Co-Authored-By: Hyper_ <40342021+NotHyper-474@users.noreply.github.com> Co-Authored-By: MaybeMaru <97055307+MaybeMaru@users.noreply.github.com> Co-Authored-By: Trayfellow <48515908+trayfellow@users.noreply.github.com>
114 lines
3.3 KiB
Haxe
114 lines
3.3 KiB
Haxe
package funkin.util.assets;
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import flixel.FlxSprite;
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import funkin.graphics.FunkinSprite;
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import flixel.graphics.frames.FlxFramesCollection;
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import funkin.data.animation.AnimationData;
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@:nullSafety
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class FlxAnimationUtil
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{
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/**
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* Properly adds an animation to a sprite based on the provided animation data.
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*/
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public static function addAtlasAnimation(target:FlxSprite, anim:AnimationData):Void
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{
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if (anim.prefix == null) return;
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var frameRate:Int = anim.frameRate ?? 24;
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var looped:Bool = anim.looped ?? false;
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var flipX:Bool = anim.flipX ?? false;
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var flipY:Bool = anim.flipY ?? false;
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if (anim.frameIndices != null && anim.frameIndices.length > 0)
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{
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target.animation.addByIndices(anim.name, anim.prefix, anim.frameIndices, '', frameRate, looped, flipX, flipY);
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}
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else
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{
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target.animation.addByPrefix(anim.name, anim.prefix, frameRate, looped, flipX, flipY);
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}
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}
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/**
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* Properly adds an animation to a texture atlas sprite based on the provided animation data.
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*/
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public static function addTextureAtlasAnimation(target:FunkinSprite, anim:AnimationData):Void
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{
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if (!target.isAnimate) return;
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if (anim.prefix == null) return;
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var frameRate:Int = anim.frameRate ?? 24;
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var looped:Bool = anim.looped ?? false;
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var flipX:Bool = anim.flipX ?? false;
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var flipY:Bool = anim.flipY ?? false;
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var animType:String = anim.animType ?? "framelabel";
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if (anim.frameIndices != null && anim.frameIndices.length > 0)
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{
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switch (animType)
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{
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case "framelabel":
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target.anim.addByFrameLabelIndices(anim.name, anim.prefix, anim.frameIndices, frameRate, looped, flipX, flipY);
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case "symbol":
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target.anim.addBySymbolIndices(anim.name, anim.prefix, anim.frameIndices, frameRate, looped, flipX, flipY);
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}
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}
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else
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{
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switch (animType)
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{
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case "framelabel":
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target.anim.addByFrameLabel(anim.name, anim.prefix, frameRate, looped, flipX, flipY);
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case "symbol":
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target.anim.addBySymbol(anim.name, anim.prefix, frameRate, looped, flipX, flipY);
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}
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}
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}
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/**
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* Properly adds multiple animations to a sprite based on the provided animation data.
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*/
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public static function addAtlasAnimations(target:FlxSprite, animations:Array<AnimationData>):Void
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{
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for (anim in animations)
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{
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addAtlasAnimation(target, anim);
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}
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}
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/**
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* Properly adds multiple animations to a texture atlas sprite based on the provided animation data.
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*/
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public static function addTextureAtlasAnimations(target:FunkinSprite, animations:Array<AnimationData>):Void
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{
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for (anim in animations)
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{
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addTextureAtlasAnimation(target, anim);
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}
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}
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/**
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* Combine two FlxFramesCollection objects into one.
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* @param a The first FlxFramesCollection
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* @param b The second FlxFramesCollection
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* @return FlxFramesCollection The combined FlxFramesCollection
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*/
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public static function combineFramesCollections(a:FlxFramesCollection, b:FlxFramesCollection):FlxFramesCollection
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{
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@:nullSafety(Off)
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var result:FlxFramesCollection = new FlxFramesCollection(null, ATLAS, null);
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for (frame in a.frames)
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{
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result.pushFrame(frame);
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}
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for (frame in b.frames)
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{
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result.pushFrame(frame);
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}
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return result;
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}
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}
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