Commit Graph
7331 Commits
Author SHA1 Message Date
MoonDroidandHundrec 45fc68f08a Update lime ref 2025-10-02 12:41:25 +08:00
Hundrec 18f2334ddd Bump funkVis and grig.audio 2025-10-02 03:20:12 +08:00
FuroandHundrec 6607645786 Fixed Memory Leaks on funkVis and grig.audio
The memory leak was due to not caching the audio levels and these libraries allocating arrays on every frame, it has been fixed in their each repository through a pull request.
2025-10-02 03:20:12 +08:00
KoloandAbnormal 9497378600 it's another what?? ONE LINER 🗣🗣
Fixes the bug where going into a song through the story menu then exiting forcefully via the F4 keybind (which moves you to the main menu but doesn't clear out the PlayStatePlaylist) and then going into the Chart Editor to playtest a song moving you further along the week once the song reaches the end. What a mouthful.
2025-10-01 13:25:49 -05:00
PurSnakeandMoonDroid 4215b1c72e Render Transition Stickers on OpenFL Sprite 2025-10-01 20:55:17 +07:00
4300aff991 Bump polymod with the latest commits
Co-authored-by: MoonDroid <81515012+moondroidcoder@users.noreply.github.com>
2025-10-01 19:31:26 +07:00
AwesomezPro99andMoonDroid ca88b00d95 Fixed Random! song fade 2025-10-01 18:36:54 +07:00
Cameron TaylorandKade e3a5f329ad some spring cleaning on AtlasText.hx
these shouldn't affect functionality at all, just some things to make haxe checkstyle a bit less annoying and other lil cleanings

Merge branch 'master' into atlas-text-tidy

more AtlasText cleaning
2025-09-30 14:22:28 -07:00
Karim AkraandHundrec 42916a8b6a bump admob to fix a crash from ads preloading 2025-10-01 05:17:02 +08:00
MAJigsaw77andHundrec 12ed0107ab Oops 2025-10-01 05:17:02 +08:00
MAJigsaw77andHundrec 6016ee966e Load interstitial ADS more efficiently on Android. 2025-10-01 05:17:02 +08:00
Noobz4LifeandHundrec 555ec09ef5 Feral gamemode support 2025-10-01 05:07:49 +08:00
KoloandHundrec b30ea36fcc the evil and intimidating haxeflixel icon 2025-10-01 05:00:09 +08:00
Hyper_andHundrec 4c0d92507a Disable Haxe UI autolocalization
This is an English-only game (for now)
2025-10-01 04:59:16 +08:00
KoloandHundrec 8421e4c150 super minor fix for levels i noticed randomly lol 2025-10-01 04:58:14 +08:00
AwesomezPro99andHundrec be3a6dee93 Fix onion skin global offsets and crash 2025-10-01 04:49:59 +08:00
AwesomezPro99andHundrec a76a868cb6 Fix anim editor onion skin scaling 2025-10-01 04:49:59 +08:00
Hundrec 707d519110 Bump assets 2025-10-01 00:10:42 +08:00
Hundrec a93e8a9f10 Add useCache argument to getBitmapData 2025-10-01 00:10:42 +08:00
Hundrec 65da3049ba Don't cache DropShadowShader
False...
2025-10-01 00:10:42 +08:00
AbnormalandMoonDroid 4a00429a57 feat: Enable time travel for playtesting 2025-09-30 18:46:45 +07:00
da6303a0b0 Fix DropShadowShader not searching for astc textures when setting the mask
Co-authored-by: MoonDroid <81515012+moondroidcoder@users.noreply.github.com>
2025-09-30 18:26:06 +07:00
AwesomezPro99andHundrec 96f8ee85e0 Fix char select static pixel icon crash 2025-09-30 14:12:01 +08:00
PurSnakeandHundrec 9f9a6924a7 Fix frame-snap and pause/unpause 2025-09-29 22:00:41 +08:00
PurSnakeandHundrec 8e6fa51c27 un-fps your icons *evil ass laugth* 2025-09-29 22:00:41 +08:00
AwesomezPro99andHundrec 047187257b Hide cursor when playtesting chart 2025-09-29 18:26:22 +08:00
VioletSnowLeopardandHundrec 2f77ccfc6e Save preferences when exiting the Chart Editor 2025-09-29 18:14:47 +08:00
ACrazyTownandHundrec d19245c23d Improve message depending on the target platform 2025-09-29 17:58:21 +08:00
ACrazyTownandHundrec 52703536a6 Provide a nicer error message when software rendering is used 2025-09-29 17:58:21 +08:00
Hundrec c5dc625550 Bump those assets 2025-09-29 17:42:33 +08:00
Hyper_andHundrec 6405fe6bb3 ...danrell 2025-09-29 17:42:33 +08:00
Hyper_andHundrec c7367ae33d fix: Also take '[' bracket into account when sanitizing JSON 2025-09-29 17:42:33 +08:00
LasercarandHundrec 1df9632e31 Better time change placement and ms label after TS 2025-09-29 16:36:17 +08:00
Hundrec 94a1ec3902 Batch of charting fixes
- Added the new No Animation notekind when certain animations play
- Adjusted precise timings of some playAnimation events to match the audio
- Fixed some issues reported on GitHub
- Implemented some suggestions reported on GitHub

