* Provides cool stuff for `BitmapData`s that have a hardware texture internally.
* A utility class for `BitmapData`s.
*/
@:nullSafety
@:access(openfl.display.BitmapData)
@:access(openfl.display3D.textures.TextureBase)
@:access(openfl.display3D.Context3D)
@:access(openfl.display.OpenGLRenderer)
@:access(flixel.FlxCamera)
@:access(openfl.display.Sprite)
@:access(openfl.geom.ColorTransform)
class BitmapDataUtil
{
static function getCache():{sprite:Sprite, bitmap:Bitmap}
static var renderer(get, never):OpenGLRenderer;
static var _renderer:Null<OpenGLRenderer>;
static inline function get_renderer():OpenGLRenderer
{
static var cache:Null<{sprite:Sprite, bitmap:Bitmap}> = null;
if (cache == null)
if (_renderer == null)
{
final sprite = new Sprite();
final bitmap = new Bitmap();
sprite.addChild(bitmap);
cache =
{
sprite: sprite,
bitmap: bitmap
}
_renderer = new OpenGLRenderer(FlxG.stage.context3D);
_renderer.__worldTransform = new Matrix();
_renderer.__worldColorTransform = new ColorTransform();
}
return cache;
return _renderer;
}
/**
* Applies a bitmap filter to a bitmap immediately. The bitmap filter may refer
* the bitmap itself as a shader input.
* @param bitmap the bitmap data
* @param filter the bitmap filter
* Draws the contents of a camera onto a `BitmapData` object.
*
* Mostly copied from flixel-animate's `RenderTexture`
* Shoutouts to ACrazyTown and MaybeMaru this is some crazy work
* https://github.com/MaybeMaru/flixel-animate/blob/main/src/animate/internal/RenderTexture.hx
*
* @param bitmap The bitmap to draw onto.
* @param camera The camera to grab the screen from.
*
* @return The camera screen as a `BitmapData`.
*/
public static function applyFilter(bitmap:BitmapData, filter:BitmapFilter):Void
public static function drawCameraScreen(bitmap:BitmapData, camera:FlxCamera):BitmapData
{
hardwareCheck(bitmap);
final cache = getCache();
cache.bitmap.bitmapData = bitmap;
cache.sprite.filters = [filter];
bitmap.draw(cache.sprite);
var matrix:FlxMatrix = new FlxMatrix();
var pivotX:Float = FlxG.scaleMode.scale.x;
var pivotY:Float = FlxG.scaleMode.scale.y;
matrix.setTo(1 / pivotX, 0, 0, 1 / pivotY, camera.flashSprite.x / pivotX, camera.flashSprite.y / pivotY);
bitmap.__fillRect(bitmap.rect, 0, true);
camera.render();
camera.flashSprite.__update(false, true);
renderer.__cleanup();
renderer.setShader(renderer.__defaultShader);
renderer.__allowSmoothing = false;
renderer.__pixelRatio = Lib.current.stage.window.scale;
renderer.__worldAlpha = 1 / camera.flashSprite.__worldAlpha;
renderer.__worldTransform.copyFrom(camera.flashSprite.__renderTransform);
renderer.__worldTransform.invert();
renderer.__worldTransform.concat(matrix);
renderer.__worldColorTransform.__copyFrom(camera.flashSprite.__worldColorTransform);
renderer.__worldColorTransform.__invert();
renderer.__setRenderTarget(bitmap);
bitmap.__drawGL(camera.canvas, renderer);
return bitmap;
}
/**
* Creates a bitmap with a hardware texture.
* @param width the width
* @param height the height
* @param format the format if the internal texture
* @return the bitmap
* Applies a `BitmapFilter` to a bitmap.
* @param bitmap The `BitmapData` to apply the filter to.
* @param filter The filter to apply.
*
* @return The `BitmapData` with the filter applied.
*/
public static function create(width:Int, height:Int, format:Context3DTextureFormat = BGRA):Null<FixedBitmapData>
public static function applyFilter(bitmap:BitmapData, filter:BitmapFilter):BitmapData
{
final texture = Lib.current.stage.context3D.createTexture(width, height, format, true);
return FixedBitmapData.fromTexture(texture);
return FilterRenderer.applyFilter(null, bitmap, [filter]);
}
/**
* Resizes the bitmap.
* @param bitmap the bitmap data
* @param width the width
* @param height the height
* @param bitmap The `BitmapData` to resize.
* @param width The new width.
* @param height The new height.
*/
public static function resize(bitmap:BitmapData, width:Int, height:Int):Void
{
hardwareCheck(bitmap);
if (bitmap.width == width && bitmap.height == height) return;
bitmap.width = width;
bitmap.height = height;
resizeTexture(bitmap.__texture, width, height);
if (!bitmap.readable)
{
resizeTexture(bitmap.__texture, width, height);
}
}
/**
* Resizes the texture.
* @param texture the texture
* @param width the width
* @param height the height
* Resizes the hardware texture.
* @param texture The `TextureBase` to resize.
* @param width The new width.
* @param height The new height.
*/
@:nullSafety(Off) // the final context there is causing an error, idk how to fix it
public static function resizeTexture(texture:TextureBase, width:Int, height:Int):Void
{
if (texture.__width == width && texture.__height == height) return;
var context:Context3D = texture.__context;
texture.__width = width;
texture.__height = height;
final context = texture.__context;
final gl = context.gl;
context.__bindGLTexture2D(texture.__textureID);
gl.texImage2D(gl.TEXTURE_2D, 0, texture.__internalFormat, width, height, 0, texture.__format, gl.UNSIGNED_BYTE, null);
context.gl.texImage2D(context.gl.TEXTURE_2D, 0, texture.__internalFormat, width, height, 0, texture.__format, context.gl.UNSIGNED_BYTE, null);
@:nullSafety(Off)
context.__bindGLTexture2D(null);
}
/**
* Copies the content of `src` to `dst`. The destination bitmap `dst` will be resized
* so that it has the same size as `src`.
* @param dst the destination bitmap
* @param src the source bitmap
* Copies the contents of `source` to `destination`. `destination` bitmap will be resized
* so that it has the same size as `source`.
* @param source The source `BitmapData`.
* @param destination The destination `BitmapData`.
*/
@:nullSafety(Off) // TODO: Remove this once openfl.display.Sprite has been null safed.
public static function copy(dst:BitmapData, src:BitmapData):Void
public static function copy(source:BitmapData, destination:BitmapData):Void
{
hardwareCheck(dst);
hardwareCheck(src);
final cache = getCache();
cache.bitmap.bitmapData = src;
cache.sprite.filters = null;
resize(dst, src.width, src.height);
dst.fillRect(dst.rect, 0);
dst.draw(cache.sprite);
}
static function hardwareCheck(bitmap:BitmapData):Void
{
if (bitmap.readable)
{
FlxG.log.error('do not use `BitmapDataUtil` for non-GPU bitmaps!');
}
resize(destination, source.width, source.height);
destination.fillRect(destination.rect, 0);
destination.draw(source);
}
}