diff --git a/assets b/assets index 962e3d3a1..228cf6dd8 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 962e3d3a1439b64056333b350278d367510cd235 +Subproject commit 228cf6dd815a44b3e806337ac3bd50465e3b407d diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 8f5f0c217..081b4e860 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -1979,8 +1979,8 @@ class PlayState extends MusicBeatSubState vocals.volume = 1.0; vocals.pitch = playbackRate; vocals.time = FlxG.sound.music.time; - trace('${FlxG.sound.music.time}'); - trace('${vocals.time}'); + // trace('${FlxG.sound.music.time}'); + // trace('${vocals.time}'); resyncVocals(); #if FEATURE_DISCORD_RPC diff --git a/source/funkin/play/character/BaseCharacter.hx b/source/funkin/play/character/BaseCharacter.hx index 365c8d112..d87aca9f3 100644 --- a/source/funkin/play/character/BaseCharacter.hx +++ b/source/funkin/play/character/BaseCharacter.hx @@ -305,7 +305,7 @@ class BaseCharacter extends Bopper { super.onAnimationFinished(animationName); - trace('${characterId} has finished animation: ${animationName}'); + // trace('${characterId} has finished animation: ${animationName}'); if ((animationName.endsWith(Constants.ANIMATION_END_SUFFIX) && !animationName.startsWith('idle') && !animationName.startsWith('dance')) || animationName.startsWith('combo') || animationName.startsWith('drop')) @@ -402,7 +402,7 @@ class BaseCharacter extends Bopper FlxG.watch.addQuick('singTimeSec-${characterId}', singTimeSec); if (holdTimer > singTimeSec && shouldStopSinging) { - trace('holdTimer reached ${holdTimer}sec (> ${singTimeSec}), stopping sing animation'); + // trace('holdTimer reached ${holdTimer}sec (> ${singTimeSec}), stopping sing animation'); holdTimer = 0; var currentAnimation:String = getCurrentAnimation(); @@ -636,7 +636,7 @@ class BaseCharacter extends Bopper var anim:String = 'sing${dir.nameUpper}${miss ? 'miss' : ''}${suffix != '' ? '-${suffix}' : ''}'; // restart even if already playing, because the character might sing the same note twice. - trace('Playing ${anim}...'); + // trace('Playing ${anim}...'); playAnimation(anim, true); }