Files
Funkin/source/funkin/util/assets/SoundUtil.hx
T

25 lines
647 B
Haxe

package funkin.util.assets;
import haxe.io.Bytes;
import openfl.media.Sound as OpenFLSound;
import funkin.audio.FunkinSound;
import lime.media.AudioBuffer;
class SoundUtil
{
/**
* Convert byte data into a playable sound.
*
* @param input The byte data.
* @return The playable sound, or `null` if loading failed.
*/
public static function buildSoundFromBytes(input:Null<Bytes>):Null<FunkinSound>
{
if (input == null) return null;
var openflSound:OpenFLSound = OpenFLSound.fromAudioBuffer(AudioBuffer.fromBytes(input));
var output:FunkinSound = FunkinSound.load(openflSound, 1.0, false);
return output;
}
}