Merge branch 'rewrite/master' into funkin-mobile/main
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@@ -13,19 +13,20 @@
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- NOTE: By performing this operation, you are downloading Content which is proprietary and protected by national and international copyright and trademark laws. See [the LICENSE.md file for the Funkin.assets](https://github.com/FunkinCrew/funkin.assets/blob/main/LICENSE.md) repo for more information.
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5. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json
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6. Run `hmm install` to install all haxelibs of the current branch
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7. Run `haxelib run lime setup` to set up Lime
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8. Perform additional platform setup
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- If you have issues installing Lime, try utilizing Funkin's patched libraries for hmm and haxelib: `haxelib --global git haxelib https://github.com/FunkinCrew/haxelib.git` and `haxelib --global git hmm https://github.com/FunkinCrew/hmm.git`
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8. Run `haxelib run lime setup` to set up Lime
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9. Perform additional platform setup
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- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
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- When prompted, select "Individual Components" and make sure to download the following:
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- MSVC v143 VS 2022 C++ x64/x86 build tools
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- Windows 10/11 SDK
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- Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/)
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- Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/)
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- Note: Funkin's fork currently doesn't come with the necessary binaries so you'll have to rebuild Lime. See [Troubleshooting](TROUBLESHOOTING.md#lime-related-issues).
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- One of Funkin's dependencies uses libVLC, which requires you to install some packages to be able to compile: `sudo apt install libvlc-dev libvlccore-dev libvlccore9`
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- One of Funkin's dependencies uses libVLC, which requires you to install some development packages to be able to compile.
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Command for Ubuntu/Debian based systems: `sudo apt install libvlc-dev libvlccore-dev libvlccore9`
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- HTML5: Compiles without any extra setup
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9. If you are targeting for native, you may need to run `lime rebuild <PLATFORM>` and `lime rebuild <PLATFORM> -debug`
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10. `lime test <PLATFORM>` to build and launch the game for your platform (for example, `lime test windows`)
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10. If you are targeting for native, you may need to run `lime rebuild <PLATFORM>` and `lime rebuild <PLATFORM> -debug`
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11. `lime test <PLATFORM>` to build and launch the game for your platform (for example, `lime test windows`)
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## Build Flags
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+20
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@@ -74,6 +74,7 @@ Here's a list of commonly suggested features and the reasons why they won't be a
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| Toggleable Ghost Tapping | https://github.com/FunkinCrew/Funkin/pull/2564#issuecomment-2119701802 |
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| Perfectly Centered Strumlines | _same as above^_ |
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| MultiKey, 9k, More than 4 keys, etc. | https://github.com/FunkinCrew/Funkin/issues/4243#issuecomment-2692371969 |
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| Flashy Combo Milestones | https://github.com/FunkinCrew/Funkin/pull/4700#issuecomment-2798916579 |
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| Losing Icons for DD and Parents | https://github.com/FunkinCrew/Funkin/issues/3048#issuecomment-2243491536 |
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| Playable GF / Speaker BF / Speaker Pico | https://github.com/FunkinCrew/Funkin/issues/2953#issuecomment-2216985230 |
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| Fresh (Chill Mix) as Title Screen Music | https://github.com/FunkinCrew/Funkin/pull/4282#issuecomment-2709334718 |
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@@ -154,11 +155,23 @@ Choose the `develop` branch if you modify:
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Choosing the right base branch helps keep your commit history clean and avoid merge conflicts.
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Once you’re satisfied with the changes you’ve made, open a PR and base it on the same branch you previously chose.
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## Merge conflicts and rebasing
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## Maintaining your pull request
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Keeping your pull request clean and easy to review increases the chance that it will be accepted!
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Our maintenance policy is as follows:
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- If we require changes to your PR, we will label your PR `status: needs revision`.
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- We may also leave a comment under your PR specifying what changes you should make.
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- If you receive a comment, you have 90 days to implement the requested changes.
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- After this period, your PR will be closed due to inactivity and labeled `status: stale`.
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- Even after your PR is closed, you may request for us to reopen it. Just be sure to address the issues!
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This policy ensures that PRs awaiting review are up to date and ready to merge.
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### Merge conflicts and rebasing
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Some game updates introduce significant breaking changes that may create merge conflicts in your PR. To resolve them, you will need to update or rebase your PR.
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Most merge conflicts are small and will only require you to modify a few files to resolve them.
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However, some changes are so big that your commit history will look like a mess!
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However, some changes are so big that your commit history will be a total mess!
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In this case, you will have to perform a [**rebase**](https://docs.github.com/en/get-started/using-git/about-git-rebase).
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This process reapplies your changes on top of the updated branch and cleanly resolves the merge conflicts.
