Cameron Taylor and Kade
e3a5f329ad
some spring cleaning on AtlasText.hx
...
these shouldn't affect functionality at all, just some things to make haxe checkstyle a bit less annoying and other lil cleanings
Merge branch 'master' into atlas-text-tidy
more AtlasText cleaning
2025-09-30 14:22:28 -07:00
kade-github
2b5ba8dfa9
Offsets menu wip
2025-06-28 13:47:27 -07:00
Lasercar and Eric
9174b83c93
Text Null Safety
2025-06-23 15:20:06 -04:00
Cameron Taylor
0a911ae607
remove a buncho unused imports
2025-02-17 19:25:33 -05:00
FlooferLand! and EliteMasterEric
cd08116aed
Added getWidth
2024-07-01 15:41:08 -04:00
EliteMasterEric
462eece09a
Use proper difficulty rating data, proper clear percentage
2024-01-11 00:30:00 -05:00
EliteMasterEric
8e071221ff
Work in progress on hold covers
2023-07-05 22:11:58 -04:00
EliteMasterEric
0fac918428
Reworked anti-aliasing code (sprites now default to true)
2023-06-25 12:36:00 -04:00
EliteMasterEric
e68f9ca9a1
Validated formatting of 203 HX files.
2023-06-08 16:30:45 -04:00
EliteMasterEric
634258535c
Applied new code style to source/ and assets/data/
2023-01-22 22:25:45 -05:00
Eric Myllyoja
b6da0b5e20
Fixed Week 4 boppers and car.
2022-04-18 19:36:09 -04:00
Eric Myllyoja
404b2b648e
Modified every file in the codebase to solve a single bug.
2022-03-08 03:13:53 -05:00