Check the 0.7.6 Milestone to see which ones were fixed!
2025-09-29 16:30:01 +08:00
LasercarandHundrec c05c0160c3 Render the measuring stick before loading a chart 2025-09-28 15:20:10 +08:00
HundrecandAbnormal 6193aa2faa Nuh uh gimme back that False...
Fixes input offsets being applied in the Chart Editor after a refactor
2025-09-27 14:15:02 -05:00
LasercarandAbnormal ca79c71851 Fix ghost notes having a zindex below measure ticks 2025-09-27 13:19:21 -05:00
MAJigsaw77andHundrec d83149dc70 FIx html5 compile. 2025-09-28 01:38:50 +08:00
LasercarandHundrec 2c4167bc11 Shorten playbar text when too l... 2025-09-28 00:27:51 +08:00
mintandHundrec 117f3be390 fix(ci): move env vars to .env 2025-09-28 00:25:35 +08:00
mintandHundrec b81035f9bf fix(ci): add newground creds to env 2025-09-28 00:25:35 +08:00
8b38bcfbdd Freeplay DJ render types and softcoded TV anim
Added support for renderTypes such as: Sparrow, Multisparrow and Packer.

Added support for Scriptable DJ's

BF's TV logic softcoded now (wow)

Added pathSafety parameter on creating new FlxAtlasSprite.

Co-Authored-By: Abnormal <86753001+AbnormalPoof@users.noreply.github.com>
2025-09-27 20:03:43 +08:00
sector-aandHundrec f47de1b71c Add an ability to set Debug Display using a hotkey 2025-09-27 19:45:16 +08:00
kade-githubandHundrec 61f2ea3511 fix FUNK-3429 2025-09-27 18:55:39 +08:00
mintandHundrec 9169beaa12 fix(ci): gather-changes errors if no commits in payload 2025-09-27 18:52:56 +08:00
mintandHundrec 9f0041b196 ci: update to github-script@v8 2025-09-27 18:52:56 +08:00
KeoikiandHundrec 6cc35815ba Fix Song ID field accidentally being removed. 2025-09-27 03:57:37 +08:00
KeoikiandHundrec c88dfb4947 Bump to latest assets 2025-09-27 03:57:37 +08:00
KeoikiandHundrec a27149aa70 Fix a few issues from conflict merging. 2025-09-27 03:57:37 +08:00
KeoikiandHundrec 8e9dea898f Fix "Live Input" note positioning being wack
The Live Input positioning now uses the same snapping math that the cursor placement does. (Why wasn't this the case before??)
2025-09-27 03:57:37 +08:00