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@@ -392,22 +405,15 @@ If you simultaneously modify files from both repositories, then open two separat
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Be sure to choose `main` as the base branch for `funkin.assets` PRs, as no `develop` branch exists for that repository.
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### Charting PRs
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Charting PRs make changes such as **adding/removing notes** or **adjusting the placement of song events**.
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Charting PRs make changes such as **adjusting chart metadata**.
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This involves modifying one or several of the `funkin.assets` repository's `.json` chart files, found in the `preload/data/songs/` directory.
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These PRs should only be opened in the `funkin.assets` repository.
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This involves modifying one or several of the `funkin.assets` repository's `*-metadata.json` files, found in the `preload/data/songs/` directory.
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> [!CAUTION]
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> **No Major Recharts!** Any PR that makes major chart modifications will be rejected.
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> Keep your PRs to small tweaks and fixes.
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> We **do not** accept changes to the chart `.json` file itself.
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> If you find an error in the game's charts, please open an issue in the `Funkin` repo, and the Funkin' Crew will review it and make tweaks themselves as necessary.
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Here are some guidelines for opening a Charting PR:
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- **Explain the issue.** Which song, variation, difficulty, and section/timestamp is the problem in? Help us understand with screenshots and videos.
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- **Show your changes.** How does the chart look with your changes? Provide screenshots and videos here as well.
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- **Minimize the diff.** If your changes are very small (e.g. a few notes), do not re-export the chart using the Chart Editor. Instead, manually edit the `.json` chart files to help GitHub display your changes cleanly.
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If your PR is accepted, you will be credited as a GitHub contributor (but not as a charter in the Pause Menu).
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These PRs should only be opened in the `funkin.assets` repository.
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# Closing
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Thank you for reading the Contributing Guide.
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@@ -12,9 +12,6 @@ Most of this functionality is only available on debug builds of the game!
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- `CTRL-SHIFT-L`: ***FORCE CRASH***: Immediately crash the game with a detailed crash log and a stack trace.
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## Loading State
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- `SPACE`: Trace callbacks.
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## **Play State**
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- `H`: ***HIDE UI***: Makes the user interface invisible. Works in Pause Menu, great for screenshots.
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- `1`: ***END SONG***: Immediately ends the song and moves to Results Screen on Freeplay, or next song on Story Mode.
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@@ -31,8 +28,6 @@ Most of this functionality is only available on debug builds of the game!
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- `T`: ***TEST RANK ANIMATION***: Play the Gold Perfect rank animation on the currently selected song.
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- `SHIFT-ACCEPT`: ***BOTPLAY MODE***: Start a song with Botplay mode enabled.
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- `CTRL-Switch Song`: Play the first unlocked alternate instrumental as the song preview.
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- `CTRL-LEFT`/`RIGHT`/`UP`/`DOWN`: ***OFFSET BF DJ IN CARTOON STATE***: While BF DJ's TV animation is playing, offset the DJ by 1 pixel in the opposite direction. `SHIFT` to move 10 pixels, `ALT` to move 0.1 pixels.
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- `CTRL-C`: ***TRIGGER DJ CARTOON***: Play the Freeplay DJ's cartoon animation. Press again to return to its regular animation.
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## **Title State**
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- `ESCAPE`: ***QUIT***: Quit the game.
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@@ -36,7 +36,8 @@
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(NOTE: Make sure you do this via `hmm` (e.g `hmm reinstall -f lime`) to guarantee you get Funkin's version of Lime.)
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- `Uncaught exception - Could not find lime.ndll.` ... `Advanced users may run "lime rebuild cpp" instead.`
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- Usually specific to Linux. Running the commands below should fix it.
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- If on Linux:
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- The binaries GLibC version might more recent than the one your system supports. Running the commands below should fix it.
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```
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cd .haxelib/lime/git
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git submodule init
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@@ -47,4 +48,6 @@
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sudo apt install libgl1-mesa-dev libglu1-mesa-dev g++ g++-multilib gcc-multilib libasound2-dev libx11-dev libxext-dev libxi-dev libxrandr-dev libxinerama-dev libpulse-dev
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lime rebuild cpp -64 -release -clean
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```
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For Windows or MacOS you can download pre-built binaries from [Funkin's Lime](https://github.com/FunkinCrew/lime/tree/dev-funkin/ndll).
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- The binaries are missing for some reason. You can download pre-built binaries from [Funkin's Lime](https://github.com/FunkinCrew/lime/tree/dev-funkin/ndll).
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You should copy them to `.haxelib/lime/git/ndll/<PLATFORM>64/`, where `<PLATFORM>` is the current platform you're on, which can be either Windows, Linux or MacOS.
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