From e572c7c2fbccbcb42bc2f9be1d8a5e77a558a4c2 Mon Sep 17 00:00:00 2001 From: Super <38338700+superpowers04@users.noreply.github.com> Date: Tue, 15 Apr 2025 15:27:28 -0400 Subject: [PATCH] Remove FlxG.fixedTimeStep from PlayState It's in TitleState now --- source/funkin/play/PlayState.hx | 3 --- 1 file changed, 3 deletions(-) diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index e0d47ebc6..642d3ced9 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -656,9 +656,6 @@ class PlayState extends MusicBeatSubState cameraFollowPoint = new FlxObject(0, 0); } - // Reduce physics accuracy (who cares!!!) to improve animation quality. - FlxG.fixedTimestep = false; - // This state receives update() even when a substate is active. this.persistentUpdate = true; // This state receives draw calls even when a substate is active.