Remove a bunch of deprecation warnings
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@@ -720,7 +720,7 @@ class CharSelectSubState extends MusicBeatSubState
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ease: FlxEase.backIn,
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onComplete: function(_) {
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funkin.ui.FullScreenScaleMode.enabled = true;
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FlxG.switchState(FreeplayState.build(
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FlxG.switchState(() -> FreeplayState.build(
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{
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{
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character: curChar,
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@@ -954,10 +954,10 @@ class CharSelectSubState extends MusicBeatSubState
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HapticUtil.vibrate(0, 0.2);
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cursorDenied.animation.play("idle", true);
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cursorDenied.animation.finishCallback = (_) -> {
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cursorDenied.animation.play('idle', true);
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cursorDenied.animation.onFinish.add((_) -> {
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cursorDenied.visible = false;
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};
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});
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}
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}
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@@ -1115,14 +1115,16 @@ class CharSelectSubState extends MusicBeatSubState
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memb.filters = selectedBizz;
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memb.scale.set(2.6, 2.6);
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}
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if (pressedSelect && memb.animation.curAnim.name == "idle") memb.animation.play("confirm");
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if (autoFollow && !pressedSelect && memb.animation.curAnim.name != "idle")
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if (pressedSelect && memb.animation.curAnim.name == 'idle') memb.animation.play('confirm');
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if (autoFollow && !pressedSelect && memb.animation.curAnim.name != 'idle')
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{
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memb.animation.play("confirm", false, true);
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member.animation.finishCallback = (_) -> {
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member.animation.play("idle");
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member.animation.finishCallback = null;
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var onFinish:String->Void = null;
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onFinish = (_) -> {
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member.animation.play('idle');
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member.animation.onFinish.remove(onFinish);
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};
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member.animation.onFinish.add(onFinish);
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}
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}
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else
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@@ -125,7 +125,7 @@ class CharacterUnlockState extends MusicBeatState
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// Fade to black, then switch state.
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FlxG.camera.fade(FlxColor.BLACK, 0.75, false, () -> {
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funkin.FunkinMemory.purgeCache();
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FlxG.switchState(nextState);
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FlxG.switchState(() -> nextState);
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});
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}
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}
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