From e19f2155b1c8ddca1f3d4ed2534aa7e3cb7da96c Mon Sep 17 00:00:00 2001 From: ComedyLost <106041578+ComedyLost@users.noreply.github.com> Date: Fri, 21 Nov 2025 09:24:08 -0500 Subject: [PATCH] evil typo --- source/funkin/play/notes/Strumline.hx | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/source/funkin/play/notes/Strumline.hx b/source/funkin/play/notes/Strumline.hx index 1944157cb..a63fc3593 100644 --- a/source/funkin/play/notes/Strumline.hx +++ b/source/funkin/play/notes/Strumline.hx @@ -172,7 +172,7 @@ class Strumline extends FlxSpriteGroup */ public var noteVibrations:NoteVibrationsHandler = new NoteVibrationsHandler(); - final inArrowContorlSchemeMode:Bool = #if mobile (Preferences.controlsScheme == FunkinHitboxControlSchemes.Arrows + final inArrowControlSchemeMode:Bool = #if mobile (Preferences.controlsScheme == FunkinHitboxControlSchemes.Arrows && !ControlsHandler.usingExternalInputDevice) #else false #end; /** @@ -242,7 +242,7 @@ class Strumline extends FlxSpriteGroup var backgroundWidth:Float = KEY_COUNT * Strumline.NOTE_SPACING + BACKGROUND_PAD * 2; #if mobile - if (inArrowContorlSchemeMode && isPlayer) + if (inArrowControlSchemeMode && isPlayer) { backgroundWidth = backgroundWidth * 1.84; } @@ -253,7 +253,7 @@ class Strumline extends FlxSpriteGroup this.background.scrollFactor.set(0, 0); this.background.x = -BACKGROUND_PAD; #if mobile - if (inArrowContorlSchemeMode && isPlayer) this.background.x -= 100; + if (inArrowControlSchemeMode && isPlayer) this.background.x -= 100; #end this.add(this.background); @@ -1143,7 +1143,7 @@ class Strumline extends FlxSpriteGroup var trueScale = new FlxPoint(strumlineScale.x, strumlineScale.y); #if mobile - if (inArrowContorlSchemeMode) + if (inArrowControlSchemeMode) { final amplification:Float = (FlxG.width / FlxG.height) / (FlxG.initialWidth / FlxG.initialHeight); trueScale.set(strumlineScale.x - ((FlxG.height / FlxG.width) * 0.2) * amplification, @@ -1330,7 +1330,7 @@ class Strumline extends FlxSpriteGroup { var pos:Float = 0; #if mobile - if (inArrowContorlSchemeMode && isPlayer) pos = 35 * (FlxG.width / FlxG.height) / (FlxG.initialWidth / FlxG.initialHeight); + if (inArrowControlSchemeMode && isPlayer) pos = 35 * (FlxG.width / FlxG.height) / (FlxG.initialWidth / FlxG.initialHeight); #end return switch (direction) {