# Compiling Friday Night Funkin' for Mobile Devices Before starting, **make sure your game builds on desktop.** Check [COMPILING.md](./COMPILING.md) if you haven’t done that yet. ## Android 0. **Create a new folder** – this will store Android tools (remember where you put it!). 1. **Open a terminal as Administrator.** 2. Run this in the terminal (replace the path with your actual folder): ```bash setx ANDROID_HOME "C:\path\to\your\folder" /M ``` 3. Download [Android Studio Command-line Tools](https://developer.android.com/studio#command-line-tools-only). 4. Extract the ZIP into your folder from step 1. 5. (Optional) Close and reopen the terminal if needed. 6. Run: ```bash sdkmanager --install "build-tools;35.0.0" "ndk;29.0.13113456" "platforms;android-29" "platforms;android-35" ``` - The latest NDK is not compatible with Lime you have to use the old one. 7. Download and install [JDK 17 (MSI)](https://adoptium.net/temurin/releases/?version=17&os=windows). 8. Run: ```bash lime setup android ``` Use these when asked: - **Android SDK:** `C:\path\to\your\folder` - **Android NDK:** `C:\path\to\your\folder\ndk\29.0.13113456` - **JDK:** `C:\Program Files\Java\jdk-17` 9. Now build your game: ```bash lime test android ``` ### macOS 0. **Create a new folder** – this will store Android tools (remember where you put it!). 1. Open **Terminal** (Command ⌘ + Space → type “terminal” → Enter). 2. In Terminal: ```bash cd /path/to/your/folder export ANDROID_HOME=/path/to/your/folder export PATH=$PATH:$ANDROID_HOME/cmdline-tools:$ANDROID_HOME/cmdline-tools/bin:$ANDROID_HOME/platform-tools ``` 3. Download [Android Studio Command-line Tools](https://developer.android.com/studio#command-line-tools-only). 4. Extract the ZIP into your folder from step 1. 5. (Optional) Restart Terminal if needed. 6. Run: ```bash sdkmanager --install "build-tools;35.0.0" "ndk;29.0.13113456" "platforms;android-29" "platforms;android-35" ``` 7. Download and install [JDK 17 for macOS](https://adoptium.net/temurin/releases/?os=mac&version=17). 8. Run: ```bash lime setup android ``` Use these when asked: - **Android SDK:** `/path/to/your/folder` - **Android NDK:** `/path/to/your/folder/ndk/28.0.13004108` - **JDK:** `/Library/Java/JavaVirtualMachines/temurin-17.jdk/Contents/Home` _(If not asked for JDK, don’t worry — just skip it.)_ 9. Build your game: ```bash lime test android ``` ## iOS Note that you can only build the game for iOS on a computer running MacOS. 0. Build the game for desktop to make sure everything works. Check [COMPILING.md](./COMPILING.md). 1. Get Xcode from the app store on your MacOS Machine. 2. Download the iPhone SDK (First thing that pops up in Xcode) 3. Open up a terminal tab and run `lime test ios -xcode` 4. You will need to sign your own copy in order to run the game with a real iOS device! - To run with an iOS simulator instead of `-xcode` use `-simulator`