MoonDroid and Hundrec
45fc68f08a
Update lime ref
2025-10-02 12:41:25 +08:00
Hundrec
18f2334ddd
Bump funkVis and grig.audio
2025-10-02 03:20:12 +08:00
Furo and Hundrec
6607645786
Fixed Memory Leaks on funkVis and grig.audio
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The memory leak was due to not caching the audio levels and these libraries allocating arrays on every frame, it has been fixed in their each repository through a pull request.
2025-10-02 03:20:12 +08:00
Kolo and Abnormal
9497378600
it's another what?? ONE LINER 🗣🗣
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Fixes the bug where going into a song through the story menu then exiting forcefully via the F4 keybind (which moves you to the main menu but doesn't clear out the PlayStatePlaylist) and then going into the Chart Editor to playtest a song moving you further along the week once the song reaches the end. What a mouthful.
2025-10-01 13:25:49 -05:00
PurSnake and MoonDroid
4215b1c72e
Render Transition Stickers on OpenFL Sprite
2025-10-01 20:55:17 +07:00
4300aff991
Bump polymod with the latest commits
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Co-authored-by: MoonDroid <81515012+moondroidcoder@users.noreply.github.com >
2025-10-01 19:31:26 +07:00
AwesomezPro99 and MoonDroid
ca88b00d95
Fixed Random! song fade
2025-10-01 18:36:54 +07:00
Cameron Taylor and Kade
e3a5f329ad
some spring cleaning on AtlasText.hx
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these shouldn't affect functionality at all, just some things to make haxe checkstyle a bit less annoying and other lil cleanings
Merge branch 'master' into atlas-text-tidy
more AtlasText cleaning
2025-09-30 14:22:28 -07:00
Karim Akra and Hundrec
42916a8b6a
bump admob to fix a crash from ads preloading
2025-10-01 05:17:02 +08:00
MAJigsaw77 and Hundrec
12ed0107ab
Oops
2025-10-01 05:17:02 +08:00
MAJigsaw77 and Hundrec
6016ee966e
Load interstitial ADS more efficiently on Android.
2025-10-01 05:17:02 +08:00
Noobz4Life and Hundrec
555ec09ef5
Feral gamemode support
2025-10-01 05:07:49 +08:00
Kolo and Hundrec
b30ea36fcc
the evil and intimidating haxeflixel icon
2025-10-01 05:00:09 +08:00
Hyper_ and Hundrec
4c0d92507a
Disable Haxe UI autolocalization
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This is an English-only game (for now)
2025-10-01 04:59:16 +08:00
Kolo and Hundrec
8421e4c150
super minor fix for levels i noticed randomly lol
2025-10-01 04:58:14 +08:00
AwesomezPro99 and Hundrec
be3a6dee93
Fix onion skin global offsets and crash
2025-10-01 04:49:59 +08:00
AwesomezPro99 and Hundrec
a76a868cb6
Fix anim editor onion skin scaling
2025-10-01 04:49:59 +08:00
Hundrec
707d519110
Bump assets
2025-10-01 00:10:42 +08:00
Hundrec
a93e8a9f10
Add useCache argument to getBitmapData
2025-10-01 00:10:42 +08:00
Hundrec
65da3049ba
Don't cache DropShadowShader
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False...
