Cameron Taylor and Hundrec
ca7891e5cb
remove some redundant getControls() in FreeplayState, just access controls directly
2025-12-12 08:16:37 -05:00
Cameron Taylor and Hundrec
dbf0776dbf
remove all the letterSort.inputEnabled stuff, only use the FreeplayState's uiStateMachine to check if inputs should be enabled
2025-12-12 08:16:37 -05:00
Cameron Taylor and Hundrec
040605e2a9
use UIStateMachine in FreeplayState instead of checking/modifying controls.active everywhere
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thus making it easier to fix the "unlocked inputs" issue (fix FUNK-2021)
2025-12-12 08:16:37 -05:00
EliteMasterEric and Hundrec
f99eeae7a6
Some optimization to highlighted note checks.
2025-12-12 07:29:18 -05:00
Lasercar and Hundrec
8cb5ed91ba
A big commit for a small fix
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Cursor in chart editor breaks in square after placing and removing note
2025-12-12 07:29:18 -05:00
Kolo and Kade
9f6879ecc9
add frames to the event data toolbox
2025-12-11 12:38:17 -08:00
Lasercar and Hundrec
5a2c364c50
Chart - Fix notekinds changing on multi select
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Also reverts a change by this author that caused selected events to be reset when the event toolbox is first opened.
2025-12-10 00:43:12 -05:00
Lasercar and Hundrec
d3c16b45c6
Custom note kind field fix
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Now gets hidden if the note selected isn't a custom one
2025-12-10 00:43:12 -05:00
VirtuGuy and Hundrec
dff2a1e487
Fix difficulty toolbox showing wrong song name
2025-12-09 23:41:27 -05:00
a844618ca2
fix: Stop the game from muting in silent mode when you unfocus then focus
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Co-Authored-By: Karim Akra <144803230+KarimAkra@users.noreply.github.com >
2025-12-09 22:53:41 -05:00
VirtuGuy and Hundrec
8c43f6f67a
Fix results screen scrolling text speed
2025-12-09 21:07:17 -05:00
Kolo and Abnormal
4dd87e7308
make volume settings optionally carry over to playtest
2025-12-09 12:53:18 -06:00
AbnormalPoof and Abnormal
47e462e836
Bump flixel-animate and add useRenderTexture to FunkinSprite as an option.
2025-12-09 10:51:42 -06:00
Hyper_ and Hundrec
00a1a7d1e2
fix: solve crash when deleting save data
2025-12-09 02:52:15 -05:00
Lasercar and Abnormal
eeba677da9
Chart Editor playtest option for Results Screen
2025-12-09 01:12:11 -06:00
charlesisfeline and Hundrec
9f0a4988a3
null checkin for set health icon
2025-12-09 01:44:07 -05:00
AbnormalPoof and Hundrec
3b65050ef3
Shift the flames how did this happen
2025-12-09 00:19:25 -05:00
Cameron Taylor and Eric
bdddf364a0
change fpScoreDisplay to private variable
2025-12-08 21:03:11 -05:00
Cameron Taylor and Eric
109fa509fa
change fp -> fpScoreDisplay, as a more descriptive variable name
2025-12-08 21:03:11 -05:00
MAJigsaw77 and Eric
2d0a1cdabb
Remove WINAPI_GetProcessMemoryWorkingSetSize dublicate.
2025-12-08 18:14:17 -05:00
EliteMasterEric and MAJigsaw77
3bc8b0317e
Adjust WinAPI to allow setting theme on specific windows.
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Co-authored-by: MAJigsaw77 <MAJigsaw77@users.noreply.github.com >
2025-12-08 18:14:17 -05:00
Cameron Taylor and Eric
d361a323a2
early return in playVocals() to remove a level of nesting
2025-12-08 15:30:02 -05:00
Cameron Taylor and Eric
ceb364472e
reduce code copypaste a tiny smidge for chart editor waveforms
2025-12-08 15:30:02 -05:00
Furo and Hundrec
6f3264676c
Added funnyColor backwards compatibility
2025-12-06 21:23:46 -05:00
Furo and Hundrec
67846d6c4b
Change BGScrollingText to a single FlxText
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BGScrollingText is now a single FlxText drawn multiple time in a single frame which is more optimized that a FlxSpriteGroup with multiple FlxSprites taking the text's graphic
2025-12-06 21:23:46 -05:00
EliteMasterEric and Cameron Taylor
2c588b6a93
Tweak vertical offset on the measure numbers.
