Merge branch 'rewrite/master' into funkin-mobile/main
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+7
-6
@@ -13,19 +13,20 @@
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- NOTE: By performing this operation, you are downloading Content which is proprietary and protected by national and international copyright and trademark laws. See [the LICENSE.md file for the Funkin.assets](https://github.com/FunkinCrew/funkin.assets/blob/main/LICENSE.md) repo for more information.
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5. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json
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6. Run `hmm install` to install all haxelibs of the current branch
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7. Run `haxelib run lime setup` to set up Lime
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8. Perform additional platform setup
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- If you have issues installing Lime, try utilizing Funkin's patched libraries for hmm and haxelib: `haxelib --global git haxelib https://github.com/FunkinCrew/haxelib.git` and `haxelib --global git hmm https://github.com/FunkinCrew/hmm.git`
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8. Run `haxelib run lime setup` to set up Lime
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9. Perform additional platform setup
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- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
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- When prompted, select "Individual Components" and make sure to download the following:
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- MSVC v143 VS 2022 C++ x64/x86 build tools
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- Windows 10/11 SDK
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- Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/)
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- Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/)
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- Note: Funkin's fork currently doesn't come with the necessary binaries so you'll have to rebuild Lime. See [Troubleshooting](TROUBLESHOOTING.md#lime-related-issues).
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- One of Funkin's dependencies uses libVLC, which requires you to install some packages to be able to compile: `sudo apt install libvlc-dev libvlccore-dev libvlccore9`
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- One of Funkin's dependencies uses libVLC, which requires you to install some development packages to be able to compile.
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Command for Ubuntu/Debian based systems: `sudo apt install libvlc-dev libvlccore-dev libvlccore9`
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- HTML5: Compiles without any extra setup
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9. If you are targeting for native, you may need to run `lime rebuild <PLATFORM>` and `lime rebuild <PLATFORM> -debug`
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10. `lime test <PLATFORM>` to build and launch the game for your platform (for example, `lime test windows`)
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10. If you are targeting for native, you may need to run `lime rebuild <PLATFORM>` and `lime rebuild <PLATFORM> -debug`
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11. `lime test <PLATFORM>` to build and launch the game for your platform (for example, `lime test windows`)
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## Build Flags
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