Remove a bunch of deprecation warnings
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@@ -97,37 +97,37 @@ class DebugMenuSubState extends MusicBeatSubState
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return item;
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}
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function openChartEditor()
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function openChartEditor():Void
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{
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FlxTransitionableState.skipNextTransIn = true;
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FlxG.switchState(() -> new ChartEditorState());
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}
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function openInputOffsetTesting()
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function openInputOffsetTesting():Void
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{
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openSubState(new funkin.ui.debug.latency.LatencyState());
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trace('Input Offset Testing');
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}
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function openCharSelect()
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function openCharSelect():Void
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{
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FlxG.switchState(new funkin.ui.charSelect.CharSelectSubState());
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FlxG.switchState(() -> new funkin.ui.charSelect.CharSelectSubState());
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}
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function openAnimationEditor()
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function openAnimationEditor():Void
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{
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FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
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trace('Animation Editor');
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}
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function testStickers()
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function testStickers():Void
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{
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openSubState(new funkin.ui.transition.stickers.StickerSubState({}));
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trace('opened stickers');
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}
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function openStageEditor()
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function openStageEditor():Void
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{
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trace('Stage Editor');
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}
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@@ -68,11 +68,11 @@ class DebugBoundingState extends FlxState
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function get_haxeUIFocused():Bool
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{
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// get the screen position, according to the HUD camera, temp default to FlxG.camera juuust in case?
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var hudMousePos:FlxPoint = FlxG.mouse.getScreenPosition(hudCam ?? FlxG.camera);
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var hudMousePos:FlxPoint = FlxG.mouse.getViewPosition(hudCam ?? FlxG.camera);
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return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y);
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}
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override function create()
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override function create():Void
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{
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Paths.setCurrentLevel('week1');
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@@ -1354,7 +1354,7 @@ class ChartEditorDialogHandler
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new FlxTimer().start(EPSILON, function(_) {
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for (handler in dropHandlers)
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{
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if (handler.component.hitTest(FlxG.mouse.screenX, FlxG.mouse.screenY))
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if (handler.component.hitTest(FlxG.mouse.viewX, FlxG.mouse.viewY))
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{
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handler.handler(path);
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return;
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@@ -729,8 +729,8 @@ class StageEditorState extends UIState
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bottomBarSelectText.text = infoSelection;
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// ui stuff
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nameTxt.x = FlxG.mouse.getScreenPosition(camHUD).x;
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nameTxt.y = FlxG.mouse.getScreenPosition(camHUD).y - nameTxt.height;
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nameTxt.x = FlxG.mouse.getViewPosition(camHUD).x;
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nameTxt.y = FlxG.mouse.getViewPosition(camHUD).y - nameTxt.height;
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// spriteMarker.visible = (moveMode == "assets" && selectedSprite != null);
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camMarker.visible = moveMode == "chars";
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@@ -946,7 +946,7 @@ class StageEditorState extends UIState
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{
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if (FlxG.mouse.overlaps(spr) /*spr.overlapsPoint(FlxG.mouse.getWorldPosition(spr.camera), true, spr.camera) */
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&& Screen.instance != null
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&& !Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY)
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&& !Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.viewX, FlxG.mouse.viewY)
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&& WindowManager.instance.windows.length == 0) // ik its stupid but maybe I have other cases soon (i did)
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return true;
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