From dbda7e02ca17d16c16aecabfdd17c10421385e8a Mon Sep 17 00:00:00 2001 From: JVN-Pixels <146671762+JVNpixels@users.noreply.github.com> Date: Sun, 19 Apr 2026 17:50:46 -0700 Subject: [PATCH] Fix a few typos --- source/funkin/graphics/FunkinSprite.hx | 2 +- source/funkin/ui/freeplay/FreeplayState.hx | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/source/funkin/graphics/FunkinSprite.hx b/source/funkin/graphics/FunkinSprite.hx index ed30560fd..5ff43bd4c 100644 --- a/source/funkin/graphics/FunkinSprite.hx +++ b/source/funkin/graphics/FunkinSprite.hx @@ -738,7 +738,7 @@ class FunkinSprite extends FlxAnimate } /** - * Ensure scale is applied when cloning a sprite.R + * Ensure scale is applied when cloning a sprite. * The default `clone()` method acts kinda weird TBH. * @return A clone of this sprite. */ diff --git a/source/funkin/ui/freeplay/FreeplayState.hx b/source/funkin/ui/freeplay/FreeplayState.hx index 03906aaa4..daaa65b1d 100644 --- a/source/funkin/ui/freeplay/FreeplayState.hx +++ b/source/funkin/ui/freeplay/FreeplayState.hx @@ -3336,22 +3336,22 @@ class FreeplaySongData /** * The default opponent for the song. - * Does the getter stuff for you depending on your current (or rather, rememberd) variation and difficulty. + * Does the getter stuff for you depending on your current (or rather, remembered) variation and difficulty. */ public var songCharacter(get, never):String; /** - * The full song name, dynamically generated depending on your current (or rather, rememberd) variation and difficulty. + * The full song name, dynamically generated depending on your current (or rather, remembered) variation and difficulty. */ public var fullSongName(get, never):String; /** - * The song's id and variation, combined with a colon. Dynamically generated depending on your current (or rather, rememberd) variation and difficulty. + * The song's id and variation, combined with a colon. Dynamically generated depending on your current (or rather, remembered) variation and difficulty. */ public var idAndVariation(get, never):String; /** - * The starting BPM of the song, dynamically generated depending on your current (or rather, rememberd) variation and difficulty. + * The starting BPM of the song, dynamically generated depending on your current (or rather, remembered) variation and difficulty. */ public var songStartingBpm(get, never):Float;