2025-10-01 00:10:42 +08:00
Abnormal and MoonDroid
4a00429a57
feat: Enable time travel for playtesting
2025-09-30 18:46:45 +07:00
da6303a0b0
Fix DropShadowShader not searching for astc textures when setting the mask
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Co-authored-by: MoonDroid <81515012+moondroidcoder@users.noreply.github.com >
2025-09-30 18:26:06 +07:00
AwesomezPro99 and Hundrec
96f8ee85e0
Fix char select static pixel icon crash
2025-09-30 14:12:01 +08:00
PurSnake and Hundrec
9f9a6924a7
Fix frame-snap and pause/unpause
2025-09-29 22:00:41 +08:00
PurSnake and Hundrec
8e6fa51c27
un-fps your icons *evil ass laugth*
2025-09-29 22:00:41 +08:00
AwesomezPro99 and Hundrec
047187257b
Hide cursor when playtesting chart
2025-09-29 18:26:22 +08:00
VioletSnowLeopard and Hundrec
2f77ccfc6e
Save preferences when exiting the Chart Editor
2025-09-29 18:14:47 +08:00
ACrazyTown and Hundrec
d19245c23d
Improve message depending on the target platform
2025-09-29 17:58:21 +08:00
ACrazyTown and Hundrec
52703536a6
Provide a nicer error message when software rendering is used
2025-09-29 17:58:21 +08:00
Hundrec
c5dc625550
Bump those assets
2025-09-29 17:42:33 +08:00
Hyper_ and Hundrec
6405fe6bb3
...danrell
2025-09-29 17:42:33 +08:00
Hyper_ and Hundrec
c7367ae33d
fix: Also take '[' bracket into account when sanitizing JSON
2025-09-29 17:42:33 +08:00
Lasercar and Hundrec
1df9632e31
Better time change placement and ms label after TS
2025-09-29 16:36:17 +08:00
Hundrec
94a1ec3902
Batch of charting fixes
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- Added the new No Animation notekind when certain animations play
- Adjusted precise timings of some playAnimation events to match the audio
- Fixed some issues reported on GitHub
- Implemented some suggestions reported on GitHub
Check the 0.7.6 Milestone to see which ones were fixed!
2025-09-29 16:30:01 +08:00
Lasercar and Hundrec
c05c0160c3
Render the measuring stick before loading a chart
2025-09-28 15:20:10 +08:00
Hundrec and Abnormal
6193aa2faa
Nuh uh gimme back that False...
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Fixes input offsets being applied in the Chart Editor after a refactor
2025-09-27 14:15:02 -05:00
Lasercar and Abnormal
ca79c71851
Fix ghost notes having a zindex below measure ticks
2025-09-27 13:19:21 -05:00
MAJigsaw77 and Hundrec
d83149dc70
FIx html5 compile.
2025-09-28 01:38:50 +08:00
Lasercar and Hundrec
2c4167bc11
Shorten playbar text when too l...
2025-09-28 00:27:51 +08:00
mint and Hundrec
117f3be390
fix(ci): move env vars to .env
2025-09-28 00:25:35 +08:00
mint and Hundrec
b81035f9bf
fix(ci): add newground creds to env
2025-09-28 00:25:35 +08:00
8b38bcfbdd
Freeplay DJ render types and softcoded TV anim
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Added support for renderTypes such as: Sparrow, Multisparrow and Packer.
Added support for Scriptable DJ's
BF's TV logic softcoded now (wow)
Added pathSafety parameter on creating new FlxAtlasSprite.
Co-Authored-By: Abnormal <86753001+AbnormalPoof@users.noreply.github.com >
2025-09-27 20:03:43 +08:00
sector-a and Hundrec
f47de1b71c
Add an ability to set Debug Display using a hotkey
2025-09-27 19:45:16 +08:00
kade-github and Hundrec
61f2ea3511
fix FUNK-3429
2025-09-27 18:55:39 +08:00
mint and Hundrec
9169beaa12
fix(ci): gather-changes errors if no commits in payload
2025-09-27 18:52:56 +08:00
mint and Hundrec
9f0041b196
ci: update to github-script@v8
2025-09-27 18:52:56 +08:00
Keoiki and Hundrec
6cc35815ba
Fix Song ID field accidentally being removed.
2025-09-27 03:57:37 +08:00
Keoiki and Hundrec
c88dfb4947
Bump to latest assets
2025-09-27 03:57:37 +08:00
Keoiki and Hundrec
a27149aa70
Fix a few issues from conflict merging.
2025-09-27 03:57:37 +08:00
Keoiki and Hundrec
8e9dea898f
Fix "Live Input" note positioning being wack
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The Live Input positioning now uses the same snapping math that the cursor placement does. (Why wasn't this the case before??)
2025-09-27 03:57:37 +08:00