2025-12-06 20:27:10 -05:00
EliteMasterEric and Cameron Taylor
f102b0d681
Redo the backing color of the measure ticks.
2025-12-06 20:27:10 -05:00
EliteMasterEric and Cameron Taylor
86a0c8a04e
Rewrite measure ticks to not get redrawn EVERY FRAME GODAM
2025-12-06 20:27:10 -05:00
Hyper_ and Cameron Taylor
75b13d0052
fix: Cursor not properly fading out when exiting CharSelect with backspace
2025-12-06 20:15:20 -05:00
Cameron Taylor and Abnormal
9654d5ad98
remove unused pitch stuff in CharSelect
2025-12-06 16:37:21 -06:00
Cameron Taylor and Abnormal
07fb33be62
fix char select inputs for keyb and controllers
2025-12-06 16:37:21 -06:00
AbnormalPoof and Abnormal
b78d989394
Fix the cursor lerping from the top left in character select
2025-12-04 10:50:32 -06:00
AbnormalPoof and Eric
3f0082d6e7
Add getFramesWithKeyword()
2025-12-03 02:13:47 -05:00
anysad and Kade
0df50ecf5d
Remove unused Chart Editor Context Menu code
2025-12-02 21:16:30 -08:00
AbnormalPoof and Abnormal
3cd12d4298
Revert "remove keyboard "scheme" related code, completely unused"
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This reverts commit 7c8b7eee57 .
2025-11-29 20:12:00 -06:00
Cameron Taylor and Eric
3a0e32d24f
update our custom FunkinAction check() function with newer logic from FlxAction
2025-11-29 06:41:33 -05:00
Cameron Taylor and Eric
6eba4bbeda
remove the unused _P and _R stuff from the Action enum abstract
2025-11-29 06:41:33 -05:00
Cameron Taylor and Eric
724286f497
more controls.hx cleanup, remove a few unused functions, and add Void return types to make checkstyle happier
2025-11-29 06:41:33 -05:00
Cameron Taylor and Eric
7c8b7eee57
remove keyboard "scheme" related code, completely unused
2025-11-29 06:41:33 -05:00
Cameron Taylor and Eric
c23472903a
remove more unused vars in controls.hx
2025-11-29 06:41:33 -05:00
Kolo and Hundrec
c4c7e17361
better backwards compatibility for FlxAtlasSprite -> FunkinSprite
2025-11-29 02:32:47 -05:00
Cameron Taylor and Hundrec
f3057dd9c3
use FlxMath.wrap() to make this cursor wrapping cleaner in CharSelectSubState
2025-11-28 20:34:58 -05:00
Cameron Taylor and Hundrec
0e195cfb9e
clean up spamDirection code, use FlxDirectionFlags
2025-11-28 20:34:58 -05:00
MoonDroid and Abnormal
611280b069
fix: Make lerping consistent across different FPS
2025-11-28 19:30:36 -06:00
Cameron Taylor and Abnormal
326b81c225
move character select cursor sprite code into it's own class
2025-11-28 18:35:10 -06:00
VirtuGuy and Hundrec
3d4a281da6
Fix ghost tapping behavior when unpausing
2025-11-28 14:31:30 -05:00
Cameron Taylor and Kade
ff4a08541c
early return for Chart Editor handleCursor()
2025-11-28 10:36:08 -08:00
EliteMasterEric and Hundrec
7f5acf3b2d
Fix a bug where cycling difficulties wasn't calculated properly when switching variations.
2025-11-28 04:45:16 -05:00
EliteMasterEric and Hundrec
eed0665e42
Switching difficulty now forces the selection to be cleared.
2025-11-28 04:45:16 -05:00
EliteMasterEric and Hundrec
85c549c15c
Add difficulty switches to the undo/redo history.
2025-11-28 04:45:16 -05:00